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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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Heirophant_of_the_Broken rolled 1 4-sided dice: 1 Total: 1 (1-4)

Heirophant_of_the_Broken
Crew

PostPosted: Fri May 09, 2008 4:19 am


*edit: wrong dice*
Heirophant_of_the_Broken rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Fri May 09, 2008 4:22 am


Roll for Vincent's scout attempt. I'm just going by what Perrian said earlier. I have a better chance of success with just me and I have the most hp to cushion the blow in the chance of a failure.

Rolling dice now...(Failure...looks like I ticked them off. sweatdrop Wonder how that happened?)

Heirophant_of_the_Broken
Crew


Atrus_Legnacra

PostPosted: Fri May 09, 2008 6:37 am


(( No worries mate. I understand roleplaying to your character's nature. Hence Lazarus's seaming quest for magic. Thought he also likes to... shall we say lie to the enemy. ))

Falling to his knees, Lazarus looks up at Vincent's rush to the Lich and his minions. Coughing as he tries to catch his breath, he manages to speak, with a crack in his voice, "Vincent... it was... a bluff... a stall... tactic... to allow... us to... assess the... situation..."

He closes his eyes, his hands around his own throat, massaging the muscles back, so that he can speak, and accurately cast his spells.

(( Umm, we're we going to go as a group? Better to be safe than sorry type? ))
PostPosted: Fri May 09, 2008 1:21 pm


The argument was sound, the Lich was willing to continue the conversation. However, your failed Scout attempt makes the point moot, as you have now passed the point of no return. I will allow you to finalize the decision whether you were scouting as an individual or a party before we continue.

(To help you with your decision, I will drop the hint that the total Monster CP for this room is equivalent to that of the Minotaur chamber...)

Master of Gladiators


Perrian
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PostPosted: Fri May 09, 2008 2:50 pm


(Magic can cause some massive damage from a good user. Lazarus, you should know how powerful magic can do. A well aimed overblast from 2-3 people with 5 magic is already 20-30 points of damage. I vote we go in as a group.)
PostPosted: Fri May 09, 2008 3:49 pm


(( Oh yes indeed, I know the power of magic. Granted, I had hoped we could get a sort of jump on the attack, since I am rather good at talking my way out of sitations, lol. But my vote is also for going in as a group. ))

((Edit: you have to think about it... that room, had 3 creatures... this one has 5. if they're thte same total cp, these would have less per creature... there-fore it should be margionally easier.))

Atrus_Legnacra


Heirophant_of_the_Broken
Crew

PostPosted: Fri May 09, 2008 7:22 pm


((GROUP!!! Good lord, the same as the freakin minotaur chamber? No way I'll survive this round. And to all the party members I apologize for messing up in the way I did. I got carried away and did not think things through. Now we're going to pay for this one way or another. I'm very sorry and I hope none of you carry any ill feelings away from this.))
PostPosted: Fri May 09, 2008 8:43 pm


((It's fine Vincent, it's not your fault. Anyway, you just were in character. You haven't seen the healer, yet, go on his screaming fits and get angery, etc. xD Ya, he goes into those moods at times, too, but rarely when he has a set goal he knows he can meet. And it's fine if we pay for it in some way, it'll be a good test of my healing abilities to see if I can keep the party fully alive. ^_^))

Perrian
Vice Captain

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Wedry

PostPosted: Sat May 10, 2008 12:21 am


I'm totally fine with grouping it; share the damage across the team. Despite having strong suspicions about the coming battle, I'm pretty sure we can pull through this one as well... mrgreen
Master of Gladiators rolled 2 8-sided dice: 4, 3 Total: 7 (2-16)
PostPosted: Sat May 10, 2008 11:35 am


The Lich and his Minions will select their targets randomly as follows:

1-Perrian
2-Luljeta (if not summoned, then DM's Choice)
3-Fury
4-Vincent
5-Demetry (if not summoned, then DM's Choice)
6-Djanni
7-Lazarus
8-DM's Choice

The Lich will potentially target Vincent with a Spell.
The Goblin Apprentice will target Fury with a Spell.
The remaining Minions will loom ominously...

You may continue when ready.

Master of Gladiators

Heirophant_of_the_Broken rolled 3 8-sided dice: 7, 3, 5 Total: 15 (3-24)

Heirophant_of_the_Broken
Crew

PostPosted: Sat May 10, 2008 7:32 pm


((I'm changing my battle post))

Seeing the attack coming anyway, Vincent drinks his two combat potions and takes flight. Seeing that the minions are doing nothing threatning, and not really knowing their powers to begin with, Vincent focuses on his main target: the lich. Vincent comes in hard, pounding into the lich in a hope to stop the incoming spell. He then brings the axe in a quick arc, which slams into the lich with tremendous force. He jumps back from the first blow, then pivots and takes the unsuspecting goblin apprentice square in the stomach.

Vincent
Use: Whiplash (Lich, Goblin Apprentice, Creation 1, 2, 3 in that order at end of round)/Potion of Combat x2
Take once AP from party pool
Attack: Lich (12 damage)
Attack: Goblin Apprentice (12 damage)
Action: Stunning Blow (Lich)
Dice: Attack
Hp: 55/55
Ap: 0
Mp: 7

(Dice 1 & 2=Attack/Dice 3=Stun)
PostPosted: Sat May 10, 2008 8:15 pm


Perrian saw the attacks coming towards his friends and quickly summoned Luljeta to his side. In his left hand, he created a ball of white light. Luljeta charged white light inside her mouth and both of them shot it off in different directions to protect their team.

Perrian
Summon Luljeta (-2 MP)
Ability: Heal (5 HP) to target ally with lowest health after regen.

Luljeta
Abilities: Heal x2 (8 HP each) to targets with lowest health after regen.

Perrian
Vice Captain

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Atrus_Legnacra

PostPosted: Sat May 10, 2008 9:13 pm


(( Fury, Suspisions like the creations aren't yet active, and this is just a fight with 2 enemies, therefore harder than the last fight? Yea, me too razz ))

Lazarus pauses, accessing the situation. Either the magic from this master and aprentance will over-whelm his friends, and Lazarus himself will need to jump in with additional healing, The spells will whipe out his friends, and this whole juncture will end terribly, or Perrian and his summon will be able to keep the group well. If the latter is true, He will cast his Heal spell. If the middle option appears, he's going to bend over and kiss his backside good-bye, while blasting the Lich with overblast. If the former option happens, Lazarus will take a moment to em-power his magic skill, so he can deal more damage, or restore more health when/IF the creations spring to life.

Cast: Overblast if anyone dies, Heal if anyone is at less that half, or Use power-up if everyone is above half after Perrian heals.
Dice for Def.
Mp: 1 (0 if i cast a spell)
MP: 5 (4 if I power up)
Wedry rolled 2 6-sided dice: 5, 1 Total: 6 (2-12)
PostPosted: Sun May 11, 2008 1:33 pm


"This is not good, not good at all..." Moving forward, Fury focuses on the Goblin Apprentice, knowing it will be the easiest target. Vincent manages to beat him to the proverbial punch however, stealing his kill. "Great, thanks a lot Vincent...", Fury grumbles. "I even called it... sigh." Realizing his thoughts are rambling, Fury focuses on the perceived greatest threat, the lich lord himself. Alright big boy, time to pay the piper." Calling forth the Spiritual Fist, Fury layers it in icy magic, transforming it to the powerful Spiritual Ice Fist. Sending it to blast away at the Lich's life force, Fury feels the flaring power of the Death Eye's Curse target the Lich and himself as well. Hoping to stop the powerful creatures incoming Spell, Fury moves in, seeking hidden pressure points. The lack of flesh proves itself a hindrance, forcing the inevitable failure of the attempt.

Dice: Defense
Spirit Bracer: Either prevent 5 damage or Heal 5 damage as appropriate to prevent death (-1 Chg, 7/10)
SA: Spiritual Fist to Lich for 10 Special
Death Eyes: -5 Fury, -5 Lich
Action: Stunning Blow Lich (failed)
Spell: Frost Lich for 8 Magic
Regen: 2 points (1 Normal, 1 Angelic)
Heal: As appropriate
HP: 15/25 (post regen)
AP: 1
MP: 0 (-1 Party Pool)

Wedry

l.a.v. rolled 1 12-sided dice: 8 Total: 8 (1-12)

l.a.v.

Versatile Vampire

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PostPosted: Sun May 11, 2008 9:03 pm


*Djanni lashes out against the greatest potential threat, eyeing the looming minions warily*

Dice: Defense
Attack: Lich Lord
Action: Defensive Hold
Special Attack: SA on Lich
Regen: 5
Hp: 30/30
Ap: 0
Mp: 11
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