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A.R.G.U.S Mykal

PostPosted: Fri Nov 16, 2007 4:23 am


Ruric Torrune
A.R.G.U.S Mykal
Shikokoro
A.R.G.U.S Mykal
Shikokoro
Not only do they suck, but it is the simple fact that when it comes to people like me who choose to create a chapter, we have no hope of using any characters ever. But, in every other army, a character can be used in any form of army that they can make up. It really bites.


You mean like you *have* to play Blood Angels to use Mephiston?

Well it would be pretty unfair to have Mephiston and Ezekiel in one army. Treat them as totally separate armies.

(Y)


-Mykal


Well, let's put it like this. No, it might not be fair to put in multiple characters in one army, but look at chaos. They can have quite a few of the different faction characters in the same army. As long as they are all under the mark of the undivided though. Well, that was the way that it was explained to me when I asked a Games Workshop employee after I read it. Then again, there is a new Codex out for the Chaos Marines... maybe I am mistaken...


I've not read it, so I'm not too sure, but last game you couldn't have Nurgle marching with Tzeentch.

Although when you look at it, Chaos only has a handful of characters. 6 spring to mind. The 4 Gods, Abaddon and Huron Blackheart. You can only have two of those at one time anyway. Compare that to the 4 characters for one faction in Marines with the 1 character per faction in Chaos, and it's rather even.


-Mykal


Actualy last I remember from the last book, you could have any god march alongside another, aslong as you had a nutral lord.


Yeah, you could have Bile, he was in the last, I just forgot about him because he's not really aligned, but works as a freelancer. If you wanted 2 special characters, you used to only be able to have Typhus and Khorne, Lucius (who finally got a model) and Ahriman, or Abbadon/Bile and one of the previous - and Abbadon was to points what a black hole is to everything ever.


-Mykal
PostPosted: Fri Nov 16, 2007 5:21 pm


A.R.G.U.S Mykal
Ruric Torrune
A.R.G.U.S Mykal
Shikokoro
A.R.G.U.S Mykal
Shikokoro
Not only do they suck, but it is the simple fact that when it comes to people like me who choose to create a chapter, we have no hope of using any characters ever. But, in every other army, a character can be used in any form of army that they can make up. It really bites.


You mean like you *have* to play Blood Angels to use Mephiston?

Well it would be pretty unfair to have Mephiston and Ezekiel in one army. Treat them as totally separate armies.

(Y)


-Mykal


Well, let's put it like this. No, it might not be fair to put in multiple characters in one army, but look at chaos. They can have quite a few of the different faction characters in the same army. As long as they are all under the mark of the undivided though. Well, that was the way that it was explained to me when I asked a Games Workshop employee after I read it. Then again, there is a new Codex out for the Chaos Marines... maybe I am mistaken...


I've not read it, so I'm not too sure, but last game you couldn't have Nurgle marching with Tzeentch.

Although when you look at it, Chaos only has a handful of characters. 6 spring to mind. The 4 Gods, Abaddon and Huron Blackheart. You can only have two of those at one time anyway. Compare that to the 4 characters for one faction in Marines with the 1 character per faction in Chaos, and it's rather even.


-Mykal


Actualy last I remember from the last book, you could have any god march alongside another, aslong as you had a nutral lord.


Yeah, you could have Bile, he was in the last, I just forgot about him because he's not really aligned, but works as a freelancer. If you wanted 2 special characters, you used to only be able to have Typhus and Khorne, Lucius (who finally got a model) and Ahriman, or Abbadon/Bile and one of the previous - and Abbadon was to points what a black hole is to everything ever.


-Mykal


Actually, if you are counting the four gods and three characters, then you are wrong. Though, last I knew, the gods couldn't march with the army. I know that there are daemons for each of the four major factions.

As for the characters, they are as follows:
Fabius Bile
Abaddon the Despoiler
Kharne the Betrayer
Typhus
Lucius the Eternal
Ahriman of the Thousand Sons

So, concluding, there are six characters that you can actually field. If you can field the gods, then I have been oblivious to this. Though, I am not counting the four greater Daemons of the four main factions.

At any rate. Yes, indeed, most races have few characters. Though if you count the phoenix lords of the Eldar, there are quite a few for them. But, that is beside the point. What I was trying to get at was the fact that in other races, you can use the characters with any faction that you create with them. Regardless if it is one of the ones that creators have previously set or one of your own. But, with the Space Marines, most of the characters are for the Ultramarines. Then, there is one for the Imperial Fists. And, there is one for the Raven Wing. These are the only ones that I have ever heard of. And, in their description, it says that they can only be used in their appropriate chapter. These are the ones that are out of the general Codex: Space Marines. I have a feeling that there are others, but those go to certain factions. Whereas, when you have people that create a chapter of their own, they can't use characters. Due to the fact that there are no characters to their chapter. But, if you make a new faction with armies such as the Tau, Eldar, or Chaos, then you can include any characters that you want. I don't know. Maybe I am wrong about this as well. If so, then disregard this entire message. Scold me while you are at it for my ignorance. I do appologize. I have only been playing for about a year now. So, I know that my knowledge is rather limited. So, like I said, just scold me...

Shikokoro


King Kento

PostPosted: Fri Nov 16, 2007 11:47 pm


Asmondai
I think the DA´s and BA´s codex style is alot more easier to use then the
space marines traditional one, looking one page for the models and go back
like 10 pages to see the wargear listing and be later like:
Wait a minute, can I arm this thing to these guys....? (Example: Terminators with Pistols).
Nope, I cannot. >.<

And I don´t know about you guys, but I´ve noticed that I make more counting errors on SM codex then on DA codex.

You have a more direct list of gears you can give to this squad and to this model and with their designated points values,
even thougth I have to agree about the not having the "ps/model" but the
"X models for X ps",
but I get pass that by just dividing that ps-value to how much a single model would cost.

There´s also a problem with the DA´s and BA´s and that is the fact that most gears you see in Codex Space Marines, are not available.
Like Artificer Armours for characters and such and when you have 2 points value
depending on models wound amount, you lack that in DA and BA,
not the mention of having less characters and squad sizes on some units
have been downsided to a maximum of 5 (command squad terminators for example).


Im not trying to be mean, but I dont believe the game should be catered to people like yourself who run into counting errors. Looking at a nice convenient wargear section, with all the points, the rules for the items, their categories, how much so and so HQ can carry, and how much so and so sargeant can carry to be very VERY convenient.

Further, in the codecies where theyve set things up like that, options have been cut. I do not want to see the army simplified because soemone cant turn a few pages in a book. As you mentioned in the last paragraph there.
PostPosted: Fri Nov 16, 2007 11:57 pm


Shikokoro

Actually, if you are counting the four gods and three characters, then you are wrong. Though, last I knew, the gods couldn't march with the army. I know that there are daemons for each of the four major factions.

As for the characters, they are as follows:
Fabius Bile
Abaddon the Despoiler
Kharne the Betrayer
Typhus
Lucius the Eternal
Ahriman of the Thousand Sons

So, concluding, there are six characters that you can actually field. If you can field the gods, then I have been oblivious to this. Though, I am not counting the four greater Daemons of the four main factions.

At any rate. Yes, indeed, most races have few characters. Though if you count the phoenix lords of the Eldar, there are quite a few for them. But, that is beside the point. What I was trying to get at was the fact that in other races, you can use the characters with any faction that you create with them. Regardless if it is one of the ones that creators have previously set or one of your own. But, with the Space Marines, most of the characters are for the Ultramarines. Then, there is one for the Imperial Fists. And, there is one for the Raven Wing. These are the only ones that I have ever heard of. And, in their description, it says that they can only be used in their appropriate chapter. These are the ones that are out of the general Codex: Space Marines. I have a feeling that there are others, but those go to certain factions. Whereas, when you have people that create a chapter of their own, they can't use characters. Due to the fact that there are no characters to their chapter. But, if you make a new faction with armies such as the Tau, Eldar, or Chaos, then you can include any characters that you want. I don't know. Maybe I am wrong about this as well. If so, then disregard this entire message. Scold me while you are at it for my ignorance. I do appologize. I have only been playing for about a year now. So, I know that my knowledge is rather limited. So, like I said, just scold me...


Seven, he meant 4 characters aligned to a diety, and three unaligned. You forgot the Astral Claws guy.

Next, yes you were wrong. In the Tau's case, Farsight is a renegade, only useable in the Farsight onclave (I think thats the name), with fielding restrictions for what his army can be (at least in their first codex). The eldar, Eldrad goes to the Ulthwe, That new guy goes to Iyanden, The guy on the Vyper goes to Saim Hann. The pheonix lords can go wherever, but obviously you only get two per army. Witht he Orks, Gazkull goes to the Goffs. IG, Yarick goes to the Steel Legion, Creed goes to the Cadians. So its not just marines.

Also, there were more marine characters, the Crimson fists had one, the Salamanders had one, and there mightve been another.

Though the next point is, yes they can use special characters in made up chapters. For example, if someone was playing an Tyranid hunting chapter like the Scythes of the Emperor, they could ask permission to field tyranid hunters. Those are normally restricted to the smurfs. Paint them black and yellow, and there you go.

Or make up a chapter and convert some badass model, and use Marneus' stats with permission. The models are just representing rules, and as long as youre wysiwig, not much of an argument against it. But most of all, you can always use the options given to you. I have a Reclusiarch Chaplain loaded with gear a thunder hammer and his crozius, personally Im not worried about having a special character.

King Kento


A.R.G.U.S Mykal

PostPosted: Sat Nov 17, 2007 2:59 am


I didn't know Yarrik and Ghazgull were restricted, I thought they just came from said planet/clan but could be used freely.

Hm, yeah. Marneus is only for an Ultramarine Army, but really, they're pretty vanilla as it is. So just paint them a different colour, pronounce "Ultramarines" as "Death Harbingers" and then paint and model Marneus completely differently and call him Gary Gobelcoque or something.


-Mykal
PostPosted: Sat Nov 17, 2007 5:54 am


Shikokoro

But, with the Space Marines, most of the characters are for the Ultramarines. Then, there is one for the Imperial Fists. And, there is one for the Raven Wing.


You mean Raven-GUARD, ravenwing is a second company of the dark angels,
even thought they do have Master Samael.


King Kento

Im not trying to be mean, but I dont believe the game should be catered to people like yourself who run into counting errors. Looking at a nice convenient wargear section, with all the points, the rules for the items, their categories, how much so and so HQ can carry, and how much so and so sargeant can carry to be very VERY convenient.

Further, in the codecies where theyve set things up like that, options have been cut. I do not want to see the army simplified because soemone cant turn a few pages in a book. As you mentioned in the last paragraph there.


It´s just me who has that problem, but I´ve found a way to counter it by
using Excell. :3

You have to remember that it was made like that, not only to make it more simple,
but to give the players the option to take less time counting theyr armies,
rather having them quickly done on the spot or quickly redoing them
because of some random reason.

Asmondai
Crew

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Hoxtalicious

Greedy Partner

PostPosted: Sat Nov 17, 2007 10:14 am


A.R.G.U.S Mykal
I didn't know Yarrik and Ghazgull were restricted, I thought they just came from said planet/clan but could be used freely.

Hm, yeah. Marneus is only for an Ultramarine Army, but really, they're pretty vanilla as it is. So just paint them a different colour, pronounce "Ultramarines" as "Death Harbingers" and then paint and model Marneus completely differently and call him Gary Gobelcoque or something.


-Mykal
Or fagballs..
PostPosted: Sat Nov 17, 2007 8:16 pm


Once again, I do appologize for my ignorance. Like I said, I am new to the 40K world. I am more of a fantasy fan myself. I only play 40K because that is what my brothers play. But, at any rate. Like I said, I appologize.

Aside from what has been said, I don't favor characters. That is another reason why I created my own chapter. They cost too many points in my favor. That, and in some cases, you and the other player have to agree on it. Or, that is what the rulebook said... I think.

Again, I appologize for my ignorance.

Shikokoro


Asmondai
Crew

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PostPosted: Sun Nov 18, 2007 4:23 am


Shikokoro
Once again, I do appologize for my ignorance. Like I said, I am new to the 40K world. I am more of a fantasy fan myself. I only play 40K because that is what my brothers play. But, at any rate. Like I said, I appologize.

Aside from what has been said, I don't favor characters. That is another reason why I created my own chapter. They cost too many points in my favor. That, and in some cases, you and the other player have to agree on it. Or, that is what the rulebook said... I think.

Again, I appologize for my ignorance.


It´s alright, it´s very understandble.
I have difficulties making sence of FB´s rules and such now a days,
probably because of my 4 or 6 years of no playing. sweatdrop
PostPosted: Mon Nov 19, 2007 2:25 am


Asmondai

It´s just me who has that problem, but I´ve found a way to counter it by
using Excell. :3

You have to remember that it was made like that, not only to make it more simple,
but to give the players the option to take less time counting theyr armies,
rather having them quickly done on the spot or quickly redoing them
because of some random reason.


That was a point people made back when I complained of the new chaos book. My problem with that is that its a table top wargame. Youre looking at probably an hour as it is. Not to mention, you spend in some cases months to years collecting an army, i think players could take a half an hour to read over a 40 page or so codex.

If I were looking for speed, theres Warmachine where there is very little customizing, or even more extreme something like Hero Clix where they even come painted.


Shikokoro
Once again, I do appologize for my ignorance. Like I said, I am new to the 40K world. I am more of a fantasy fan myself. I only play 40K because that is what my brothers play. But, at any rate. Like I said, I appologize.

Aside from what has been said, I don't favor characters. That is another reason why I created my own chapter. They cost too many points in my favor. That, and in some cases, you and the other player have to agree on it. Or, that is what the rulebook said... I think.

Again, I appologize for my ignorance.


Thats another thing, as the new codexes come out, theyre removing asking for permission. And in the case of the eldar at least, their characters where listed right in the HQ section rather than in a seperate section. So it seems theyre being made standard.

King Kento


Xenos Mortium

PostPosted: Mon Nov 19, 2007 6:49 am


Asmondai
You have to remember that it was made like that, not only to make it more simple,
but to give the players the option to take less time counting theyr armies,
rather having them quickly done on the spot or quickly redoing them
because of some random reason.
Well, as I see it, you should have an army list premade, just as if you were going to fight in a tournament. I mean, perhaps you want to change it up a little bit, take some things out and add others in, but if you already have a list written up, that shouldn't take that long.
PostPosted: Wed Nov 21, 2007 9:01 pm


I've been working on a special character for my custom chapter using this set of character construction rules posted about three pages ago. I feel most special characters, especially him, are only suitable for certain occasions such as megabattles and Apocalypse. (Look at the Blood Angels' Chief Librarian Mephiston. THREE powers per turn PLUS his force weapon?)

Anyways, in response to someone about two pages ago...

Asmondai
Ianator
That's what I thought. This is for my Devastator Sergeants - they're going to have bolters for longer-ranged attacks, but I'm still going to give them a chainsword as a badge of rank.

In the new chapter I'm designing, everybody's going to have some sort of melee weapon on them, whether they're really using it or not. I'm using the Take the Fight to Them trait so I can give bolt pistols and chainswords to Tactical Squads, while my Devastators (and filler dudes) will just tote around some adamantite blades.
I see.
I could suggest taking the Trust Your Battle Brothers trait.
But then again: Your army, your choices.
That was actually the original plan, but I eventually decided against +30 points per squad (especially for Assault Marines, who don't even get regular Bolters). Now that I think about it, I can take No Mercy, No Respite without an extra disadvantage, right? Woo! Furious Charge!

Ianator


Asmondai
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PostPosted: Wed Nov 21, 2007 11:03 pm


Ianator
I've been working on a special character for my custom chapter using this set of character construction rules posted about three pages ago. I feel most special characters, especially him, are only suitable for certain occasions such as megabattles and Apocalypse. (Look at the Blood Angels' Chief Librarian Mephiston. THREE powers per turn PLUS his force weapon?)


Indeed, most characters in the game are more suitable in very large
battles, either just 1 vs 1 or multible players in one game.
Multi-games are always funnier to play. :3
(Yeah, he´s alittle too cheesy as a character.)


Ianator
That was actually the original plan, but I eventually decided against +30 points per squad (especially for Assault Marines, who don't even get regular Bolters). Now that I think about it, I can take No Mercy, No Respite without an extra disadvantage, right? Woo! Furious Charge!


I see. :3
It does cost alittle extra for units indeed, but I´ve found it more useful and
funny for the command squads and veteran squads.
I mean, furious charge AND counter-attack, what´s there not to like? biggrin
And if you have taken the command squad with all the commanders and
bought FC and CA special rule...... prepare for the world of pain. twisted

Indeed, you can take one, if you have 1 major and 1 minor disadvantages chosen. 3nodding
PostPosted: Thu Nov 22, 2007 12:37 am


Asmondai
Indeed, you can take one, if you have 1 major and 1 minor disadvantages chosen. 3nodding
Not the bolter one, the pistol-and-chainsword one. No Mercy, No Respite and Take the Fight to Them are under the same Chapter Trait, which means I don't have to take the extra Minor Disadvantage.

Ianator


Asmondai
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PostPosted: Thu Nov 22, 2007 5:28 am


Ianator
Asmondai
Indeed, you can take one, if you have 1 major and 1 minor disadvantages chosen. 3nodding
Not the bolter one, the pistol-and-chainsword one. No Mercy, No Respite and Take the Fight to Them are under the same Chapter Trait, which means I don't have to take the extra Minor Disadvantage.


O.O Oooooooooo, okie. mrgreen
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