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Zineal rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Fri Aug 28, 2009 4:58 pm
What was that? Rushing through the village at high speeds. Was it a bird? A plane? No! Just a young Amane. The small academy student was now out of the bamboo thicket, and slowly feeling better about what had happened there. She had felt that it was propperly left behind in the dust. Her eyes were still wet and red from recently crying, however there was now a sparkle in her green emerald eyes, and she had a smile plastered onto her face. It was obvious that whatever happened to her didn't matter now. Her foot hit the ground of the Shinobi village, as she bound pass groups of people that were just starting to wake up and get to work. It was odd seeing a girl her age run as though the devil was chasing her. However it was the only way she felt she could run. If she moved anything less than her fastest then her legs would just go to waste. She was huffing for breath at this point, however she decided long ago that she would continue to run until she had to collapse. And at that point, she would smile laugh, and then run some more. She wondered what would happen once the day went on, she knew she had to go to the academy some time later, and then she would have to face Haruka again... She wondered if somehow she had changed her ways in the brief time they were apart from each other. She sighed a little as she ran, she knew she didn't. And that's why it was Amane's job to keep her in line. Still, the girl frightened her.
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 1/3
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Zineal rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Fri Aug 28, 2009 5:25 pm
The girl darted past a man walking out of his house to go somewhere. She startled him, but was already long gone before he could yell complaints in her ear. Sweat fell from her arms and a determined look was in her eyes. This look combined with the giant smile on her face gave her a rather psychotic look. Her hair was stuck back in there little toughs and spikes, her headband around her head was soaking wet. Though she continued her sprint, just to make sure that those emotions she had would never catch up to her. Her legs were aching, and probably would be shaking if she gave them a moment to rest. However, she would not give them that moment. Time around her almost seemed to slow. It was kind of funny, there was once a theory that her grandpa would say. When you run, time moves slower. And that is why you get to your destination quicker. She always found it a strange theory, but that was mainly because she always had trouble understanding it. Wasn't the reason you got there quicker because you were moving faster? Her grandpa had always said that she was under thinking it, and would laugh and continue on with another interesting story which Amane would listen to wide eyed. However, it was moments like these ones now that she could understand what he was saying.
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 1/3
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Zineal rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Fri Aug 28, 2009 5:39 pm
She stumbled slightly, and almost fell. However she managed to keep herself up, though she lost most of her speed and was now at a jog. Yet time still stood still, as she huffed for breath. Her chest pounded up and down with each huff, yet for some reason nothing around her changed... In a way she felt stuck, like she was in a different realm as everyone else. As she looked left and right, she knew she had to break free. She couldn't allow herself to be caught in this place, she wanted to be with everyone else. She had to break down this barrier. She kicked the ground, not careing that she could barely breath and was soon no longer in a jog, but now a run. A few moments later, and it was now a sprint again. This feeling was kind of funny, her head was hot, probably from stopping for a few seconds, she swore she was going to collapse. But she didn't, after all she had stuff to do, in what at this point was less than an hour. If she felt she could afford to interrupt her breathing, she would have laughed at the idea of her appearing in her first day of class, tired and strung out. It really was a silly idea, she wondered if all the other kids would find her weird for it... Or worst, become friends with Haruka and all form a hate Amane club... She sprinted through the streets wishing to flush these thoughts from her head. It wasn't hard at this point, she had other things to worry out, such as the issue of staying conscious and not running herself into the ground. Though there was a strange curiosity in her head, and that was, if she fell down would anyone help her back up?
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 1/3
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Zineal rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Fri Aug 28, 2009 5:51 pm
She ran for a few steps, but then slowly fell behind into a stop again. She muttered what would be a swear word, however it wasn't really a word after it had been distorted by her trying to catch her own breath. She fell onto one knee, a half smile, half 'oh my god give me air' look on her face. She had done a lot these past few hours. From running with Sea-Salt-San, playing kickball to chopping wood, now running full force yet again. However now it was for her own reasons. She reached into her pocket and felt the sea shell, she had forgotten all about it, which was strange, that wasn't like her! She looked at the way it glistened in the morning light. Putting it back into her pocket she promised to make it into a bracelet. Feeling somewhat inspired she pushed herself back off the ground. Time was still pulsating, and she was still determined to break it. Quickly getting distracted by the state of reality she was in, and forgetting about the seashell in her pocket she limped forward. She felt like her heart was going to break out of her chest. Another step. And then another. Soon she was moving as fast as she could again. It was time to break this reality around her, and she would do it with a smile on her face.
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 1/3
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Zineal rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Fri Aug 28, 2009 6:14 pm
((I curse my own high standards ))
Amane pushed and pushed herself, yet could get nothing more than a run. Which was nothing to her. Though random spectators in the village would probably take her for just being on a long jog, instead of a quick sprint. This simply would not due! Her vision split. How many people were on the streets in front of her? Was it four or eight? Now twelve? She shook her head to try and rid of the sensation. She knew that if she gave into it, that it would consume her and she wouldn't be able to put anything else into this little run of hers. Hell she would probably faint if she gave in to this feeling. She wondered if she would faint regardless, what would happen if her feet gave out mid sprint? Would the force of her tumbling against the ground snap her back out of unconsciousness? And then what? Would she stand back up and run, or finally call it quits? She already knew the answer to that, she wouldn't quite until she was good and ready. So why go through the problems of falling down in the first place? It seemed like an unnecessary step that could easily be cut out of this problem. So with that her feet began to slam into the ground yet again, and she was back in her run, despite some worried looks from villagers. She had other things to worry about, like making it so she could give those villagers a reassuring nod. But first they had to be in the same reality. As Amane moved her body, a smile could be seen across her face, even as she huffed for breath, and how her eyes seemed extremely out of focus
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 1/3
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Zineal rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Fri Aug 28, 2009 6:53 pm
She stumbled to the ground. Catching herself on her hands. She huffed for breath, as she fell onto her chest. As she breathed heavily she could be seen bouncing off the ground and down, it was uncomfortable but she couldn't help it. This was how she fell down. She lay there for a moment, knowing that she had to push on, and that falling down in the middle of the road was an extremely rude thing to do. She tried to push herself up but quickly fell down again. She muttered under her breath, once again it was barely audible. One more time she pushed up, though not to her feet. Instead she was crawling forward, little by little. Giving a large grunt she was no longer crawling, but limping forward again. After a few more moments she was in a fast walk. A little more it had become a jog. She couldn't really see things anymore, she had to push on however. All she really could make out were the steps of her footsteps on the ground. Yeah sure, there was tons others sounds, other people talking and laughing, hell probably other people training. But right now the only thing that mattered to her was keeping forward, and not letting herself fall behind. Though she couldn't see it anymore, she was sure that this reality she was stuck in was surrounded her. And she knew that she had to break it.
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 2/3
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Zineal rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Fri Aug 28, 2009 7:28 pm
She was moving, as fast as she could once again. Everything around her was pulsating. The air, the people. She could feel it, something was going to break. She could see things around her, but the exhaustion of her brain wouldn't let her perceive it. Patpatpat. The sound of her feet hitting the ground. Buddabuddabu. Her heart when it had begun to pound. Huhahuhahuha. Her breath as she wandered around this town. In a way this training was hurting her more than any of the bruises she had received playing kickball. This training was pushing her body to the limits. She could no longer just feel the pain in her chest and legs, but now throughout her whole body. Her arms, her head, everything about her was sore. Or so it had seemed. Yet the Ashi clan was known for this speed. Her thoughts echoed, a picture of her grandpa sitting telling a story. Another of her father running away onto his next mission. Another of Haruka, walking away with that sadistic smile... She took another few steps. Dispite all this, she had a giant smile plastered on his face. Even with the glazed over eyes, the bounding chest, the fact that her body was slumped over and moving in what could barely be called a sprint anymore. She was smiling.
Amane's Run After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows. DC 1 (bamboo thickets) : 20 1D20 + Dodge (7) 3/3 DC 2 (Village) : 20 1D20 + Sprint (7) 2/3
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Posted: Fri Aug 28, 2009 8:05 pm
[[Training complete ]]
The pulsating intensified, and then shattered. As it Shattered Amane's glazed over, tired, unfocused eyes began to twinkle a little with joy. Everything was normal again. However as the reality she was trapped in broke and shattered, her body finally gave out. Her legs turned into jelly and she fell to the ground, crashing and rolling slightly. Though she still maintained consciousness, it was clear that her body had been spent beyond believe. She hit the ground with what felt and sounded like a crash of a mountain falling down, to her. However to everyone else it would just be the sound of a small girl hitting the ground. A small nervous laugh escaped her exhausted face as she slowly tried to look around. She was seeing double however she could make out little bits and pieces. There were two boys wandering in, both had brown hair, however while ones was short and nicer, the others was untamed [Shin/Kiba] She didn't pick up on what they were doing, though one of them seemed to be fiddling with a kunai. Her eyes then slowly flickered over to another girl. She was wearing booty shorts and looked very... Girlish [Sen]. Amane never understood why girls dressed like that, however both boys and girls could never seem to guess why Amane dressed like a boy. She only chuckled as she tried to move. This was a kind of embarrassing situation to be in. Helpless on the ground, randomly running around and collapsing... Yep, she was sure to be branded as a freak at this point... Still, wasn't much she could do right now. Not until her energy came back... She just hoped no one trampled her... Or kicked her... Or stole her sea shell... Or kidnapped her... Or-
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Flecha-veloz rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Sat Aug 29, 2009 5:36 pm
Rokugi made his way slowly to the center of the village. Early in the morning the village was pretty active. It seemed everyone around here was a morning person and the boy enjoyed admiring the scenery of people just engaging in conversation doing their job as well in such a time of day. Making his way to a good spot in the center square of the village he had a view of every street coming and going from there. Rokugi sat on a corner to admire the life of the village "Well here we see the future." Among the people walking around there where a few kids playing in the area. Some of the kids had small makeshift swords to play and dream of one day becoming a Shinobi. With them there was a completely different kid Instead of playing with the others he seemed more interested in something on his hands so Rokugi kept a good stare at him trying to see what was it that he was playing with.
Focus Staring Contest Challenge someone to a staring contest, or practice staring at a single object without blinking or looking away. Remember, the moment you're distracted or break eye contact in any way, you must start over. Also take into consideration that if you have a staring contest with someone else, you'll both get interaction experience, which is always more rewarding than doing an excericse by yourself. 1d20 +[6] Focus = 22 DC: 10 +[6] Focus Train: 1/3
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XchaoticXmelodyX rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Sun Aug 30, 2009 10:57 am
Senritsu’s bright green eyes shifted upwards from her hands as she heard a gentle male voice. Young though it may have been. She took her time walking by the pair of boys looking at trinkets normally young girls and tourists would want. The one speaking about them seemed to fit in well with the stand though. Taking a drink of her water, she continued on walking around the village aimlessly. Senritsu then heard hard footsteps coming from behind her. Stopping, she turned her slender body ever so slightly to the right so she cold see what it was. A girl with bright eyes just like herself was smiling as she ran as quickly as she could through the village. Senritsu could help but let a smile tug at the sides of her lips. If the Uchiha had already learned Shunshin by this moment, she could have flown by the girl who had just passed by her at a decently quick pace. She must have been an Academy student. She looked young, small, and didn’t seem to be completely trained. Not that Senritsu could really say anything herself. It wasn’t like she had been accepted as a Gennin herself, although she felt she had reached the required experience, she still wanted to train herself more to prepare herself completely for the life of a Gennin.
Shunshin Jutsu Training I - Getting Up to Speed In the first stage of this jutsu's training, the trainee must get themselves used to running at high speeds while performing hand seals. DC: 32 1d20()+Control(17)+Sprint (5)= Train: 6/6 Special: Jutsu hand seals are Hare, Bird, then Ram
Shunshin Jutsu Training II - Understanding the Flow In the second stage of this jutsu's training, the trainee focuses on the areas in which they will need to concentrate their chakra to make their legs move at a faster speed. It is much more of a thought oriented exercise, but it does recommend some chakra flow experimentation, so it can be a little draining. DC: 16 1d20(18 )+Focus (6) =24 Train: 2/6 Success: -3 Cp
Shunshin Jutsu Training III - Finishing Touches In the final stage of this jutsu's training, the trainee actually practices using the jutsu to boost their sprinting speed. DC: 21 1d20+Sprint(6)+Jutsu Bonus (5) Train: 0/3 Special: The Shunshin technique may be used in this training to meet the DC.
CP:15/21
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XchaoticXmelodyX rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Sun Aug 30, 2009 11:02 am
The female Uchiha could tell that the younger girl was beginning to breathe hard as she continued to watch her run. It was then the girl heaved over and collapsed. Senritsu took yet another drink from her bottle and continued to walk. When she was over near the child, she knelt down and gently put her crossed arms on her knees, her chin resting on top of them. “Nice run, you look tired.” With that, Senritsu held the water bottle she had jilted from the stand before out to the girl. “Water? You look like you could use some. How long have you been running around like that?” Setting the water down beside the exhausted girl, Senritsu moved back, her behind coming in contact with the ground as she began to fiddle with her fingers again to try and complete the Jutsu training she was supposed to be doing. But nobody ever said you couldn’t say hello to someone new while training. Though, Senritsu hadn’t really said hello to someone new since she came across Serena the day before. That didn’t matter all too much now though. If this person was an Academy student as she had though, and if Senritsu wasn’t able to become a Gennin soon as she wanted, this girl might be one of the ones put into a team with her in the next few years.
Shunshin Jutsu Training I - Getting Up to Speed In the first stage of this jutsu's training, the trainee must get themselves used to running at high speeds while performing hand seals. DC: 32 1d20()+Control(17)+Sprint (5)= Train: 6/6 Special: Jutsu hand seals are Hare, Bird, then Ram
Shunshin Jutsu Training II - Understanding the Flow In the second stage of this jutsu's training, the trainee focuses on the areas in which they will need to concentrate their chakra to make their legs move at a faster speed. It is much more of a thought oriented exercise, but it does recommend some chakra flow experimentation, so it can be a little draining. DC: 16 1d20(5)+Focus (6) =11 Train: 2/6 Success: -3 Cp
Shunshin Jutsu Training III - Finishing Touches In the final stage of this jutsu's training, the trainee actually practices using the jutsu to boost their sprinting speed. DC: 21 1d20+Sprint(6)+Jutsu Bonus (5) Train: 0/3 Special: The Shunshin technique may be used in this training to meet the DC.
CP:15/21
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XchaoticXmelodyX rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Sun Aug 30, 2009 11:18 am
Few years…Yeah, exciting. The slender bodied female let her eyes stay to the girl as she held her hands in the seal to get her Chakra flowing. Her eyes were dull as she was looking at her, although in reality it wasn’t really the girl she was staring at, it was more her future than anything. “Oh, I’m sorry, let me introduce myself. My name is Uchiha, Senritsu.” An incredibly friendly smile spread across her gently tanned face as her eyes brightened up once more. Her attention was yet again taken from her as a voice drifted into her ears. ‘Well here we see the future’, were the words used. Must be someone thinking to themselves, none of her concern. With a yawn, Senritsu stretched her arms out, hearing her shoulders pop before letting them collapse at her sides. Her eyes remained on the body before her as she let her hands once more combine and attempt at getting the Chakra flow through her legs again. She knew she was starting to get the hang of this Jutsu, but it would be a little while before she could be completely sure about whether she had it down completely or not. The girl could already feel the drain it was causing with her Chakra. And the third part of this training Sukotto left for her to do had to deal with actually using the Jutsu and fixing it up to suit her. That would just cause more Chakra loss on her part.
Shunshin Jutsu Training I - Getting Up to Speed In the first stage of this jutsu's training, the trainee must get themselves used to running at high speeds while performing hand seals. DC: 32 1d20()+Control(17)+Sprint (5)= Train: 6/6 Special: Jutsu hand seals are Hare, Bird, then Ram
Shunshin Jutsu Training II - Understanding the Flow In the second stage of this jutsu's training, the trainee focuses on the areas in which they will need to concentrate their chakra to make their legs move at a faster speed. It is much more of a thought oriented exercise, but it does recommend some chakra flow experimentation, so it can be a little draining. DC: 16 1d20(10)+Focus (6) =16 Train: 3/6 Success: -3 Cp
Shunshin Jutsu Training III - Finishing Touches In the final stage of this jutsu's training, the trainee actually practices using the jutsu to boost their sprinting speed. DC: 21 1d20+Sprint(6)+Jutsu Bonus (5) Train: 0/3 Special: The Shunshin technique may be used in this training to meet the DC.
CP:12/21
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Posted: Sun Aug 30, 2009 12:28 pm
Amane huffed out of breath, looking at the sky. A new boy had entered the square, however she only took a little notice of him. Looking up at the new girl she gave a happy smile, shaking off her embarrassment. Her fingers slowly drifted towards the water, wrapping around it. She would have said thanks now, however she was much to parched to speak. Putting the tip into her mouth and dunking down so the water came rushing into her throat, she was filled with a euphoric feeling. She laughed happily as she sat up, looking at the other girl. Thank you very much! She put her hands together and gave a quick bow of the head. She then put her index finger to her chin and twisted her lips in thought. Errr... A while now i think... She had been training almost non stop since she arrived in Shima the previous afternoon, however she wasn't one to keep track of time. Doesn't matter! She smiled and nodded at her name, it was odd that she would come to meet two Uchiha's in such a short amount of time. Uchiha Senritsu? I wont forget! Of course this would be a broken promise. My name is Ashi Amane! It's a pleasure to meet you Sinretsu! She smiled happily, already messing up the name. She watched as she seemed to focus and concentrate on something that Amane didn't understand, after a moment she finally asked. What are you doing?
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Sakuran H rolled 1 20-sided dice:
20
Total: 20 (1-20)
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Posted: Sun Aug 30, 2009 2:59 pm
The run from the mansion to the village was a rather long one in her opinon, but it wasn't anywhere near as long as the walk that she remembered from last night. From what she rememberd, it had felt like eternaty. But today in the fresh air, it seemed like only a few minutes. It felt good to be moving like this, and that was saying something considering that she never really did much physical activity to this degree before. It's not that she wasn't active, she just was never one to really consintrate on physical activities. Her breathing was starting to come in huffs and puffs as she picked up her pace a little bit.
Running While the Sprint skill is used for short distance sprints, running for long treks helps your body get used to working for hours at a time. When you feel like you're about to drop, run another mile. When you feel like you're ready to die, run another 2 miles. DC: 10 1d20[20] + End mod[0] = 20 Train: 2/5
Stretching Being a shinobi requires a lot of movement so you don't want to tear your muscles that easily. Stretch out every muscle in your body many times over to make sure you're ready to take on any challenge. DC: 16 1d20[20] + Agi mod[1] = 21 Train: 3/3
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Sakuran H rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sun Aug 30, 2009 3:05 pm
Just as she started to pick up her pace, she began to really feel the strain in her legs. It wasn't too bad as of yet, but she knew she had to pace herself so she wouldn't tire out to easily. So she slowed her pace once more, allowing herself to catch her breath a little bit. The extra oxygen going into her lungs helped her to clear her head a bit. She was starting to wonder what all was going to be happening today for classes, and who all would show up to them. She hadn't seen Rolean since she was rudely dismissed from class yesterday, so she was curious to see if he would show up.
Running While the Sprint skill is used for short distance sprints, running for long treks helps your body get used to working for hours at a time. When you feel like you're about to drop, run another mile. When you feel like you're ready to die, run another 2 miles. DC: 10 1d20[6] + End mod[0] = 6 Train: 2/5
Stretching Being a shinobi requires a lot of movement so you don't want to tear your muscles that easily. Stretch out every muscle in your body many times over to make sure you're ready to take on any challenge. DC: 16 1d20[20] + Agi mod[1] = 21 Train: 3/3
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