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Posted: Sun Aug 24, 2008 1:29 pm
Brinny_Boy Lt. Brookman After eight months my Elysians are finally assembled. With a little luck I can get them all painted in two weeks, just in time for the home campaign against my brother's Orkish horde. Here's what I got: HQ. Veteran Officer - Power fist Veterans (4) - Medic, plasma gun, meltagun and vox caster Elites. Sniper teams (3) - Sniper with sniper rifle and spotter with lasgun Troops. Veterans (10) - Veteran sergeant with auxiliary grenade launcher, demo charge, grenade launcher and vox caster Veterans (8 ) - Veteran sergeant, demo charge, meltagun, vox caster and the entire squad has shotguns Fast Attack. Drop Sentinel - Multi-melta, extra armour, search light Grand total: 502 pts. For the slightly bigger games all the way up to 1.250 pts I might call in the help of either Sisters of Battle or some odds and ends from my Guard collection such as the Centaur gun tractor, the Cyclops, Thudd gun and Vanquisher. Correct me if I'm wrong, but the meltagun and voxcaster in the command squad can't be made into veterans. My bad, I forgot to mention that I am using the D-99 list found in Imperial Armour 4: the Anphelion Project. D-99 is basically an over strength infantry company made up of Elysian veterans, hence the large amounts of veterans and small numbers of troops.
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Posted: Sun Aug 24, 2008 5:31 pm
As an auxiliary force and with my knowledge of how Elysians work, this list looks like it should be a pretty nasty rapid anti-tank force.
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Posted: Sun Aug 24, 2008 7:29 pm
yeah not enough melta guns
YOU REQUIRE MORE MELTA
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Posted: Mon Aug 25, 2008 12:07 am
Actually, these guys are Tyrannic War veterans, so the main part of the army list is tailored towards fighting Nids. But for most games I just ignore that rule and throw them in fights with my brother's Orks.
I actually need more flamers, but seeing as those are expensive (see FW site) I have to make do with those demo charges, which have a 50-50 ratio of actually working out for me.
That they can all deep strike, have BS4 and have the combined effects of close order drill, chem inhalers and die-hards are moot points when facing orks with lasguns and shotguns.
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Posted: Mon Aug 25, 2008 8:39 am
Well, if using them anywhere else besides your brother or friends then you better tone them down. It's up to your opponent if Forge World rules and equipment is usable, and I don't think they'd take kindly to a bunch of super-powered guardsman dropping down from the sky.
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Posted: Mon Aug 25, 2008 8:50 am
I know I wouldn't, it's just rude
right now they're like space marines w/o the power armour, lol
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Posted: Mon Aug 25, 2008 9:39 am
... and expensive as hell to boot...
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Posted: Mon Aug 25, 2008 12:42 pm
And you know what? They're almost perfectly legal under normal doctrines from the Imperial Guard codex. Just take Special Weapons squads, Veterans, Close Order Drill, Chem-Inhalers, Drop Troops, and Die-hards. Six doctrines? They're famous and experienced enough to have more than five.
Forgeworld's units and armies are based more around fluff than actual effectiveness, and so they'll more often than not yet the shaft if you would try to play against tournament goers, no matter how good you are.
In addition, any Forgeworld rules printed in an Imperial Armour book are official and should not be prohibited barring some tournament instances. And you know what? I've used Forgeworld units using Forgeworld stats at an official GW tournament. Not one person said a word about it, barring "oh look at that cool model."
If you're too stuck up and full of your own pretenious s**t to play against models that aren't even designed to be effective in the game, then you're not even the sort that anyone would want to play against anyway. Rule-mongering and playing for nothing but to win makes for bad sport and reflects upon your very being. Chances are that you're a self important p***k who likes to try and console yourself, telling yourself that you're better than others because you fear to grip the fact that you're just another insignifigant a*****e, at the whims of everything else around you.
Lighten up, enjoy life, and pull whatever it is that you shoved up your a** and died out.
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Posted: Mon Aug 25, 2008 2:32 pm
Haha, oh wow.
Did I strike a nerve or something? Did it hurt?
I was just mentioning that some aspects make them slightly unbalanced and would give them an edge in combat against the enemy force. I'm sure there are some people out there that would refuse to play against them since technically you aren't allowed to use them. Yes, many places will let you use the, but it's not "official."
In the spirit of debate, I counter that if you have to use all these special abilities then you're the one who's being unfair and can't tone their models down and is the type that wins at any cost - even if it means breaking rules and cheating.
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Posted: Mon Aug 25, 2008 3:20 pm
Oh shut it already you smug git, the list is legal and Warwick is known for overpricing FW models and kit gamewise to be on the safe side. Not convincing enough? I played several games at my local GW store in Amsterdam and they were cool with it, even my opponents. No, not convinced I guess. Another one for the "I don't play FW people" camp.
But hey, there are the doctrines and the general idea behind D-99:
- Drop Troops - Special Weapon Squads - Iron Discipline - Xeno-Fighters: Tyranids - Surgical Enhancements (+1 I and they never suffer any negative modifiers to Ld checks, if they fail a Morale check for 25% casualties they become pinned instead of falling back)
The entire army is made up of veterans and veteran squads, NOT infantry platoons and tanks. Instead the list relies on Elysian-only drop Sentinels, Cyclops RDV's and Vultures paired with hard hitting squads of veterans.
Army-list break down.
HQ. Veteran Command HQ - can take Valkyrie transport or deep strike, no attached support squads
Elites. Veteran Sniper teams - can infiltrate or deep strike Special Weapon squads - can take Valkyrie transport or deep strike
Troops. Hardened Veterans squad - can take Valkyrie transport or deep strike
Fast Attack. Drop Sentinel squadron - can either have a multi-melta or heavy bolter - can take Valkyrie transport or deep strike Cyclops RDV - can take Valkyrie transport or deep strike
Heavy Support. Vulture gunship Tarantula gun battery - can take Valkyrie transport or deep strike
Biggest pros of the army are: BS4, high mobility and every unit save for the snipers can deep strike. The veteran squads can pack quite a punch with two assault weapons, a demo charge and heavy weapon each and the veteran snipers are BS4, a welcome sight with the new sniper rules.
Cons are: low number of troops, they are mere Imperial Guard veterans and they are reliant on their Valkyries and Vultures for most heavy support.
To answer your question of toning down: Impossible. The army list is written with the cost of all doctrine upgrades already included.
Please steer clear of Imperial Armour five and six, as the Death Korps and Renegade militia will make you cry even harder.
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Posted: Mon Aug 25, 2008 3:37 pm
No, it's just that your ever repugnant and pretenious nature is not welcome. Continue it and I will remove you from this guild. Treat your fellow members in this guild, crew included, with at least a modicum of respect and I have no qualms. Continue being a little brat, and we have problems.
First of all, tell me where it says that you cannot use Forgeworld models in "official" functions. Jervis Johnson himself said in the original Imperial Armour book, "...as far as I and the rest of the 40K design team were concerned, then they were legitimate rules and could be used in any game of 40K."
And if you really say that by using all of these special abilities that it would make it unfair? Does that make Plague Marines unfair? I'm sorry, extra toughness, feel no pain, a Bolter, Bolt Pistol, and CCW? What you get is insanely hard to kill unit. However, it costs a lot more. Given how much equipment and doctrines those Elysians have, I'd imagine that a squad of 10, before any special or heavy weapons are added, would be about 110-130 points. Give them a couple of weapons and they almost cost as much as a squad of Space Marines, which would (without considerable luck) whipe the floor with them. Does that sound like they're overpowered to you?
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Posted: Mon Aug 25, 2008 3:52 pm
What I find ironic is that I just said this:Serebrate Well, if using them anywhere else besides your brother or friends then you better tone them down. It's up to your opponent if Forge World rules and equipment is usable, and I don't think they'd take kindly to a bunch of super-powered guardsman dropping down from the sky. To which I was called a flurry of insults by a certain presumptuous member, that would be you Xenos, and called a smug git by Lt. Brookman. You're also being a tad presumptuous because you said "I don't play people from FW." I just said that some very by the book people might not allow it and both of you are up in arms. I'd play them, I really don't care. I play for fun not to win - all I'd ask is that you give my Daemonhunter's Grey Knight Dreadnought Aegis Armor and Shrouding.
Threatening to kick me out, are you? On a power trip? Well, go ahead then. If everyone's all riled up because I said " It's up to your opponent if Forge World rules and equipment is usable, and I don't think they'd take kindly to a bunch of super-powered guardsman dropping down from the sky" then I'd prefer not to be with a bunch of children.
As for the Forge World part, I don't have the Imperial Armor books and I don't know the point cost or unit values or even what they can or cannot do so I can't argue with that army list.
Jesus. And you two call me immature.
Edit
Deleted a post?
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Posted: Mon Aug 25, 2008 4:12 pm
It's not this. It's that you seem to act as though you are better than everyone else and think you know better than everyone else. If I had responding to anything you said and informed you of such you'd of been shocked that I got so riled up about such a minor thing. It has nothing to do with that you don't think that Forgeworld models should or not be legal.
The matter is that you show no respect for anyone in this guild, the crew in particular. So, play nice or you will be removed. It's that simple.
Chances are, I'll never meet you in real life, much less play against you. What should I care if you'd play against Forgeworld models or not? We both have our own opinions and that's fine.
Am I getting worked up over nothing? Maybe. Do I just have something against you for no reason? Equally possible. My point remains, act with some common civility.
((Also, I don't believe any posts have been deleted. If so, they haven't been so by me. Furthermore, where did either Brookman or myself say that we dont' play people from FW?))
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Posted: Mon Aug 25, 2008 4:26 pm
Now you see, it bothers me that you're saying that I think I'm better than everyone else - because I don't. I don't think I know everything. You're assuming things and labeling me and that seems un-Crew-like if you ask me. In fact, this whole thing is really silly. You have an ego - as do I - and are trying to out-forum-maneuver me. Otherwise you would have private messaged me or instant messaged me like a responsible person would.
Brookman said "Another one for the "I don't play FW people" camp". I'm not entirely sure what he meant by that, but I believe he was saying I belong in that said camp.
Now, being the stuck up, full of pretentious s**t, rule-mongering, bad sport, self-important p***k who tries to console myself telling myself that I'm better than others, elitist, insignificant a*****e with a stick up my a**, cry baby, smug git, repugnant and pretentious, disrespectful, brat-like, and vengeful person that I am I'd like to remind you as a crew that this thread is for posting about Imperial Guard and not for personally vendettas. I'll gladly argue with you over AIM or PM - but keep this thread free from this immature pissing contest.
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Posted: Mon Aug 25, 2008 5:02 pm
If I have anything further I wish to insult you with, I'll be sure to PM it.
However, there's nothing more at the moment. As that everything here has been posting publically, I'm going to give my apologies publically. Everyone is human after all.
You've victimized yourself here, but that does not mean that you'll be given quarter in the future. Keep that in mind. If anything, expect worse. I tend to keep vendettas.
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