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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
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Think you might RP in what will be known as "Rise of Anarchy"?
  Yes
  Maybeh
  No...
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hippiefoRk

PostPosted: Tue Sep 04, 2007 2:05 pm


Edited.


Better now?
PostPosted: Tue Sep 04, 2007 4:47 pm


((There, fixed. Got it. That's my action, nanobot infection. And I guess a suggestion would be is that you should list the ranges for the special abilities.))

Lord_Anion


AnarchoManiac

PostPosted: Thu Sep 06, 2007 4:21 pm


UPDATE

Hippie Fork's Character accepted

Lord_Anion's request to add close/long range to skills listened to and done (check skill list: Anything without a close/long designation works regardless of range)

Lord_Anion, yep that edited post is good biggrin
PostPosted: Sat Sep 08, 2007 3:28 am


Hey, sorry for being away for so long, but I had some computer problems and was working on my own game. sweatdrop

Anyways, I'm not sure if you saw a past post I made a long time ago, but there's a problem with the sniper rifle. If you make the player wait two turns to fire again that makes it the weakest weapon in the game. James deals 160 damage one turn and then waits two turns. That's three turns total. 160 divided by 3 is 53.3. That is 53.3 damage each turn. The dagger is more powerful. sweatdrop If you make the player wait one turn, that's 80 damage per turn. However, if the player can shoot normally, but waits a turn to reload, that's 128 per turn, just slightly more than the 120 with the katana.

Disseverance


AnarchoManiac

PostPosted: Sun Sep 09, 2007 11:58 am


Disseverance
Hey, sorry for being away for so long, but I had some computer problems and was working on my own game. sweatdrop

Anyways, I'm not sure if you saw a past post I made a long time ago, but there's a problem with the sniper rifle. If you make the player wait two turns to fire again that makes it the weakest weapon in the game. James deals 160 damage one turn and then waits two turns. That's three turns total. 160 divided by 3 is 53.3. That is 53.3 damage each turn. The dagger is more powerful. sweatdrop If you make the player wait one turn, that's 80 damage per turn. However, if the player can shoot normally, but waits a turn to reload, that's 128 per turn, just slightly more than the 120 with the katana.


I fixed it...
PostPosted: Sun Sep 09, 2007 11:59 am


Anyway, I'm going to start the RP now. Tell me if you're ready.

AnarchoManiac


hippiefoRk

PostPosted: Mon Sep 10, 2007 12:26 pm


AnarchoManiac
Anyway, I'm going to start the RP now. Tell me if you're ready.


Ready!


Wait... was that directed toward me?
PostPosted: Mon Sep 10, 2007 1:10 pm


we doin this thing on this page or are u making another thread?

UltraDingoMan


PoisonedPocky

PostPosted: Mon Sep 10, 2007 3:35 pm


*Dies* I haven't had internet for almost a week! Please forgive me!
PostPosted: Mon Sep 10, 2007 6:29 pm


Sure, ready.

Lord_Anion


ChaoSpectre

PostPosted: Tue Sep 11, 2007 2:39 pm


I thought that Hong had to die. I personally didn't get a chance to take a whack at the crazy old man, but if you think that this is ready to go...
I think I've got the gist of the Battle System, having watched the others and having been told what's right.

"Ready."
PostPosted: Tue Sep 11, 2007 6:37 pm


I think I'm ready.

PoisonedPocky


UltraDingoMan

PostPosted: Wed Sep 12, 2007 6:41 am


born ready
PostPosted: Wed Sep 12, 2007 8:37 am


Well its about stinking time man! I understand you wanted to make sure people knew the battle system but still....

Let us begin...

Luminatus


AnarchoManiac

PostPosted: Sat Sep 15, 2007 4:30 pm


Bump D:
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06 General Archives (non-RP inactive threads)

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