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Posted: Sat Aug 16, 2008 10:38 pm
Get some Heavy Mortars. They tear Eldar to peices.
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Posted: Sun Aug 17, 2008 7:01 am
Caleidah Julian_Vamp Caleidah @Julian: For your IG v Eldar, I suggest lots of Autocannons and Grenade Launchers. That way you can kill their stuff and have a decent amount of anti-tank/Wraith. Hellhounds are infinitely useful, too. Them Eldar burn up REEEEEL good.Really grenade launchers? Crap I just have a bunch of Meltas >> Also, yes Hellhounds = Greatness, for 3 games we played when I brought in my hellhound he killed it in the 2nd turn with incredibly lucky shots. So he finally didn't attack it one game and I wiped out his entire squad of Scorpions in one blast >> It didn't get to attack again....
That Str4 Frag Blast has the chance of tearing some s**t up, especially if said s**t is running in toward combat. Frag grenades are S3. Best bet with Eldar is to not fluff up your armies cost. Cameoline now is a wonderful thing to take for your guard as just putting one squad in front of the other [likely conscripts] gives those behind a 3+ save that they can take against almost anything, but that sort of violates the above [then again, saving 2/3 of your wounds is usually worth it]. Heavy Bolters also work wonders against the infantry as they need 2's to kill, but I'd say Autocannons instead as above because of instant death and the ability to hunt their vehicles now.
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Posted: Sun Aug 17, 2008 9:26 am
Drachyench_The_Eternal Caleidah Julian_Vamp Caleidah @Julian: For your IG v Eldar, I suggest lots of Autocannons and Grenade Launchers. That way you can kill their stuff and have a decent amount of anti-tank/Wraith. Hellhounds are infinitely useful, too. Them Eldar burn up REEEEEL good.Really grenade launchers? Crap I just have a bunch of Meltas >> Also, yes Hellhounds = Greatness, for 3 games we played when I brought in my hellhound he killed it in the 2nd turn with incredibly lucky shots. So he finally didn't attack it one game and I wiped out his entire squad of Scorpions in one blast >> It didn't get to attack again....
That Str4 Frag Blast has the chance of tearing some s**t up, especially if said s**t is running in toward combat. Frag grenades are S3. Best bet with Eldar is to not fluff up your armies cost. Cameoline now is a wonderful thing to take for your guard as just putting one squad in front of the other [likely conscripts] gives those behind a 3+ save that they can take against almost anything, but that sort of violates the above [then again, saving 2/3 of your wounds is usually worth it]. Heavy Bolters also work wonders against the infantry as they need 2's to kill, but I'd say Autocannons instead as above because of instant death and the ability to hunt their vehicles now. Hmm, I did give them Carapace armour because he was using a lot of AP5 weapons, so I never had even a chance to save =/ Well the game is today, so wish me luck xD Also yes, heavy bolters = love I have a squad of those and squad of autocannons =3
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Posted: Sun Aug 17, 2008 9:17 pm
Make sure that you put up a decent little report of what all happened in there. Specifically, state what did and did not work.
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Posted: Sun Aug 17, 2008 9:18 pm
Jeez, I need some help with tactics in dealing with Tyranids with an IG army that relies on numbers and lascannon batteries
buddy's got a lot of gaunts and warriors, plus he's getting some heavy hitters like carniflex's, he's just moves way too fast across the board for me to get enough shots in
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Posted: Sun Aug 17, 2008 9:22 pm
Ticklish_Boi Jeez, I need some help with tactics in dealing with Tyranids with an IG army that relies on numbers and lascannon batteries
Get more shots. Swap out your Lascannons for Heavy Bolters and take Sharpshooters for your squads. As far as tanks, Hellhounds will work wonders given their large covering size for the squads. And, as always, Basilisks and Leman Russes will be your friends.
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Posted: Sun Aug 17, 2008 9:30 pm
What type of Guardsman are you playing and with what traits? Close Drill Order might be something to try when fighting waves of Tyranids.
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Posted: Sun Aug 17, 2008 9:33 pm
Serebrate What type of Guardsman are you playing and with what traits? Close Drill Order might be something to try when fighting waves of Tyranids. yeah i always take close order drill, cause the ld i need when i get slammed with those swarms, and the extra initiative in hopes of matching some of their guys and i've been deciding if it's a good thing to take sharpshooters since i do have a lot of lasguns, and some extra chances at taking down those nasty carnis with my heavy weps would be nice, thoughts on this? edit: for my usual imp squads i mainly have lasguns and grenade launchers, 1 battery of 3 lascannons, 1 squad of stormies with a flamer and melta, another with a grenade launcher and flamer, cmd squad of junior w/ honorifica, there's a master vox, no flag though<--important? and for armour I've got a sentinel w/ scatter, and 1 with lascannon, 2 lemans w/ heavy stubbers, a baneblade (that I haven't made, so i dunno about that 1)
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Posted: Sun Aug 17, 2008 9:56 pm
Can Guardsmans sharpshooters engage units in close combat?
Sharpshooters are sometimes hard to make up for in their cost and often become more of a liability - but this can also be good because it can serve as a diversion.
Also lol @ the idea of taking down a carnifax with flashlights.
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Posted: Sun Aug 17, 2008 9:58 pm
Well, the guy I was playing basically said "******** it I'm tired of playing" which is what he says when he knows he is going to lose soon >>
First Turn
He went first, moved all his troops up and couldn't shoot at anyone, then it went to my turn and I advanced all my troops + My hellhound and Demolisher, One Leman Russ managed to take out his entire squad of Dark Reapers before they could get one shot off. My second Leman Russ killed his entire Wraith Guard.
Second Turn He kept his Rangers + Two squads of striking scorpions in infiltration. He managed to take out my hell hound with a lucky shot from his Wraith Lord ( I don't know the weapon, some form of rocket launcher), blowing it up but not killing any of my surrounding troops. He still could not hit a single troop.
I advanced more, pushing my Demolisher forward but still out of range for any damage to be dealt. I had ratlings an popped them out quickly and attempted to take down his Wraithlord, without managing to make a single wound on it. My two Leman Russ's stayed put, their 72'' range being fine for anything. To be honest I'm incredibly fuzzy on what I did this turn, I don't think I did anything to be honest o.o
Third Turn
He popped out his Rangers infront of my Ratlings and shot at my Lascannons, not killing anyone. He then popped out his two squads of Scorpions and took out my 3rd Plattoons command squad, and my HQ command squad. He also managed to immobolize my Demolisher. His Dire Avengers and his Farseer+Warlocks managed to kill off all my ratlings.
Luckily after he did this I pushed enough fire power to qipe out both squads of Scorpions with Lasguns/Battle Cannons/Mortors/Heavy Bolters (It took a lot to kill them sadly, lots of terrible rolls on my part). Finally I assault Karandras and got him to one wound.
Fourth and Final Turn
He managed to kill a couple of guardsmen with his Jetbikes, but other than that his shooting phase was basically him trying (and failing) to kill off my Leman Russes, which led us to the assault phase in which I failed combat with his Karandras and he ran off.
By this time the guy I was playing Gave up, since I had 5 Squads filled with Guardsmen, my Two leman Russes, all my heavy weapons and such. While all he had was 2 damaged Wraithlords (Which he never go even close to close combat with anything) a squad of Dire Avengers, a Few Jet Bikes, and his Farseer with 4/5 Warlocks left. Basically at the end I had my missle launchers/autocannons set up to kill one Wriathlord, my tanks could kill off his Dire Avengers + Jet Bikes easily, which would leave one single Wraithlord which I could of killed after.
Sorry that this isn't very detailed, I missed out parts that you will notice if you read into the last bit. He probably still had a fighting chance but, I honestly don't know >>
All I can say is I love Leman Russes =3
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Posted: Sun Aug 17, 2008 10:45 pm
Serebrate Can Guardsmans sharpshooters engage units in close combat?
Sharpshooters are sometimes hard to make up for in their cost and often become more of a liability - but this can also be good because it can serve as a diversion.
Also lol @ the idea of taking down a carnifax with flashlights. sharpshooters as in the doctrines, if you're talking about snipers and i mean using the doctrine for my lascannons
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Posted: Sun Aug 17, 2008 10:49 pm
Serebrate Can Guardsmans sharpshooters engage units in close combat?
Sharpshooters are sometimes hard to make up for in their cost and often become more of a liability - but this can also be good because it can serve as a diversion.
Also lol @ the idea of taking down a carnifax with flashlights. the Sharpshooters he is talking about is a Doctrine not a unit. But to answer your question about snipers the answer would be yes. I would say that in all the games ive fielded a squad of snipers they have always come in handy. What I normally do instead of intermixing my snipers into the line squad I place them as the special weapons squad that you can choose for your headquarters. Its a mean little unit I think the biggest thing ive ever managed to kill was a dreadnaught.
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Posted: Mon Aug 18, 2008 12:43 am
Only Vindicare assassins can fire into close combats being fought, no other army or race can.
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Posted: Mon Aug 18, 2008 5:55 am
Lt. Brookman Only Vindicare assassins can fire into close combats being fought, no other army or race can. Oh yeah nm that part of mine I was thinking of fighting in close combat for some reason
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Posted: Tue Aug 19, 2008 8:32 am
Caleidah Ticklish_Boi Jeez, I need some help with tactics in dealing with Tyranids with an IG army that relies on numbers and lascannon batteries
Get more shots. Swap out your Lascannons for Heavy Bolters and take Sharpshooters for your squads. As far as tanks, Hellhounds will work wonders given their large covering size for the squads. And, as always, Basilisks and Leman Russes will be your friends.ok so i've wondered about the snipers too, and what do you suggest targets for these guys should be? guants or nastier stuff?
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