Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Imperial Guard Goto Page: [] [<<] [<<] [<] 1 2 3 ... 233 234 235 236 237 238 ... 393 394 395 396 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Tech Magos Sejanus

PostPosted: Sun Jul 06, 2008 12:53 am


Demolishers are worth it so long as you've got something to back 'em up. The Demo cannon is capable of creaming all sorts, but it's got short range as all hell. I only use mine if I've got another tank to absorb some of the fire so I don't have to worry about it losing face just short of firing. But that's usually the Mach so I'm not terribly worried for anything else n the field either.... Damn thing gets more fire than a bloody titan.
PostPosted: Sun Jul 06, 2008 3:36 am


Tech Magos Sejanus
Demolishers are worth it so long as you've got something to back 'em up. The Demo cannon is capable of creaming all sorts, but it's got short range as all hell. I only use mine if I've got another tank to absorb some of the fire so I don't have to worry about it losing face just short of firing. But that's usually the Mach so I'm not terribly worried for anything else n the field either.... Damn thing gets more fire than a bloody titan.
They also have additional armor next to a vanilla Russ, if I recall correctly.

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Sun Jul 06, 2008 1:09 pm


Don't forget that the plasma sponsons of a Demolisher have a greater range than the main gun, something that opponents always seem to forget whenever I hear anecdotes about Demolishers.
PostPosted: Sun Jul 06, 2008 4:06 pm


DarkElf27
Tech Magos Sejanus
Demolishers are worth it so long as you've got something to back 'em up. The Demo cannon is capable of creaming all sorts, but it's got short range as all hell. I only use mine if I've got another tank to absorb some of the fire so I don't have to worry about it losing face just short of firing. But that's usually the Mach so I'm not terribly worried for anything else n the field either.... Damn thing gets more fire than a bloody titan.
They also have additional armor next to a vanilla Russ, if I recall correctly.


yeah it has a better rear armor value.

Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Sun Jul 06, 2008 6:09 pm


Lady Blodwynn
Don't forget that the plasma sponsons of a Demolisher have a greater range than the main gun, something that opponents always seem to forget whenever I hear anecdotes about Demolishers.
Oh damn, forgot about that. Twin Plasma Cannons are nothing to be shrugged about.
PostPosted: Sun Jul 06, 2008 8:04 pm


DarkElf27
Lady Blodwynn
Don't forget that the plasma sponsons of a Demolisher have a greater range than the main gun, something that opponents always seem to forget whenever I hear anecdotes about Demolishers.
Oh damn, forgot about that. Twin Plasma Cannons are nothing to be shrugged about.


'Specially if you decide to let it sit still. Then you can fire both Plasma Cannons and the Lascannon that's sitting on the Hull.

Caleidah

Eloquent Lunatic


Alexi Terianis

PostPosted: Sun Jul 06, 2008 10:24 pm


A normal Russ has 14/12/10, but a Demolisher is 14/13/11, and that side armor is what makes me use it to spearhead most attacks.

It's a good linebreaker, just because it's going to either explode, or devastate everything in the way. However, like they said, don't use it alone. It won't hold the line alone, or the breach. If you want it to work, never use it anywhere your infantry can't back it up. It's powerful enough to make even a terminator soil his armor, but if they send enough targets at it, then it'd done for. That's where the infantry come in; They're always more numerous than enemy targets.

So use tanks with your infantry, or just get a vanilla battle tank. Cheap, mobile, with a good range and a powerful shot. Also, consider a lascannon on the hull with heavy bolters on the sides. That lets you move 6" and fire all three of those guns, piercing armor if you need it, or shattering infantry groups. It gives you a nicely mobile firebase, and can tear up any light armor on the field.

Those are my thoughts, anyway.
PostPosted: Mon Jul 07, 2008 5:05 pm


Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?

Xenos Mortium


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Mon Jul 07, 2008 8:21 pm


Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.
PostPosted: Mon Jul 07, 2008 10:53 pm


DarkElf27
Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.


Very true. I've found on many occasions that Heavy Bolters and a Lascannon have just the right amount of punch to kick down a pesky squad of Marines that are spread out just a little too much to get with an Ordinance shot.

Caleidah

Eloquent Lunatic


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Tue Jul 08, 2008 12:08 am


Caleidah
DarkElf27
Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.


Very true. I've found on many occasions that Heavy Bolters and a Lascannon have just the right amount of punch to kick down a pesky squad of Marines that are spread out just a little too much to get with an Ordinance shot.
Indeed, you could use them by the same logic on command squads, with characters you want to Instant-Death.
PostPosted: Tue Jul 08, 2008 3:25 am


Caleidah
DarkElf27
Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.


Very true. I've found on many occasions that Heavy Bolters and a Lascannon have just the right amount of punch to kick down a pesky squad of Marines that are spread out just a little too much to get with an Ordinance shot.
This is exactly the frame of mind I'm in when I use them. While the instant-death is often nice, it is not common that it's an option. More often, the lascannon is an assured kill (if it hits) while the heavy bolters are there to chew through the flak when the enemy starts getting nervous about all the big guns you've got pointed his way.

Alexi Terianis


Caleidah

Eloquent Lunatic

PostPosted: Tue Jul 08, 2008 10:23 am


Alexi Terianis
Caleidah
DarkElf27
Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.


Very true. I've found on many occasions that Heavy Bolters and a Lascannon have just the right amount of punch to kick down a pesky squad of Marines that are spread out just a little too much to get with an Ordinance shot.
This is exactly the frame of mind I'm in when I use them. While the instant-death is often nice, it is not common that it's an option. More often, the lascannon is an assured kill (if it hits) while the heavy bolters are there to chew through the flak when the enemy starts getting nervous about all the big guns you've got pointed his way.


The Instant-Death is less of an option when the only person that has characters you could Instant Death just assigns the Lascannon shot off to another model.

I was just thinking about something...If an Assault Cannon was to Rend on an officer, would he just be immediately dead right there? *makes the note to take a Force Field on my HSO in the future*
PostPosted: Tue Jul 08, 2008 10:33 am


Caleidah
Alexi Terianis
Caleidah
DarkElf27
Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.


Very true. I've found on many occasions that Heavy Bolters and a Lascannon have just the right amount of punch to kick down a pesky squad of Marines that are spread out just a little too much to get with an Ordinance shot.
This is exactly the frame of mind I'm in when I use them. While the instant-death is often nice, it is not common that it's an option. More often, the lascannon is an assured kill (if it hits) while the heavy bolters are there to chew through the flak when the enemy starts getting nervous about all the big guns you've got pointed his way.


The Instant-Death is less of an option when the only person that has characters you could Instant Death just assigns the Lascannon shot off to another model.

I was just thinking about something...If an Assault Cannon was to Rend on an officer, would he just be immediately dead right there? *makes the note to take a Force Field on my HSO in the future*

Unless I'm very much mistaken, rending doesn't result in auto-kill, just auto-wound.

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200

Caleidah

Eloquent Lunatic

PostPosted: Tue Jul 08, 2008 10:38 am


DarkElf27
Caleidah
Alexi Terianis
Caleidah
DarkElf27
Xenos Mortium
Well, I don't have a Demolisher, so unless I wanted to do some kitbashing, I can't make one.

What I was wondering was what sort of Russ should I use, I was just going to use the normal type, but I suppose that I can still convert it to be just about anything.

If I'm keeping it as a normal Russ, what weapons should I take, should I just have a Heavy Bolter or a Lascannon up from and to save points when I'm only going to be using the Battle Cannon? Should I make a Conqueror and give it three heavy bolters and a stubber? Should I convert it into a Demolisher and give it Plasma sponsons?

@Alexi- Don't all weapons on a tank have to shoot at the same target? If so, wouldn't it be counter-productive to give it heavy bolter sponsons and a hull mounted lascannon?
Well, having both means you can use it for either role, and effectively in either case.


Very true. I've found on many occasions that Heavy Bolters and a Lascannon have just the right amount of punch to kick down a pesky squad of Marines that are spread out just a little too much to get with an Ordinance shot.
This is exactly the frame of mind I'm in when I use them. While the instant-death is often nice, it is not common that it's an option. More often, the lascannon is an assured kill (if it hits) while the heavy bolters are there to chew through the flak when the enemy starts getting nervous about all the big guns you've got pointed his way.


The Instant-Death is less of an option when the only person that has characters you could Instant Death just assigns the Lascannon shot off to another model.

I was just thinking about something...If an Assault Cannon was to Rend on an officer, would he just be immediately dead right there? *makes the note to take a Force Field on my HSO in the future*

Unless I'm very much mistaken, rending doesn't result in auto-kill, just auto-wound.


Officer: T3. Assault Cannon: Str6
I believe that I see a problem.
Reply
40k Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 233 234 235 236 237 238 ... 393 394 395 396 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum