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Soul's Creation

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Semi-Lit/Lit Roleplaying Guild Of Various RPs 

Tags: fantasy, scifi, literate, dedicated, roleplay 

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SeveredWind

PostPosted: Sun Sep 05, 2004 9:15 pm


Ooookay.... I think there was a miscommunication somewhere.

I meant that the forest enemies are easier than the angels, and give less exp. This is strange, no?
PostPosted: Sun Sep 05, 2004 9:24 pm


Now you're confusign me. And it's about to get really hilarious on this thread.

So the forest is easier and the forest enemies give less exp. while the angels are harder and give more....right?

EDIT: excuse me, angels give even less

Fractured Moonlight
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SeveredWind

PostPosted: Sun Sep 05, 2004 9:28 pm


Thats what one would think. But its wrong. The monster list says the angels give more, but Im getting more from the forest enemies. The dark angels are clearly harder and are giving 25% LESS experience than the forest enemies.
PostPosted: Sun Sep 05, 2004 9:33 pm


Then it must be the grading system. It is the full determiner of the exp. given where it bases it off of # of enemies, damage taken, moves/items used. That would be the only thing I can think of then

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SeveredWind

PostPosted: Sun Sep 05, 2004 9:43 pm


I know there are modifiers, but the only one I can clearly see is the bonus exp given for technical smashes. Anyhow, thats my problem.

Now have we run out of banter, or do we talk more about the RP?
PostPosted: Sun Sep 05, 2004 9:44 pm


I'm up for RP chit chat...seeing as I probably won't be on tomorrow, got school shopping to finish...stupid school.

I'm having anxiety cause the RP hasn't moved...and I'm not lettign it die...

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SeveredWind

PostPosted: Sun Sep 05, 2004 9:51 pm


I seriously doubt it will die. Theres no reason for all of the members to take off sponaneously. It will just slow down considerably as the summer daze wears off.
PostPosted: Sun Sep 05, 2004 9:54 pm


If I do get on it will be around 6-12. I have to get off early that night simply because first day, next day after. But after that I shoudl have more time.

I just fear it dying for some reason. Paranoia is bad...

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SeveredWind

PostPosted: Sun Sep 05, 2004 10:16 pm


Naw, paranoia isnt bad at all. It's how you react to it that can be bad. Just use the fear as incentive to work harder on keeping it interesting and afloat. At least, thats my take on it.
PostPosted: Sun Sep 05, 2004 10:18 pm


True, but then again who can get bored with you and your plots around? No one! Anway...I'm off at at least 3am tonight...day whatever

Fractured Moonlight
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SeveredWind

PostPosted: Sun Sep 05, 2004 10:27 pm


Alright, have a good nights sleep when you do. You cant evade a real nights sleep forever.
PostPosted: Sun Sep 05, 2004 10:29 pm


But I can try really hard to. xd

Anyway, I'll evetually get into a pattern for all of this and then we'll begin the vicious cycle of tryign to outdo one another again.

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SeveredWind

PostPosted: Sun Sep 05, 2004 10:36 pm


It'll be a hard transition but you can overcome it... I'll just make sure to take advantadge of that small gap...
PostPosted: Mon Sep 06, 2004 12:39 am


You can try...

And so what? I lied....I'm not gone by 3am

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SeveredWind

PostPosted: Mon Sep 06, 2004 12:52 am


So you tell me... For this I place a hex on you. It shall make you sleep.

Sleep. Sleeeeeeep. Slllllllleeeeeeep. Sleepy sleepy. Sleeeeeepyyyyyy slllllllleepyyyy!
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Soul's Creation

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