xXAkito-senpaiXx
Hmm the true point about that but the AFP doesn't need light of sight because its a guess weapon so it can just shoot over buildings. And is it a waste of points to give him a iridium armour because I usually just use stimulant injector.
Stimms are nice and all, but they won't help you against a S8+ attack. I find the more compelling argument against the armor is that it kills your assault movement. The only reason to ever take Iridium Armor is if you're planning to stick a Commander with Broadsides, so that majority armor is never invoked.
Caleidah
It depends. If you have mostly long range weapons, the Irridium armor can be useful to help against eventual plinking. Outside of that, though, meh.
I play it that it does need line of sight. Guess does not automatically imply barrage anymore. I'll have a hunt and see if I can find a recent FAQs on it.
There's no need for an FAQ. All you needed to do was open your rulebook: Barrage rules on pg 32, second paragraph: "Note that in older Codex books barrage weapons were idendified by having a G (guess) before their range (eg Range: G48"). This is the same as having the word 'barrage' under their Type."
So yeah, you've been playing it wrong.
That said, I likewise prefer the AFP - I often pair it with the Forgeworld variant suit with Smart Missiles so that I can pump out a lot of anti-infantry firepower from out of sight. The CIB is okay, but it's shorter ranged than the Plasma Rifle, and with S3, it can't do double duty hitting MC's and light vehicles. Plus, AP1? Why? We're paying extra for that AP1 on a gun that can't ever hurt tanks, the only place AP1 ever comes into play.