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[Class] Creature Feature 101 with Prof. Byrn [OPEN finally!] Goto Page: [] [<<] [<] 1 2 3 ... 22 23 24 25 26 27 ... 38 39 40 41 [>] [>>] [»|]

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moonlit-raven rolled 1 100-sided dice: 53 Total: 53 (1-100)

moonlit-raven

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PostPosted: Tue Jan 11, 2011 10:34 am


Roll 4- If you roll a 76-100, you WIN. (RP meeting the below obstacle, roll a 6 sided die on this post so i can see which scareon you win)

FINALLY! You made it to the end and you can see the little purple ball things sitting in a large metal bucket at the heart of the maze. A animal skin with a horse skull is sitting next to it... strange, but you take it as decor. As you approach though... you hear a whistling sound and suddenly feel like your being watched. Closer you go... as you try and reach out for one of the prizes, the horse head and skin somehow disappear... and behind you is a LARGE and angry ghost horse staring at you with large glowing green eyes. Rearing backwards it charges as you. ( If you rolled a 76-100, then you manage to grab one of the pokeballs before being chased out of the maze by the ghost horse... if you roll a 1-75, the ghost horse just chases you out empty handed.)

He had made it to the end of the maze, but before he could grab a prize, a large and angry ghost horse appeared. It reared back and charged, and Myr ran as fast as he could out of the maze. Guess his luck couldn't hang around forever, right? He was lucky that he had made it as far as he had.

He grinned once he was safely out of the maze. He'd just have to try again another time; that had been kind of fun.
Daffupanda rolled 1 100-sided dice: 78 Total: 78 (1-100)
PostPosted: Wed Jan 12, 2011 3:07 am


Gabrian had decide he was a damned masochist, because he was back. Again. And he had no reason to be back aside from his need to get to the end of it and prove to himself that he was capable of accomplishing the task a second time; that the first had not been a fluke. Those thoughts in mind, he walked back in.

Daffupanda

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Daffupanda rolled 1 100-sided dice: 33 Total: 33 (1-100)

Daffupanda

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PostPosted: Wed Jan 12, 2011 3:08 am


Quote:
Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)


Gabrian wasn't sure what these imps kept getting themselves into, or if this was even the same imp anyhow, but he bent down regardless and helped out out. He simply couldn't leave him here all alone. That done, he continued on his way.
Daffupanda rolled 1 100-sided dice: 73 Total: 73 (1-100)
PostPosted: Wed Jan 12, 2011 3:09 am


Quote:
Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)

Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )


When Gabrian reached the rock, he narrowed his gaze at it, wondering if it would be in a... charitable enough mood to move. Testing the waters, he pulled out his violin and played his song, singing some for good measure. He was rewarded when the creature moved aside to let him pass.

Daffupanda

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Daffupanda rolled 1 100-sided dice: 57 Total: 57 (1-100)

Daffupanda

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PostPosted: Wed Jan 12, 2011 3:10 am


Quote:
Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle)

You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. )


The moment he got to this part of the maze, Gabrian winced. He knew what was coming. He knew, and yet... knowing wasn't everything, seeing as how despite how prepared he was for it... the flash of white still surprised him. Let's just say he barely got away and that he was going to have to replace his cloak when he got back to his dorm room, shall we?
PostPosted: Wed Jan 12, 2011 3:11 am


Quote:
Roll 4- If you roll a 76-100, you WIN. (RP meeting the below obstacle, roll a 6 sided die on this post so i can see which scareon you win)

FINALLY! You made it to the end and you can see the little purple ball things sitting in a large metal bucket at the heart of the maze. A animal skin with a horse skull is sitting next to it... strange, but you take it as decor. As you approach though... you hear a whistling sound and suddenly feel like your being watched. Closer you go... as you try and reach out for one of the prizes, the horse head and skin somehow disappear... and behind you is a LARGE and angry ghost horse staring at you with large glowing green eyes. Rearing backwards it charges as you. ( If you rolled a 76-100, then you manage to grab one of the pokeballs before being chased out of the maze by the ghost horse... if you roll a 1-75, the ghost horse just chases you out empty handed.)


There was his loot. It was right there! Right in front of his nose, and yet the fact it was there distracted him for enough time that the ghost stallion caught him by surprise. With a growl of frustration, the Nix was chased out of the maze.

Daffupanda

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Blade Kuroda rolled 1 100-sided dice: 77 Total: 77 (1-100)

Blade Kuroda

Militant Raider

PostPosted: Wed Jan 12, 2011 8:24 am


Approaching the maze of a classroom, Jericho really didn't know what to expect there. This was his first class, so he had to wonder if most of the classes at this place were as.. unconventional. He recalled something about respecting creatures around and whatnot but the dragon didn't know exactly how this was supposed to do that. Nor did he know how this was going to be all that helpful to him in general.

Without much hesitation, he went on in. How hard could this maze be anyway?
Blade Kuroda rolled 1 100-sided dice: 74 Total: 74 (1-100)
PostPosted: Wed Jan 12, 2011 8:28 am


It didn't take long for Jericho to run into the little imp, which seemed to be injured. Raising a brow, he noticed the splinter stuck in its leg. It was also whining an awful lot.

Letting out a huff, he went on and plucked the splinter, though not all too gently. It was just a minor though somewhat annoying distraction, so he went on through the maze.

Blade Kuroda

Militant Raider

Blade Kuroda rolled 1 100-sided dice: 13 Total: 13 (1-100)

Blade Kuroda

Militant Raider

PostPosted: Wed Jan 12, 2011 8:31 am


The strange noises all around didn't bother Jericho all too much, but he was keeping an eye out for anything that might seem hostile. Coming up to a rather large boulder, he frowned while wondering if there was some way he could move it. Of course before anything could come to mind, the thing began to speak to him.

"You want a story?" he repeated, sounding a little irritated with the roadblock, "Alright. Once upon a time a rock tried to stop a dragon. The dragon turned the rock to dust and continued on. The end."
Beejoux rolled 1 100-sided dice: 4 Total: 4 (1-100)
PostPosted: Wed Jan 12, 2011 8:33 am


Quote:

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)


Upon entering the maze Hadiyya found herself face to face with the sliver plagued imp once again and she paused just past the entrance to stare down at the little fiend. Their first encounter had been lovely, the second.. Not so much. Upon their third she'd decided to ignore his pleas for help, and if the look on his face was any indication, he was very sore about his previous treatment from her.

"Well you brought it on yourself." She scowled. The imp didn't see it this way, and he pulled his arm back to launch a rock at the poor ghoul's head. She ducked just in time, staring at the little monster in disbelief. "Now, is that any way to-" Another rock whizzed past her ear, and that was all the prompting she needed to turn about and leave the maze.

She'd give him a few days to cool off.


Beejoux

Crew

Wrathful Demigod


Blade Kuroda

Militant Raider

PostPosted: Wed Jan 12, 2011 8:35 am


Grinning as he went on past the rock, Jericho continued onwards. The growling he heard nearby caused him to slow his pace some as he tried to pinpoint where the creature might be. Whatever it was, it sounded pretty big. And before he knew it, he saw a large white and red flash beelining towards him. This dog didn't look like it was running at him to play.

"Jack dammit!" he cursed while being chased away from the maze, making a mental note to come back again later.
demon_pachabel rolled 1 100-sided dice: 76 Total: 76 (1-100)
PostPosted: Wed Jan 12, 2011 9:01 am


Shehk had come prepared for that damned imp this time. It had gotten rabid on her last time, but OH NO. She was going to alpha it, patch up it's little problem, and move on with this task. Even if she had no idea what to prepare for -after- the imp. Hmmm. She'd figure it out eventually!

Either way, the first problem sort of came and went, much more easily than it had the first time, Shehk dealing with the offended limb easily (and without the creature attacking her for her attempt) before she moved on.

Ha!

So easy.

demon_pachabel

Beloved Werewolf

demon_pachabel rolled 1 100-sided dice: 6 Total: 6 (1-100)

demon_pachabel

Beloved Werewolf

PostPosted: Wed Jan 12, 2011 9:02 am


It was the rocky obstacle that earned a pause from the Pricolici who put her hands on her hips and watched it, her ears drooping at the request.

"You want to kiss-my-what-now?" she asked, frowning in disapproval.. which seemed to only earn her more disapproval as something else flew out of nowhere to start the chase. Shehk was...relatively sure the run OUT of the maze would have been funner if she'd been on four legs instead of two. Two legs had this way of helping.

She made a mental note, however;

LEARN BETTER STORIES.
Huni Pi rolled 1 100-sided dice: 38 Total: 38 (1-100)
PostPosted: Thu Jan 13, 2011 8:00 am


Trixie was still a disobedient little purple tentacle and Tess still needed help. So once again, she's braving the maze in search for help.

Huni Pi

Questionable Garbage

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Huni Pi rolled 1 100-sided dice: 22 Total: 22 (1-100)

Huni Pi

Questionable Garbage

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PostPosted: Thu Jan 13, 2011 8:02 am


This was her third time in the maze, so she wasn't all that surprised to find the imp. What does it keep doing that it needs tending to every time she came around? She wondered if the professor wasn't intentionally hurting the poor thing.
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