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Posted: Tue Oct 31, 2006 7:19 am
Prae-baby Could someone help me out with the stats? I'm not so sure as how to set it up in my journal... In your journal? Or profile? If journal, I suggest dedicating a post to your entire profile. If profile: Do you know the numbers for the stats? Like have you got all your points distributed, etc? If so, then just add it on to the end. Like so: Quote: Techniques and Magic:
Zanjutsu Techniques: ((Sword techniques you created, anything is possible as long as it is on the limit of your powers and your zampaktou. You must provide a description of the technique once you create it.))
Hakuda Techniques: ((If you know any hand to hand combat skills post them here. You must provide a description of it too.))
Kidou: ((Demonic magic you have mastered. If it is a created one you must describe it here as well.))
Status:
Lv: 0
Hp: 22 Rp: 11
Str: 17 [+3] Agl: 13 [+1] Vit: 14 [+2] Awr: 17 [+3] Int: 15 [+2] Rei: 12 [+1]
Base Attack Bonus: 1 Attack Melee: 4 Attack Ranged: 1 Dodge Bonus: 14
Damage: 2~11
Skills:
Zanjutsu: 0 Hakuda: 0 Hohou: 0 Kidou: 0
Experience Total: 0 Next Level: 1000
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Posted: Wed Nov 01, 2006 9:11 am
Humbra said he applied for a higher level, which is why he's level 12 and i'm still level 1, so i'm just asking...if I could bump up to a higher level as well.
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Posted: Wed Nov 01, 2006 4:17 pm
Rednal Anyways, do we get experience from the Placement Fights, or do those not count? Not answered that I saw. sweatdrop
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Posted: Wed Nov 01, 2006 8:11 pm
Rednal Rednal Anyways, do we get experience from the Placement Fights, or do those not count? Not answered that I saw. sweatdrop Just throwing in my two cents here. Since we were competing for rankings, there should probably be some gap in the experience level between the ranks, to indicate their positions as seated members. What that gap is would be upto the ones in charge, especially since I have no idea where to begin determining the best statistics.
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Posted: Wed Nov 01, 2006 9:18 pm
Kenosha_Kai Humbra said he applied for a higher level, which is why he's level 12 and i'm still level 1, so i'm just asking...if I could bump up to a higher level as well. You don't apply for them, the levels he have are because of his training and story -nods- You will recive the same bonus once Ari get's online.
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Posted: Wed Nov 01, 2006 9:19 pm
jhodder Rednal Rednal Anyways, do we get experience from the Placement Fights, or do those not count? Not answered that I saw. sweatdrop Just throwing in my two cents here. Since we were competing for rankings, there should probably be some gap in the experience level between the ranks, to indicate their positions as seated members. What that gap is would be upto the ones in charge, especially since I have no idea where to begin determining the best statistics. surprised I didn't know people was competing for ranks...
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Posted: Wed Nov 01, 2006 9:57 pm
Kenkaru surprised I didn't know people was competing for ranks... We were basically explained that the idea was that our performance would help determine what seat we were within the First Squad, as that will be the only squad until there are more shinigami to divide into more divisions.
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Posted: Wed Nov 01, 2006 10:01 pm
surprised Oh yes yes yes !!! I see your point. I was like "Am I the only one that gives s**t about becoming a taicho ?"
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Posted: Wed Nov 01, 2006 10:06 pm
Kenkaru surprised Oh yes yes yes !!! I see your point. I was like "Am I the only one that gives s**t about becoming a taicho ?" For the record, I gave a s**t about becoming a Taicho. ^^
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Posted: Wed Nov 01, 2006 10:07 pm
jhodder Kenkaru surprised Oh yes yes yes !!! I see your point. I was like "Am I the only one that gives s**t about becoming a taicho ?" For the record, I gave a s**t about becoming a Taicho. ^^ whee Yay me is not alone !
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Posted: Thu Nov 02, 2006 11:14 am
AHEM!!!!
Aloneness doesn't have place in this guild...(i.e. me gives a s**t about becoming Taicho too)
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Posted: Thu Nov 02, 2006 11:30 am
Status:
Lv: 3
Hp: 44 Rp: 33
Str: 16 mod: +3
Agl: 16 mod: +3
Vit: 18 mod: +4
Awr: 14 mod: +2
Int: 16 mod: +3
Rei: 24 Mod: +7
Accuracy: +3
Attack Bonus: 1d20+(Accuracy)+Str Mod Total Attack bonus: Dodge Bonus: 10
Damage: (extra+2)
Standard Katana Zampakutou: 1 - 10 + Str mod. Standard Katana Zampakutou "Two handed": 1 - 10 + Str and 1/2 Str modifiers. Shikai Sword: 1 - 10 + Double Str modifier. {Other bonus might apply}
Skills:
Zanjutsu: 11 Hakuda: 7 Hohou: 7 Kidou: 11
Experience Total: 0 Next Level:
(Could some one explain the bits in bold)
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Posted: Thu Nov 02, 2006 3:26 pm
Kenosha_Kai Accuracy: +3
Attack Bonus: 1d20+(Accuracy)+Str Mod Total Attack bonus: Dodge Bonus: 10
Damage: (extra+2)
Standard Katana Zampakutou: 1 - 10 + Str mod. Standard Katana Zampakutou "Two handed": 1 - 10 + Str and 1/2 Str modifiers. Shikai Sword: 1 - 10 + Double Str modifier. {Other bonus might apply} Accuracy: Accuracy is the chance to hit something. It is your level (lvl 3 = +3), and is added to an accuracy roll when you attack. If you attack within melee range, you add your Strength Modifier to your accuracy. If you attack from range, with a physical movement, you add your Agility Modifier to your accuracy.
An accuracy roll is 1d20 + Your Accuracy. Also, if its either a melee or ranged attack, you either add your strength mod or your agility mod to the 1d20 roll. If the roll is higher than the victim's dodge roll, then the attack hits.
Dodge: Dodge is the skill, or 'value', that is added to a dodge roll. You find your dodge by added your Awareness mod, then your Agility mod, and finally the increase from your Hohou skill. A dodge roll is 1d20 + your dodge value.
If your dodge roll is higher than your attacker's accuracy/attack roll, then the attack is dodged.
Damage: Damage is created from three things.
1. Initial "BASE" Range. This is the "1-10" or "1-4" or "1-20", ect...
2. Additional 'Modifier'.
3. Skill Bonuses. For every ten points in Zanjutsu the shinigami/person gets an additional +2 to their final damage.
Damage, for a Zanpakuto, would be~
(Initial Base Damage + Strength Mod) through (Final Base Damage + Strength Mod + Skill Bonus)
If your Soul Reaper is in Shikai, you have a Zanjutsu Skill of 20, your character is wielding the sword with one hand (without dual wiedling), and your character has a strength mod of +1 your damage would be~
(1 + 1) through (20 + 1 + 4) = "2 - 25"
So you would, for that attack, pick a random number between 2 and 25. That damage would then be delt to your opponent if it lands.
And its the same for other damaging spells/attacks, with different values, but with the same 'jist'.
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Posted: Thu Nov 02, 2006 3:29 pm
Not getting one thing...How do you work out the "Base"
but thanks
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Posted: Thu Nov 02, 2006 3:44 pm
wait...i think i've sussed it.
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