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Posted: Mon Dec 03, 2007 7:48 am
Blood Raven777 has any1 read the horus hersey books, i would like the loyalist marines that were on Isstvan III to have survived the attack by the warmasters forces, in the 5th book Fulgrim the dreadnought who had disappeared during the war, wouldn't any1 like them to have survived Spoiler Alert. Drop Site Massacre Iron Hands - Almost all of the forces on the ground killed along with Ferrus Manus Salamanders - Mauled similiarly, Vulkan wounded Raven Gaurd - Also mauled
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Posted: Mon Dec 03, 2007 10:09 am
Mat, those aren't spoilers, those are common knowledge.
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Posted: Mon Dec 03, 2007 12:31 pm
Lt. Brookman Those aren't spoilers, those are common knowledge.
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Posted: Wed Dec 05, 2007 2:32 pm
Thanks for the info on the Titan, but how much does a pound transfer to in Amercan dollars, the only flaw for buying Forgeworld from America (Besides the 15% shipping tax on anything under 250 pounds.)
(( And by pounds I mean the money for those who have no idea that other countries exist other than the US... ))
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Posted: Wed Dec 05, 2007 7:42 pm
PyroXTech Thanks for the info on the Titan, but how much does a pound transfer to in Amercan dollars, the only flaw for buying Forgeworld from America (Besides the 15% shipping tax on anything under 250 pounds.)
(( And by pounds I mean the money for those who have no idea that other countries exist other than the US... )) www.xe.com 2$=£ And all Titans are over £250, usually about £280, so they'll have free shipping.
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Posted: Wed Dec 05, 2007 11:56 pm
Xenos Mortium PyroXTech Thanks for the info on the Titan, but how much does a pound transfer to in Amercan dollars, the only flaw for buying Forgeworld from America (Besides the 15% shipping tax on anything under 250 pounds.)
(( And by pounds I mean the money for those who have no idea that other countries exist other than the US... )) www.xe.com 2$=£ And all Titans are over £250, usually about £280, so they'll have free shipping. One Warhound titan, regardless of weapons and type costs around $566 USD. The shipping is UPS Express, meaning you'd normally get it delivered to your home in 2 - 5 days, regardless of your location on the globe. However, FW has stopped taking orders as of the 3rd of December because of Christmas.
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Posted: Thu Dec 13, 2007 7:02 am
 THERE! I've said it! AND IT IS TRUE! They ALWAYS Run away when I play, 4 units of 5 running off the table because they ALWAYS run WAY too long... xD;;;  I also felt the same for these critters... I mean... I seriously wouldn't want to change my powerfists and powerweapons into rending attacks for a whole squad, I trust more into a nice powerized weapon than some rending blades... D: Also the roll a 1 and run forward, I miss it too, is anyone agreeing to these new codex changes?
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Posted: Thu Dec 13, 2007 11:12 pm
Are you saying your BT charge too far forward?
As for the BA, couldnt tell you. My personal group of friends and acquaintences cant stand the new BA rules, but Im sure someone likes it. But in general after it was made, I havent heard much of it since. I guess that means most disliked it if the army just went silent after new rules.
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Posted: Thu Dec 13, 2007 11:46 pm
They never charge at all, they always flee off the tables because I fail each damn test, once when my opponent had his first turn he fired at my landraider, it broke and the termies came out, and then he shot at them and they lost one casulty and then I suddenly failed my damn LD test, AND THEY FLED RIGHT OFF THE TABLE! XD;;;
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Posted: Fri Dec 14, 2007 12:22 am
I don't get what's all the hate with the new Codiciis and rules. New DA rules, new BA rules, new Chaos rules...maybe I'm just not getting it here, but I can still build some good playable armies with said rules.
Anyhow, I haven't had much luck with my BTs as well. I guess I'm not a very CC savvy person, and I haven't been able to score a victory with 'em yet. But I feel sorry for you, I've failed some Leadership tests for Righteous Zeal, but with Rites of Battle for my Marshal I usually pass my checks, so my BTs tend to run headlong into fire once their Rhinos go kaput. sweatdrop
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Posted: Fri Dec 14, 2007 5:27 am
Dark Angels have EXCELLENT rules, but Blood Angels just don't live up to the fluff nor their past.
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Posted: Fri Dec 14, 2007 6:03 am
Shinobi_8745 They never charge at all, they always flee off the tables because I fail each damn test, once when my opponent had his first turn he fired at my landraider, it broke and the termies came out, and then he shot at them and they lost one casulty and then I suddenly failed my damn LD test, AND THEY FLED RIGHT OFF THE TABLE! XD;;;
Why do they run away after losing one man?
-Mykal
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Posted: Fri Dec 14, 2007 11:06 am
A.R.G.U.S Mykal Shinobi_8745 They never charge at all, they always flee off the tables because I fail each damn test, once when my opponent had his first turn he fired at my landraider, it broke and the termies came out, and then he shot at them and they lost one casulty and then I suddenly failed my damn LD test, AND THEY FLED RIGHT OFF THE TABLE! XD;;;
Why do they run away after losing one man?
-Mykal They have a rule that if they loose a casulty/wound/something they take a morale test, if they succeed they make a massacre move towards the closest enemy in the end of the enemy's shooting phase (counts as stationary in their own phase after the move) and if they fail they flee as a normal unit, and somehow like 90% of all the Black Templars players I know ALWAYS fail on this test... Including myself.
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Posted: Fri Dec 14, 2007 11:40 am
It's the "Righteous Zeal" rule, and when a squad takes a casualty in the opponent shooting phase, the squad makes a Leadership test, in which if they succeed, they move D6 towards the nearest enemy vehicle/unit. If they fail then normal procedures for taking casualties in shooting, etc.
As for the Blood Angels, how much more to the fluff can they get? Baal Predators, tons of Jump Packs in elites and fast attack, Over-charged Rhinos, Death Company...Unless I'm missing something, what else could there be in the army?
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Posted: Fri Dec 14, 2007 1:51 pm
Does the happy dance for he has bought the Baneblade. dramallama
Don´t forget that BA´s have assault rhinos, they can dumb their cargoes even if the tanks have moved more then 6". :3
Come on, which one makes sence: 1. Death Company that are armed with power weapons and seems to have some level of self control over their black rage.
2. Death Company that are blood-thirsty maniacs that only will is to get close to kill and rip their oppoments apart with their crude weapons or with their bare hands.
Let´s not forget that they have Fearless and Ignore injury rule aswell, and since they usually run alongside with a Chaplain, do they really need a power weapons? That would make even too much powerful unit in the game.
Indeed, it is a shame that they lost the "Furious Charge for all" idea and don´t run as fast as they might have in the old book, but they still got to keep the idea of having the "tank moves 24", disembark troops" idea. biggrin
I´ve had great success in LD throws with my DA´s, it´s quite odd to find BT´s ending up running like scared rabbits. :-/ Does the rule say that they fall-back with or without the 25% casuality rate-thingy?
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