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Reply ALICE Online Beta (Emily Marneth)
[shard2] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 22 23 24 25 26 27 28 29 [>] [»|]

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Emily Marneth

Captain

PostPosted: Wed Jul 06, 2016 4:17 am


((roleplay post5))

Name: Cthaer
Level: 4
HP: 80
AP: 4
LP: 0

Cthaer nodded as he watched the girl trying to tame more bunnies. "Well, it seems like you're having a bit of trouble. What you might need is a little practice, so you're on the right track. The next thing would be maybe getting some support. Someone to distract or otherwise engage the opponent. Maybe you could even train an animal to do that. In my line of business, it's almost always a good idea to have someone else keeping the target occupied." He looked around. He supposed that it would be kind of fun to help her out, but he didn't really have an option to do that at the moment. He'd remember the girl and keep an eye out for her in the future. "Well, I hope you have some fun out here. I wish you luck, but I'm going to have to head out. Have a good day." Cthaer waved and backed into the bushes, the shadows swallowing him as he retreated.

Current skills in use:
Dagger: 5.83
Light Armor: 2.11
Evasion: 6.39
hide: 9 (150%)
scan: 10
Current active titles:

Current equipment:

Main hand: Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Stats:
damage: +116.4717
roll1: +124.6544
Durability: 86/86.2179
poison: +4 for 4 rounds per attack
bleed: 14 for 3 rounds (14.3532/3.6324)
drain: up to 10 per round, max 20 points, 1.5x multiplier
crit: if roll1 is 79 or above, *1.3 damage
Upgrade: 5/54 ( 5/5=1 | .025*([5-1]/4)=.1 )
Off-hand:
Head: Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.
Upper armor: Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill
Lower armor: Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill
Ring1: gloomweave ring
Ring2: gloomweave ring
Ring3: gloomweave ring
Ring4: gloomweave ring
Necklace: Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn
Trophy: Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater
Off-hand:
PostPosted: Sun Jul 10, 2016 11:28 pm


Roll1 9+8= 17*1.5= 25*1.25= 31 Beast Master
Roll2 0
Roll3 = 84 Dodge success

Name:Anna-Mia
Level:1
HP:20/20
AP:
LP:
90/100 Candy Bait
4 Gloomrabbits Tamed.

Gloom Rabbit HP: 10/10 -FLED-
1/10 Tame

Anna-Mia reached out pensively at the man as he left. "But...okay..." and as her hand drooped, she noticed the bunny had fled from her as well. This was going poorly. She finally decided to cut her losses, and go back to town to asses what she had done right, and what she had done wrong. it would allow her to check on those crystal hearts that she had gotten from the bunnies too. She decided to focus on the positive for a moment, and just walk back to town. She had done well for how little she knew about how taming worked in this world. She would come back with a better head on her shoulders about the whole thing.

Current skills in use: Beastmaster+3*1. 5
Current active titles:

Current equipment:

Main hand: Candy Bait
Off-hand:N/A
Head:
Upper armor:Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Lower armor:Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Sun Jul 10, 2016 11:32 pm


rotabyss
Continuing sphere quest.

Rota decided he needed to go back to his mine. not to do legitimate mining(probably,) but to continue investigating the strange sphere. he headed back to where the lantern was, and picked it up, breathing as much fire into it as it would take to make the flame as big as possible. He had an idea, but it would take some doing.


The crystal inside the lantern flickers to life as you enter the cavern. It is just as empty and dark as you remember  
PostPosted: Sun Jul 10, 2016 11:39 pm


Once the light was back, Rota walked to any branching path that he had access to, and he pointed the lantern at each path, slowly dragging it between them. These lights had lasted for gods knew how long in stagnant air that would have quenched any flame out there. there had to be something to them.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Mon Jul 11, 2016 2:36 am


rotabyss
Once the light was back, Rota walked to any branching path that he had access to, and he pointed the lantern at each path, slowly dragging it between them. These lights had lasted for gods knew how long in stagnant air that would have quenched any flame out there. there had to be something to them.


As you wave the lantern, its light flickers, waxing and waning.  
PostPosted: Mon Jul 11, 2016 2:54 am


Rota had a momentary brain fart and picked a path at random. He had forgotten what he had seen, he was concentrating so hard on it. He walked until he came to the next branching path. Taking stock of how bright the lantern was at this moment, he pointed it at each pathway. He waited for the light to stabilize at each one, waiting for it to either point or otherwise change in response to the direction he was facing it before moving it to another available path and observing it then. With how this one lantern was carried through these tunnels (presumably) and buried in the rubble, it may serve as some sort of compass for the thing that had held the sphere. he hoped this theory was right, as he didn't have many other ideas.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Mon Jul 11, 2016 3:22 am


rotabyss
Rota had a momentary brain fart and picked a path at random. He had forgotten what he had seen, he was concentrating so hard on it. He walked until he came to the next branching path. Taking stock of how bright the lantern was at this moment, he pointed it at each pathway. He waited for the light to stabilize at each one, waiting for it to either point or otherwise change in response to the direction he was facing it before moving it to another available path and observing it then. With how this one lantern was carried through these tunnels (presumably) and buried in the rubble, it may serve as some sort of compass for the thing that had held the sphere. he hoped this theory was right, as he didn't have many other ideas.


As Rota held the lantern to each path, it responded by growing in brightness in varying degrees. It grew brighter than it had been, very slightly, in each direction, but was clearly more reactive to one than the others.  
PostPosted: Mon Jul 11, 2016 5:51 am


Rota smiled as he felt that sense of gratification that one feels when a riddle is solved. He still kicked himself for the first bit, but this was a step in the right direction in more ways than one. He followed the light at its strongest magnitude, always going the way of the brightest light whenever coming to a branching path. With this guide in hand, he was confident that he could find the end of this rainbow.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Wed Jul 27, 2016 4:41 pm


rotabyss
Rota smiled as he felt that sense of gratification that one feels when a riddle is solved. He still kicked himself for the first bit, but this was a step in the right direction in more ways than one. He followed the light at its strongest magnitude, always going the way of the brightest light whenever coming to a branching path. With this guide in hand, he was confident that he could find the end of this rainbow.


As you continue down the path suggested by the lantern, you notice the tunnels getting more and more drilled out, with more and more holes leading off of larger and larger central tunnels, with the occasional massive spherical chamber. Your keen mining eye notices that there are no useful minerals in these tunnels at all. Every tunnel was comprised entirely of garbage stone.

Eventually, the tunnel that you are in opens up to an incredibly large chamber. The chamber is different from the others that you've seen, because it seems to be interrupted halfway through by a gargantuan metal door which sealed the other side out of sight and out of reach.

It seems as if the door is a vault closure. What could be so important that it must be sealed behind a vault door, forged from the finest metal you've ever seen? You could pound at this door for centuries without making a scratch in its surface. A chill runs down your spine, and you feel suddenly alone. Although there are no decorative markings, the message delivered by this portal is clear:

~turn back now~


There is one flaw in the door's seamless surface. A concave hemisphere carved out of the metal, roughly chest height.  
PostPosted: Wed Jul 27, 2016 5:53 pm


Rota ran the gamut of emotions: A sense of pride in seeing things through this far, the excitement and curiosity that came with this titanic locked door, and the apprehension and doubt concerning opening said door. The sphere he had was easily the key for this thing, but if someone was willing to risk death to let what ever was behind here stay locked away for seemingly all time, then it easily could be immediately dangerous. He thought of going back and getting Alyx. it was the safest course of action. Which is why he stood doubtfully confident with the carved sphere set firmly into the depression.

rotabyss
Crew

Emily Marneth rolled 2 100-sided dice: 27, 22 Total: 49 (2-200)


Emily Marneth

Captain

PostPosted: Thu Jul 28, 2016 12:39 am


rotabyss
Rota ran the gamut of emotions: A sense of pride in seeing things through this far, the excitement and curiosity that came with this titanic locked door, and the apprehension and doubt concerning opening said door. The sphere he had was easily the key for this thing, but if someone was willing to risk death to let what ever was behind here stay locked away for seemingly all time, then it easily could be immediately dangerous. He thought of going back and getting Alyx. it was the safest course of action. Which is why he stood doubtfully confident with the carved sphere set firmly into the depression.


The massive vault door begins to vibrate, and the chamber quakes dangerously before the metal orb begins to turn to liquid before your eyes. That liquid begins to spread across the surface of the metal door, and your realize that the liquid is dissolving the metal is it creeps along.

Once the door is gone, you see the other half of the chamber, and you marvel at its size. The chamber extends for as far as your eyes can see, and is as wide as twenty feet in every direction.

For a moment, all is quiet.

And then, from within the depths of the earth, there comes a rumbling.

From deep within the tunnel, a single object comes toward you. A ball, roughly three feet in diameter is rolling down the center of the tunnel, and stops about fifteen feet away from you. You see that the ball appears to be organic. Some sort of egg, perhaps?

If that's the case, it's hatching.

The thick, gray shell opens along multiple fault lines and long, slender legs emerge from within. As the legs touch the earth, they raise the egg into the air and the core of the creature unfolds, becoming something that resembles a giant, gray spider with barbed, jagged pedipalps. Something about the creature seems... Off... It stands ten feet tall, and appears to be determined to move forward. Its carapace is slick and shiny and its silvered fangs drip with black venom, which sizzles and steams as it touches the stone floor.

Suddenly, the creature charges, fangs bared!
rotabyss rolled 3 100-sided dice: 62, 77, 2 Total: 141 (3-300)
PostPosted: Thu Jul 28, 2016 3:11 am


Roll1 62+90= 152+50= 202+6= 208*1.5= 312 THSS
Roll1(2) 77-1= 76+90= 166+50= 216+6= 222*1.5= 333 THSS
Roll2 0

Name:Rota
Level:19
HP: 390/390
AP: 11/22
LP: 1/2
Double Strike 12 Breath of the Blacksmith

Rota waited with bated breath for the door to open...and then this spider thingy poppedoutohmygodkillitwithfirebeforeiteatsyourface! Rota instinctively reached for a blade, and whipped out his Demon Iron Greatsword. He didn't know or at the moment care why that sword came to his hands first, but if it wanted to fight so bad, then it was going to fight. Rota gushed fire from his mouth harder than he ever had before, and let the double aura envelop his blade. With all the strength he could muster, he slashed at the weird beast, suddenly regretting opening the door.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand

rotabyss
Crew

Emily Marneth rolled 2 100-sided dice: 72, 78 Total: 150 (2-200)


Emily Marneth

Captain

PostPosted: Tue Aug 16, 2016 3:15 pm


The... Let's call it a spider... charges you, fangs bared, but changes tack before it is caught by your vicious strike, curling back into a ball and attempting to circle strafe your blade. Not soon enough was this change of heart, it seems. Your attack carved a gouge in the creature's shell, and it sprang open violently in a burst of flame. Before your eyes, the creature began to change in appearance. It did not grow larger, but its carapace began to tarnish and rust, appearing as if comprised of old steel. Its fangs' venom caught fire, and each drop left a small, shining flame on the stone below. The wound that you had carved into the carapace began to spout flames before it subsided to a glowing ember. As the creature roars, specks of fiery toxin spray toward you, and the spider launches itself forward in attack!

23.6% health remaining
rotabyss rolled 3 100-sided dice: 47, 48, 80 Total: 175 (3-300)
PostPosted: Wed Aug 24, 2016 9:57 pm


Roll1 47+90= 137+50= 187+6= 193*1.5= 289 THSS
Roll1(2) 48-1= 47+90= 137+50= 187+11= 198*1.5= 297 Parry
Roll2 0

Name:Rota
Level:19
HP: 390/390
AP: 0/22
LP: 1/2
Double Strike 12

Despite seeing this thing on its last legs so to speak, Rota did not want to take any chances with this. He was willing to eat whatever damage he may take, but this thing had to die. His blade continued to glow as he brought it across his chest diagonally faster than he could think about it. The demon warrior didn't know how much longer this was going to go, so he had to save his Light for that occasion, but this thing HAD to die.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand

rotabyss
Crew

Emily Marneth rolled 6 100-sided dice: 9, 59, 72, 59, 82, 90 Total: 371 (6-600)


Emily Marneth

Captain

PostPosted: Wed Aug 24, 2016 10:45 pm


As Rota's blade pierced the tarnished hide of the creature, it reared and collapsed, twitching. The creature turned red and, rather than exploding, as a creature should have the good graces to do, the creature imploded, turning into a single mote of intensely red light before disappearing in a brilliant burst, which lit the tunnel brilliantly. Revealing three more of the creatures, just outside of the radius of Rota's lantern. They seemed to react to the light, and advanced on Rota, fangs bared!

0% health remaining

Name: Unborn
Description: pack creatures of unknown origins, the Unborn are creatures of strange powers. They adapt to their situations at an unbelievable rate, and are capable of absorbing the power of their opponents to become immune to their attacks. Unborn can take the shape of any creature, but tend to share shapes with the rest of their pack. Left unchecked, these creatures can easily overpower any opponent, and they work together to undermine the attacks of their prey. It is not known from whence they came, but if they are not stopped, they could wreak untold havoc on the world.
HP: 150
Roll3: +10
1-25: attack. Instead of damage, deal the points as negatives to the opponent's roll1. All Unborn in the pack who roll this number combine their roll3's.
26-50: attack. Instead of damage, deal the points as negatives to the opponent's roll2. All Unborn in the pack who roll this number combine their roll3's.
51-75: attack as normal
76-100: attack, but add all roll3's of each Unborn that rolled 76-100.
Special:

  • the first status effect dealt to the Unborn renders all Unborn in the pack immediately immune to that status (it does not damage them), and they begin inflicting that damage at (1 point for 3 rounds)
  • At 50% health, the Unborn will become a mote of light and be absorbed by the strongest Unborn in the pack, which will become an Alpha Unborn. The Alpha will be immune to 2 status effects, deal both damages, and, when reduced to 50% health, will consume the weakest Unborn in the pack. The Alpha will always be the recipient of any Unborn that donates itself.

    Absorbing an Unborn gives all of the HP of that Unborn and 1/2 its roll3 bonus and DR to the recipient.

  • Every Unborn gains +2 roll3 and +2 Damage Reduction every round.
  • Parrying one combined Unborn attack only blocks the lowest roll3 that was added to the attack. The others continue as normal.
Reply
ALICE Online Beta (Emily Marneth)

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