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THIS IS HALLOWEEN: Deus Ex Machina

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[ MISSION ORP ] Time Is On My Side (THE END 47) Goto Page: [] [<<] [<] 1 2 3 ... 21 22 23 24 25 26 ... 45 46 47 48 [>] [>>] [»|]

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Bilious rolled 1 100-sided dice: 90 Total: 90 (1-100)

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
PostPosted: Sun Mar 11, 2012 12:36 pm


Try again try again
Bilious rolled 1 100-sided dice: 87 Total: 87 (1-100)
PostPosted: Sun Mar 11, 2012 1:18 pm


one more rol and I'll edit in a moment

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50

Zoobey
Artist

Magical Incubator

PostPosted: Sun Mar 11, 2012 3:18 pm


The first sign that something was very wrong was when all the Fear scanners simultaneously began to beep, loudly and shrilly, all in different and rapid intervals. The tiny LED screen suggested that the Fear level was CAUTION: DANGEROUS, AVOID AT ALL COSTS.

The second sign that something was very, very wrong, was the way the ground began to shake, one long pause before another loud thump, followed by a very poignant click.

And the third sign that trainees should really not be pondering about something being very wrong and hightailing it now were the eyes that stared at them from the shadows, just mere yards away, and teeth that covered the entire expanse of one of the archways. The outline of a strange body, the contour of a chimaera, a horned lion with a scorpion's tail and equine hindquarters grew clearer and sharper in contrast to the flashlights nearby. It continued to move, in a slow gait, as if toying with the group, waiting lazily.

User Image - Blocked by "Display Image" Settings. Click to show.


'Sandy.' Her weapon was talking to her, even as the Hunter herself stood there, simply frozen. 'Sandy, SANDY SNAP OUT OF IT. We need to go. NOW.'

Her knees buckled, and for a second, as she faltered to grab her weapon and pick up the flashlight in one, trembling move, she almost thought she had lost the ability to speak entirely. "Run." The voice was hoarse. "GO GO GO. RUN."

She grabbed the closest trainee to her and pulled them up the stairs, ushering for the second, third, and it wasn't until half the trainees were already moving up that the creature made its first move, screeching loud enough to rattle the stairs, nearly knocking trainees off the ledge, rock and debris flying everywhere. There was a flapping noise, the sound of wingbeats straining against a heavy body, gusts of wind sweeping the water away.

And then silence.

The very top of the staircase exploded as a giant clawed paw came down, easily twice the size of a trainee. The torchlight from above captured the full frame of the creature, something that was literally blocking the entire escape route out.

There was no other choice. "Move back!" Sandy heard herself yell out even as the trainees followed simply on instinct as the staircase in front of them began to crumble, each step shaking precariously, half-obscured in darkness.

They hit the watery tunnels mere seconds later, just enough to hear the creature hiss and then roar again, the loud scrape of claws against solid stone as it gave chase.

In front of the the group were exactly three tunnels that split into entirely different directions, each of them with a different glyph on top, on god, she wished she had taken a better look at them earlier. Sandy closed her eyes for a mere second: now was not the time for regrets. "Everyone, split up. Choose a different tunnel, look for any archway inside with a glyph that looks like a-"

BANG. The chimeara was only several feet behind them, landing with enough force to knock all the trainees backwards several steps, if not sink the very earth underneath them.

-"A SPIRAL." Sandy heard herself yell, running for the closest tunnel. "DON'T LET IT NEAR YOU."

Suddenly, the pieces of chipped and disintegrated bone made sense.


OOC


- YOUR CHARACTER IS NOW RUNNING THROUGH THE CATACOMBS underneath the Lair, the stairway back out having been entirely blocked. As they run, they do so blindly if they do not at LEAST have a flashlight, or someone in their group does. PLEASE FOLLOW THESE MECHANICS BELOW TO TRY AND GET OUT/ FIND THE spiral shaped glyph. As they run, they can see however, glowing runes/ glyphs littered throughout several branching archways. The entire area is similar to a labyrinth, that means running around blindly may cause any trainee to simply go in circles: and they may or may not meet up with other trainees they separated from earlier as well or something else.
- MAKE SURE YOU POST OOCLY UNDERNEATH EACH POST WHERE your trainee is and their total HP value. You can interact with any other trainee who is in the same AREA as you by quoting them.
- THE FINAL EXIT AREA IS THE GLYPH ROOM. You must keep on rolling until you hit it.
- The stifling Fear aura has been lifted, slightly. Everyone regains FULL HP prior to this event.

STEP 1: CHOOSING A PATH AND NAVIGATING IT:

- ROLL a 6-sided dice to choose a path. If you rolled 1-2, you are running into the closest archway on the left (ARCHWAY LEFT), if you are rolling 3-4 the one in the center (ARCHWAY CENTER), 4-5, the one on the right (ARCHWAY RIGHT). It is very dark and hard to see, its best to focus the flashlight in front of them, or use their summoned weapons as a potential secondary light source (only if obviously, convenient).
- Trainees will now need to GET OUT of this area.
- Roll a 6-sided dice. IF you roll EVEN, you HAVE MANAGED TO EXIT TO PART 2, continue reading below. If you have not, you must continue to move/ roll/ try, until you stumble upon an exit. This area is once again, extremely dark, and the ground is uneven.

STEP 2: FINDING THE GLYPH OUT:

- You are now trying to find the glyph/room out. Roll a 100-sided dice and match your dice roll to the results below. You must continue to roll until you find the glyph OUT. HOWEVER: if you roll the BOSS ENCOUNTER, please proceed below to roll boss encounter mechanics until you run away/ flee/ disengage. You must do this EVERY TIME you roll a BOSS ENCOUNTER.
- exclaim IF YOU END UP ROLLING more than 5 times, it is automatically assumed that you found the ROOM OF ARROWS your next roll. Just immediately have your next room be the ROOM OF ARROWS (see the room information below).

-1-20: You stumble upon a very large, ornate hallway that is light by torches. It seems like a dead end, though you can't help but notice the piles of what seem like gold, jewelry, and ornate weapons littering the area. There is a long pedestal at the very end, a strange glyph that you don't recognize engraved on the pedestal, but it looks like whatever was actually on it is missing: only the stand remains. Optional: If you are in this room, you are free to roll a 6-sided dice to determine the TIME when you arrived at this hallway. If you roll an odd number, you will notice someone moving across the very end of the room, though the light blue glow of their weapon seems very familiar. You can only do this once, though no surprise, they are mysteriously gone when you try to catch up to them. (LOCATION: ARTIFACT ROOM)
- 21- 40: You stumble upon an area that is nearly covered in water: you barely stop yourself before you move into the water entirely as you hear a strange series of hisses. As you move your flashlight/ weapon down, you notice there are hundreds, thousands of poisonous snakes in the water. Only a single bridge leads the way from this point to the other. You need to slowly, carefully cross the narrow stone bridge without waking up the visitors underneath the still water. (LOCATION: ROOM OF SERPENTS)
- 41 - 60: BOSS ENCOUNTER: YOU ENCOUNTER THE BOSS. PLEASE SEE BOSS MECHANICS BELOW. (Step 2a)
- 61- 80: Only the loud whooshing noise and your surprisingly fast reflexes save your life as a series of sharp, over sized blades come falling down from the ceiling, in even, sweeping arcs. The room is dimly lit by an unknown light source, though as you move your flashlights, you can see a path that extends beyond the series of sweeping axe-blades. You need to run through them, and time your moves carefully. Roll a 4-sided dice WHILE IN THIS ROOM TO EXIT IT and try to move to another room. Your dice roll is the damage you take from the weapons to your HP. (LOCATION: ROOM OF MALEVOLENCE)
- 81- 100: You stumble upon a single room where everything seems very familiar: a long stone tunnel illuminated by torches and illustrations. You are back at the area with the arrows from the hallway! You need to run back out of the hallway, though you do notice, at this angle, from the other side, where the elevator was, a large glyph near the end that is shaped like a spiral with a hook. You are at the exit!, but first, you must cross the tunnel of arrows again. Roll a 4-sided dice TO CROSS THE HALLWAY OF ARROWS. This is the damage you take to yourself. Upon getting to the other side, you notice you are at the "elevator" with the two levels and the series of glyphs on the ground BUT you have no clue how to move it. You are stuck here: you can literally see above, by pointing your flashlight, the exit out of the Lair, but it is way too far up! (LOCATION: ROOM OF ARROWS/ if you passed this your FINAL/ WAITING LOCATION IS ROOM OF GLYPHS. )

STEP 2a: BOSS ENCOUNTER HP ????/????:
- YOU HAVE ACCIDENTALLY ENCOUNTERED THE BOSS. You need to disengage from it as soon as possible! The creature stands nearly twenty times your size, and your Fear scanner is screaming ridiculously loud, as if your senses aren't telling you immediately to run away.
- You MAY choose to attack the monster. Roll your regular melee dice as per usual /calculate charges. However, the attack seems to immediately deflect the creature. Every time you attack the monster you immediately loose half your remaining HP.
- You MAY also choose to instead of attack, to FLEE/RUN. To do so, roll a 6-sided dice. If odd, you take -2 damage from the rocks/debris that shake around the creature (and not the creature itself), the creature still hot behind your heels, if EVEN you manage to escape. If you ESCAPE, you may now continue back to rolling 2d100.


IF YOU HIT -10 HP OR LESS

IF YOU ARE DEAD, your character passes out. The chorus of a thousand angels sing above you, you hear your great great grandparents call out to you. YOU ARE DEAD. (no seriously, you are dead, you might want to reconsider your options).

Blade Kuroda rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Mar 11, 2012 3:23 pm


Deryk stared with wide eyes as an evil looking creature suddenly appeared. This was. Very. Very bad indeed. And he didn't need to be told twice to run. Letting out a shriek, he turned around and began to book it. Quickly looking around, he turned towards the nearest pathway, turning to the right to start fleeing down that area.

It was really dark, but that didn't stop him from trying to run as quickly as he could as he waved his flashlight around frantically. All this activity wasn't really making his back feel too good. That was for certain.

((HP: 40
RIGHT PATH))

Blade Kuroda

Militant Raider

Eight rolled 1 6-sided dice: 4 Total: 4 (1-6)

Eight

Fanatical Friend

PostPosted: Sun Mar 11, 2012 3:26 pm


Just when Candace had been wondering if their Fear scanners were broken or just malfunctioning in some way they all began to screech. She gasped, holding her hand away from herself as if this would somehow lessen the sound from deafening her or giving her a headache.

Oh what now?! No wonder Caelius ******** ditched them that a*****e!

Candace ran as fast as she could after Sandy, looking from tunnel to tunnel. But wait! What about Harrison and Jerry? And..and Molly! And Sasha! Would they be okay? What tunnel were they taking? She had to make sure they stayed safe-- We don't have time for this just PICK ONE!

FINE! Fine....

She took off down the center tunnel, flashlight pointed out in front of her. And don't you dare look back until I say you can. Do you understand? Candace nodded, a deep frown on her face. Please be okay.

HP: 50/50
CENTER PATH
Blade Kuroda rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Mar 11, 2012 3:27 pm


"Aaaah. Wheretogowheretogoooooo. There! Yes," Deryk murmured to himself before managing to spot the exit. Turning that way, he continued to run, finding himself in the next area.

HP: 40
RIGHT PATH

Blade Kuroda

Militant Raider

Syusaki rolled 1 6-sided dice: 2 Total: 2 (1-6)

Syusaki

PostPosted: Sun Mar 11, 2012 3:28 pm


Wilson could only stare at the creature. “What the hell is even…” His voice drifted off before he bolted at Sandy’s command. He didn’t need anyone to tell him that this situation called for escaping. It was incredibly difficult to run with his weapon summoned—Gramps why did you have to be so bulky?! Well, at least he kind of glowed and provided some more light—but somehow the trainee managed to outrun the monster. He wildly waved his flashlight around as he ran into the first tunnel that he found.

HP: 40/40
LEFT PATH
Blade Kuroda rolled 1 100-sided dice: 97 Total: 97 (1-100)
PostPosted: Sun Mar 11, 2012 3:30 pm


Now in the glyph room, Deryk took a moment to catch his breath. The injuries he had on his back were starting to really act up. Once he had his breath again, he looked around before beginning to run once more. Frantically, he navigated his way around, noticing that the area was very. Very familiar.

"Aw man. Not more arrows..." he whined. Before running, he decided to take another quick break. This was going to suck. Though, last time it wasn't so bad.

HP:40
ARROW ROOM

Blade Kuroda

Militant Raider

Grifferie rolled 1 6-sided dice: 5 Total: 5 (1-6)


Grifferie

Crew

Deus Sherry

PostPosted: Sun Mar 11, 2012 3:35 pm


Looking for the tablets was a bit tedious. So far, the trainee had come up empty handed. Still, she continued to look. Suddenly, (aka Like always) everything went to hell.

Sherry caught a glimpse of those teeth, followed by the creature that owned them. She turned and followed everyone towards the gaping doorways, and ducked down the closest one. Armagnac was telling her to move faster.

HP: 40/40
Archway Right
Eight rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Mar 11, 2012 3:35 pm


Glyph, glyph, glyph..!

There it was! "THERE'S ONE HERE!" Candace called out, disobeying Atropos to point her light down the path where others were coming from before darting through the archway.

HP: 50/50
ESCAPED LIKE A ********' BOSS

Eight

Fanatical Friend

Blade Kuroda rolled 1 4-sided dice: 4 Total: 4 (1-4)

Blade Kuroda

Militant Raider

PostPosted: Sun Mar 11, 2012 3:37 pm


Once he felt that he was ready, Deryk straightened up, noticing the spiral glyphs ahead. Alright. So that was where he needed to go.

Tooley chimed, in which the trainee just whined in response. It was easy for her to say. She wasn't running for her life here. Taking in a deep breath, he started to run across the room. But quite frankly, he had lost a lot of steam at first, running the entire way here.

One of the arrows got him in the side, which caused him to yelp out. On the plus side, he was now at the other end. Unfortunately, he didn't really know how to get out of there now. The exit was all the way up.

For a moment, he stared at the walls.... wishing he had practiced scaling a little more. Otherwise he might be able to Ezio his way out.

That wasn't going to happen here. Not in the slightest.

HP: 36
Glyph room
Syusaki rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Mar 11, 2012 3:37 pm


It was dark, so freaking dark in here. Wilson attempted to move his flashlight around to find an exit out of the pathway, but he could barely see a thing, even with the extra light his weapon provided.

HP: 40/40
LEFT PATH

Syusaki

demon_pachabel rolled 1 6-sided dice: 6 Total: 6 (1-6)

demon_pachabel

Beloved Werewolf

PostPosted: Sun Mar 11, 2012 3:37 pm


BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP

For a moment, Cass wondered if she was dreaming and her alarm clock was going off at her desk to tell her to wake up as suddenly all of the scanners in the room started going off. Caelius had said it was time for them to act like big grown-up hunters with these missions, and well..she wasn't going to be as big as that face looking out of the shadows at them.

Up, down, back, away. They seemed to be doomed to scatter, and when Sandy gave the instructions to split up and bolt, she wasted no time - this was why she went out running with Leon when she could. She would have died a year prior, she refused to let this be another opportunity to kick the bucket. She was running - running as fast as her legs could carry her.

HP: 40/50
ARCHWAY RIGHT
Eight rolled 1 100-sided dice: 24 Total: 24 (1-100)
PostPosted: Sun Mar 11, 2012 3:41 pm


Candace stopped to catch her breath, her hand against her chest as she looked back to see if anyone had made it through with her. No one yet. Her heart sank as she took a step forward, stopping again when she hit water and heart a series of hisses.

...You had to be ******** kidding her.

She shined her light on the water and nearly screamed, her hand flying to her mouth to prevent her from doing so. Wide eyes stared down at the snakes reflecting her flashlight's light off their scales and the water as she hopped up onto one of the stones. Just...just stay very, very quiet. No sudden movements...it'd be okay..you can make it.

Candace whimpered and pursed her lips. Don'tbitemedon'tbitemedon'tbiteme..!

HP: 50/50
SNAKES WHY'D IT HAVE TO BE SNAKES

Eight

Fanatical Friend

Syusaki rolled 1 6-sided dice: 1 Total: 1 (1-6)

Syusaki

PostPosted: Sun Mar 11, 2012 3:41 pm


Wilson still couldn’t see, but as he looked behind him he couldn’t spot the creature. While that calmed him a bit he still kept running, trying to find a way out.

HP: 40/40
LEFT PATH
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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