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Posted: Wed Dec 22, 2010 5:58 pm
Usada asked me to make Psyche's costume resemble one of theirs, but beyond that I don't know. I haven't seen it yet. Wanted too.
Frankly, I wanna know why the hell Jeff Bridges' character is back in the damn game. Is it even him, or is it just an imprint of him left behind in the software?
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Posted: Wed Dec 22, 2010 6:57 pm
Seriously? Thats friggin awesome!
Sooo yeah. Tron Legacy was great! I enjoyed it immensely. Plot wise it isn't really that fantastic, but the visual effects are stunning and the soundtrack is an eargasm (Daft Punk!)
Bridge's character is in the grid trying to rebuild it from what happened in the first movie. That's all I"ll say.
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Posted: Wed Dec 22, 2010 7:38 pm
Arg! Suspense! But I LOVE Daft Punk! I have to see it.
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Posted: Wed Dec 22, 2010 7:40 pm
They get a glorified Cameo in the movie too =D
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Posted: Wed Dec 22, 2010 7:50 pm
OMG, I saw the midnight show last week, and TRON: LEGACY is AMAZING!!! The soundtrack is so incredible too yeah....
And Stray, those pics are awesome. You got some skills bro! Plus, it goes pretty well with a little thing I'm cookin' up too...
Blueprints update in one seeeec.....
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Posted: Wed Dec 22, 2010 8:01 pm
Aaand what are you cooking up sir? *curious*
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Posted: Wed Dec 22, 2010 8:38 pm
The Clocktower [Double, Triple, and Quadruple refer to how tall a floor is compared to a normal sized floor with an inside of about 12 feet. Floors with no designation can be thought of as 'single.']
Higher Levels: Floor 12 (Triple) - Meeting/War Room Floor 11 - Equipment Area and Gym (Suitable for Supers) Floor 10 (Double) - In-Door Recreation
Central Levels: Floor 9 (Triple) - Swimming Pools Floor 8 - Arcade Floor 7 - Library (Second Story) Floor 6 - Library Floor 5 (Triple) - Excess Storage
Lower Levels: Floor 4 - Dormatories, Restrooms and Living Necessities Floor 3 - Living Room w/ Viewing Monitor; Kitchen and Food Storage Floor 2 - Dormitories, Restrooms and Living Necessities Floor 1 - Lobby
Underground Levels: Sub-Level 1 - Hangar/Garage Sub-Level 2 - Investigation, Evidence, and Research Rooms Sub-Level 3 - Holo-Suite, Sparring Arena/Outdoor Recreation, and Trophy Gallery Sub-Level 4 - Laundry/Cleaning Facilities, Infirmiry/Laboratories, Holding Cells
[Added up, the floors above ground would take the space of about 20 normal floors.] Still taking suggestions. Alright, almost done, everyone. Questions? Comments? Concerns? Last chance to change something.
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Posted: Wed Dec 22, 2010 10:51 pm
Watching Jackass is giving me terrible ideas...
The base looks great! However what do you mean by 'triple'?
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Posted: Wed Dec 22, 2010 11:21 pm
What he means is that, while a normal floor would take up around 12 feet of vertical space, a 'triple' floor would take up around 36 feet, just as a double would take up 24 feet, and a quadruple 48 feet.
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Posted: Wed Dec 22, 2010 11:24 pm
Alright, that makes sense =D
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Posted: Thu Dec 23, 2010 2:21 am
It does? I've now got an image of a Burrows style building; a clocktower with things magically glued on everywhere
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Posted: Thu Dec 23, 2010 8:22 am
Yeah.. The triple/double whatever stuff is explained on there.
"Glued on?" What? There will be places to put things in the rooms and floors for things to stand on, but I'm just saying, if we have a diving pool it would need at least 20 feet and its not like there will be some kind of submerge entrace at the bottom of the pool. There would only be one way to enter that entire story (via both elevator and stairs) even if it is 36 feet high. Is this too confusing? How can I change it?
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Posted: Thu Dec 23, 2010 10:06 am
._. It's not confusing. Some areas are just bigger than others, it's fine.
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Posted: Thu Dec 23, 2010 10:46 am
I missed the "how tall a floor is" part before, I was imagining it being bigger horizontally sweatdrop
Anyway I was thinking of a lead up to this Luthor/Match thing, I know we established that we would be exposing him by rushing after Kitten, but how we get to that hasn't been established.
I was thinking that an investigation would be awesome as I'd like to show off Robin's detective talents, it would also give time for Silvia a run for a side story. Although, that said, Oracle was supposed to assign the team a mission on the next in game day, so we might consider wrapping up the evening soon after.
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Posted: Thu Dec 23, 2010 10:59 am
Well how about just have him resume a prior investigation into the burglaries, he does his detecting, and figures out the area where Kitten will strike next. Which just happens to be where the facility is. He's detecting while Silvia's side storying in, then you guys can wrap it up and BLAM!
Maybe we can even make this thing a double-header if half the group goes on the mission and the other half stakes out the facility. I don't think Match really needs his own arc for what's going to amount to "Match wakes up and yawns 'hey guys, how bout I join your team?' YAAAAYYYY"
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