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Posted: Fri Mar 23, 2007 12:38 am
Komen= Red...Drago= Blue...
Who will you choose
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Posted: Fri Mar 23, 2007 6:20 am
well do to my low gold having i only have blue on so i pick blue
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Posted: Fri Mar 23, 2007 9:40 am
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Posted: Fri Mar 23, 2007 10:39 am
random out loud though: theres so much in this guild. but at the same time theres alot of repetativness in moves, clan, etc. on top of that i would have thought there would be a classification of moves (attack, defence, supplementary, healing, etc.) making it a bit easier. insta kills and death blows seem to have been/were/are an issue and god modding. and what not. theres little clarity in the storyline and show character relationships (how old are they? whose still alive?) and move distrubution (the hyuugas for example, neji has the load and hinata has one.)
sorry if it sounds like bitching its really not, i swear haha. i was just looking through most of the guild and i was thinking of ways you could combine stuff and make it more streamlined with sacrificing as little as possible to created a better experience for people and bring new members.
/end random out loud ideas sweatdrop
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Posted: Fri Mar 23, 2007 10:58 am
The moves and such ae based on Leaf Ninja and how they have them seperated...Eh...If you have ideas on moves on such then tell...@.@
Eh thE Story Line and Such of thE guild IS coming I just ahvn't had time to do anything iwth it yet,. Its going to be on The Guild Time Line Section...
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Posted: Fri Mar 23, 2007 11:07 am
Drago: Hilolo Drago. Pawn: Hiya Pawn. Do either of you know or have an idea about where these skills are located? Flying Thunder God Technique Ultra Sound Blast Air Manipulation
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Posted: Fri Mar 23, 2007 11:08 am
ive finally can come on I had to do so much this week omfg i had to go to 3 fundraisers 2 competitions and still baby-sit and go to work with school omfg
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Posted: Fri Mar 23, 2007 11:11 am
Guess no one likes to talk to me Meh... And I was going to update last night but fell to sleep I see the Newest Mods have done it.... I was the same way now i gotta get back in the habit of doing stuff Or Il lose powers.... ( It will happen )
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Posted: Fri Mar 23, 2007 11:12 am
Miroku: Welcome back. You missed a ton of stuff. 3nodding
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Posted: Fri Mar 23, 2007 11:13 am
Yeah My Bad I've got alot on my plate lately I'm now on regular schedule but Now that this is done what is there for me too do and everything seems wierd lol I must check some stuff out brb
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Posted: Fri Mar 23, 2007 11:13 am
miroku902 Guess no one likes to talk to me Meh... And I was going to update last night but fell to sleep I see the Newest Mods have done it.... I was the same way now i gotta get back in the habit of doing stuff Or Il lose powers.... ( It will happen )...u back finally
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Posted: Fri Mar 23, 2007 11:15 am
Yeah Im back Yes Yes I like tha sound of it read the Siggy ^-^ And Drago If you would be so kind could you give me everything I must do or if there isnt anything assign me the next things to do i feel useless and very energized for some reason seeing I now have something to look forward to * Looks to Keke and Komen <.< *
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Posted: Fri Mar 23, 2007 11:15 am
on the move set, i havent had much thought in that (its pretty dead on in my opinion actually, it was just a thought about the hyuugas that i had out loud.) same thing with the shinobi academy. well done on it.
i would love to lend my services to help craft a story line if you would like.
same thing with throwing around idead to streamline the skills and adventures.
i personally cant see why there are so many villages when clans could could be combined in villages (instead of ex: haveing "a" village and "b"village, put clans "a" and "b" in the same village where it seemed fitting. You would increase activity in the village cause of skills being a little more easier to find, decrease dead weight (and inactive members), and make the world seem a little bigger and realistic.
possibly adding the chakra elements (from time skip chapters) so skills taht need them (and leaving out elements on those that dont.) and classifying them so users can see what types of skills they possess and what can be used easier in situations (and short explanations of skills to clear things up when selecting which moves they want to learn)
adding in dice rolls for insta kills and death blows. the person giveing the instakill/death blow rolls 1 die. if its a certain number (rules decided before hand in guild rules) then their attack goes through. BUT, give the person receiving the blow, 1 die roll and if he passes, he takes HEAVY damage but escapes. if fails...then theyre dead. add a bit more of the manga/anime style of the show where a character can miraculoustly survive a supposed kill move.
these are just ideas of course haha! sweatdrop
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Posted: Fri Mar 23, 2007 11:18 am
Ke-ke: morning! i havent seen those moves in any of the skill sets in the villages. i could be wrong though. they sound like made-up jutsu.
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Posted: Fri Mar 23, 2007 11:21 am
Pawn: Thanks Pawn. I thought it was just me. I looked through all the villages last period and couldn't find them. They could be named wrongly too so I'll still need to double check. 3nodding
Miroku: Muahahah! You won't be able to compete with me old timer! Just joking. sweatdrop
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