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Posted: Mon Feb 07, 2011 9:06 am
The models need to be plastic and replace the XV-8 range, FW resin kits make me die a little more inside each time I get one of their overpriced boxes. On the bright side they've outsourced a lot to China and the best part: better quality then back home in Lenton.
Rule-wise they need a GW official to look over them and tweak them. Or maybe let Alan Bligh have a go at them, he seems to be taking FW's writing into an interesting direction to say the least.
As they stand right now the kits are overpriced, fragile, warped pieces of resin that make for nice eye candy, conversion fodder and diorama set pieces.
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Posted: Mon Feb 07, 2011 9:14 am
Looking at the rule it appears that the tl burst cannon varients do the job of a vanilla stealth squad but better. Also they're a fast attack choice (Why? I have no idea.) meaning there's something actually worth filling fast attack slots with apart from pathfinders.
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Posted: Mon Feb 07, 2011 9:39 am
Lt. Brookman On the bright side they've outsourced a lot to China and the best part: better quality then back home in Lenton. Western civilization is doomed...
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Posted: Mon Feb 07, 2011 2:14 pm
Okay, here's a question.
You have Shas'O R'Alai attatched to a squad of other XV9s
XV9s can use their vectored retro thrusters if they have drones in the squad. They automatically pass the initiative test but leave the drones behind (which are destroyed)
here's the thing, the shas'o comes with two marker drones but his rules dont state wether or not he can use 'his' vectored retro thrusters in the same way. Can a squad of XV9s with the shas'o sacrifice R'Alai's drones and use their retro thrusters?
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Posted: Mon Feb 07, 2011 7:19 pm
I'm thinking of starting a Tau army and have been wondering, what are the benefits of fielding a hammerhead as opposed to a team of broadsides? They both look fun to use
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Posted: Mon Feb 07, 2011 7:46 pm
Hammerheads are more mobile and can throw down a wider variety of firepower, with roles ranging from anti-tank to anti-mob.
Broadsides are less mobile but have more anti-tank/anti-hard target power with their twin linked systems. They are also less expensive and potentially more survivable due to wound allocation.
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Posted: Tue Feb 08, 2011 1:04 am
Two Broadsides for the price of one Hammerhead with railgun if I remember it correctly. Another big pro for the Broadsides is that they can be fielded in squads of 3 models, which was overkill back then, but with the sudden onset of tank squadrons and monstrous creature broods, not such a bad idea any more.
The Hammerhead does have BS4 versus BS3 of the Broadsides, though that can be cranked up a point by a piece of hard-wired wargear, right?
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Posted: Tue Feb 08, 2011 2:29 am
No it can't, targetting arrays aren't hard wired. you'd have to sacrifice the hard point that most people spend fitting advanced stabilisation systems so they can move and shoot.
I find plenty of use for both, the hammerhead is more versatile and as stated before can put down anti infantry fire as well as anti tank. If you want something purely for wrecking vehicles though get broadsides
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Posted: Mon Mar 14, 2011 10:36 am
For me, between hammerheads and broadsides I use broadsides for anti tank fire and hammerheads with ioncannons for taking out infantry. I've had to many instances of my railgun rolling a 2 when I needed a 3 or higher and as a result my hammerhead is useless for the entire round.....
The unlucky roll resulted in my cousins monolith landing right in the middle of my lines and my only attempt to kill it before it fragged my entire army was lost.... I had 2 hammerheads and rolled a 2 for each an entire turn wasted due to a missed roll.... and half my army killed by flux arcs... the hammerhead with railgun is not as great as some people think, specially if you consider your luck to be... similar to mine rolleyes
Hammerheads are agile and cheaper then most tanks but using the ion cannon gives you some much needed longrange light vehicle and anti heavy infantry fire that is more then worth it.... gotta love ap3
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Posted: Mon Mar 14, 2011 11:06 am
There is talk of the Tau Empire codex landing sometime October or November this year.
What to expect according to the rumours? - plastic Vespid. - Redone Crisis suits with at the very least all weapon options for both the Crisis teams and Broadsides, possible redesign of the kit for more dynamic construction options. - Demiurg! A squad of drunk warriors (FNP) with massive axes (+2 to S). These are not Squat however.
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Posted: Tue Mar 15, 2011 6:32 am
Wait what? Tau with +2 S and axe looking that ain't right and I play Tau. All I know is those Etherals and Farsight (O'Shovah).
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Posted: Tue Mar 15, 2011 6:35 am
I'm sorry, but are you having trouble reading? It says Demiurg, not Tau.
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Posted: Tue Mar 15, 2011 6:36 am
Demiurg would be extremely amusing, but I'm not counting on it.
Redone crisis kits would be good, getting rid of the metal/plastic hybrid kits even better.
Plastic pathfinders anyone?
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Posted: Tue Mar 15, 2011 6:40 am
The Demiurg have a working relation of sorts with the Tau, so seeing them fight alongside each other wouldn't be a bad idea. They were the ones who gave the Tau access to ion cannon technology, so why not build onwards from there?
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Posted: Tue Mar 15, 2011 8:41 am
heavenly angel goddess For me, between hammerheads and broadsides I use broadsides for anti tank fire and hammerheads with ioncannons for taking out infantry. I've had to many instances of my railgun rolling a 2 when I needed a 3 or higher and as a result my hammerhead is useless for the entire round..... The unlucky roll resulted in my cousins monolith landing right in the middle of my lines and my only attempt to kill it before it fragged my entire army was lost.... I had 2 hammerheads and rolled a 2 for each an entire turn wasted due to a missed roll.... and half my army killed by flux arcs... the hammerhead with railgun is not as great as some people think, specially if you consider your luck to be... similar to mine rolleyes Hammerheads are agile and cheaper then most tanks but using the ion cannon gives you some much needed longrange light vehicle and anti heavy infantry fire that is more then worth it.... gotta love ap3 I use Railmerheads against swarm armies a lot. Usually, a high points Tau list that I run will be a unit of Broadsides and a Railmerhead with SMS. That way I retain horde clearing capability while being able to move around and stop armored pushes. Toward the current talk: Demiurg not only gave the Tau their Ion tech, but gave them a sort of modified warp drive. Not as fast as Imperial warp drives, but much safer and far more reliable.
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