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The Tau Empire Goto Page: [] [<<] [<<] [<] 1 2 3 ... 233 234 235 236 237 238 ... 251 252 253 254 [>] [>>] [»|]

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Van Evok

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PostPosted: Thu Mar 11, 2010 7:15 am


Hammerhead is very nice tank, has some nice wargear options, but isn't a game-breaker. BTW, nothing in Tau army is.
PostPosted: Fri Mar 12, 2010 6:02 pm


Van Evok
Hammerhead is very nice tank, has some nice wargear options, but isn't a game-breaker. BTW, nothing in Tau army is.

Hmm true point about that so it really depends on the person playing them to make it a game breaker.

x-InsigNia-x


Oryn

PostPosted: Fri Mar 12, 2010 7:10 pm


xXAkito-senpaiXx
Van Evok
Hammerhead is very nice tank, has some nice wargear options, but isn't a game-breaker. BTW, nothing in Tau army is.

Hmm true point about that so it really depends on the person playing them to make it a game breaker.


There's no powerful wargear or special rule combos that make a Hammerhead game breaking. It's a good tank, and it's better in some instances than others, but hardly game breaking.
PostPosted: Sat Mar 13, 2010 6:02 am


Oryn
xXAkito-senpaiXx
Van Evok
Hammerhead is very nice tank, has some nice wargear options, but isn't a game-breaker. BTW, nothing in Tau army is.

Hmm true point about that so it really depends on the person playing them to make it a game breaker.


There's no powerful wargear or special rule combos that make a Hammerhead game breaking. It's a good tank, and it's better in some instances than others, but hardly game breaking.

Oh is there rules to use the XV9 cause I dont know where to find the rules to use them

x-InsigNia-x


x-InsigNia-x

PostPosted: Thu Apr 08, 2010 11:56 am


oh when you move your marker drone can you still be alble to use its marker light
PostPosted: Thu Apr 08, 2010 12:06 pm


xXAkito-senpaiXx

Oh is there rules to use the XV9 cause I dont know where to find the rules to use them

Should be in the experimental rules on the Forgeworld main site. I'm too lazy to find it for you.

xXAkito-senpaiXx
oh when you move your marker drone can you still be alble to use its marker light

Depends what unit it is attached to, as they take thier unit type from their owner. If they are attached to Crisis or Stealth suits, they become Jetpack units and are Relentless, and can fire on the move. If attached to Fire Warriors, Broadsides, or Ethereals, they are Infantry, and cannot fire on the move.

Oryn


Caleidah

Eloquent Lunatic

PostPosted: Thu Apr 08, 2010 7:47 pm


The Fusion Cascade is absolutely beautiful, ruleswise.
PostPosted: Fri Apr 09, 2010 4:32 am


Oryn
xXAkito-senpaiXx

Oh is there rules to use the XV9 cause I dont know where to find the rules to use them

Should be in the experimental rules on the Forgeworld main site. I'm too lazy to find it for you.

xXAkito-senpaiXx
oh when you move your marker drone can you still be alble to use its marker light

Depends what unit it is attached to, as they take thier unit type from their owner. If they are attached to Crisis or Stealth suits, they become Jetpack units and are Relentless, and can fire on the move. If attached to Fire Warriors, Broadsides, or Ethereals, they are Infantry, and cannot fire on the move.

okay thank you so much for helping me here been arguing about whether marker drones can move and shoot and also for the information on the XV9 :3

x-InsigNia-x


DrakeSwordsbane

PostPosted: Sat May 08, 2010 12:20 pm


Sorry but wrong.. Last I looked Markerlights are "Heavy" weapons. And what Jetpacks do, is cancel movement penalties on "Rapid Fire", meaning 1 at full range even after moving.

You have to get to the level of being a Broadside, or mounted on a vehicle I believe, to manage Moving Markerlight hits. Best bet is to keep them in stationary units. If the unit moves, markerlights are down.
PostPosted: Sat May 08, 2010 12:22 pm


Ehh so far i just used pathfinders the answer to all my problem

x-InsigNia-x


Oryn

PostPosted: Sat May 08, 2010 1:53 pm


DrakeSwordsbane
Sorry but wrong.. Last I looked Markerlights are "Heavy" weapons. And what Jetpacks do, is cancel movement penalties on "Rapid Fire", meaning 1 at full range even after moving.

You have to get to the level of being a Broadside, or mounted on a vehicle I believe, to manage Moving Markerlight hits. Best bet is to keep them in stationary units. If the unit moves, markerlights are down.


Reread your rulebook - Jetpack units have the Relentless USR (p.76 BRB). They can fire on the move with Rapid Fire or Heavy weapons. It's in the main rulebook, not the codex.

Codex is from 4th edition, when the only BRB rules that governed Jetpacks was how they moved, hence the inclusion of the codex stabilization rule. in 5th ed, they were given the Relentless USR as a function of having jetpacks, so they can also move and fire with Heavy weapons.
PostPosted: Sat May 08, 2010 9:46 pm


Wow now my head is starting to hurt well okay then I should go back to reading the rule book again and the codex carefully this time.

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DrakeSwordsbane

PostPosted: Sun May 09, 2010 2:53 am


That's what happens when I play a short time in the new rules and then step away for a while. @.@ Holy crap.. that is so messed up. Pop and fire markerlights....
PostPosted: Tue May 18, 2010 12:41 pm


Just played 1000 point Tau v Khornite Marines, forced it down to a draw. All that was left on my side was a unit of Crisis and my Shas'O. On his side, all he had was his Khorne Bikerlord with a Bloodfeeder.

Caleidah

Eloquent Lunatic


x-InsigNia-x

PostPosted: Wed May 26, 2010 4:37 am


Caleidah
Just played 1000 point Tau v Khornite Marines, forced it down to a draw. All that was left on my side was a unit of Crisis and my Shas'O. On his side, all he had was his Khorne Bikerlord with a Bloodfeeder.


But what type of mission did you play anyways to make it a draw?
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