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Disciple Of Larry
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Dapper Lunatic

PostPosted: Sun Jan 08, 2012 9:28 pm


Team Three
Eldritch Abomination


User ImageUser ImageUser Image

N a m e
Accursed

N i c k n a m e
None

A g e
???

G e n d e r
Male

R a c e
Eldritch Abomination - Eldritch Abominations are fortunately among the rarest of the hideous constructs that are often times created by arch magi of all sorts. Highly prone to insanity they balance on the razors edge between calm and psychotic bloodshed. Most are quickly destroyed by their own instability, but a few reach their full potential, and, if their creators are cautious, they will live to see it. Many are gifted with moderate magical abilities in a single aspect, be it fire, water, wind, air, or some other manner of ability. They are difficult to control, but a mage of high skill can, with some luck, bend them to his or her will. Once broken, they make some of the best servants.

Role
Team Three

P e r s o n a l i t y
A roiling mass of rage and hunger. He will kill and devour any being he comes across. It takes a being with a great deal of force of character to control him for any length of time.

B i o
Accursed began life as an idea in the mind of one of the greatest arch magi in the history of Zeladis. Cobbled together from mangled corpses and broken bones he was brought together to be the perfect servant and bodyguard to the arch mage. It was only after the mage completed his creation that he realized the error of his ambition. The first and last words his creation would hear and know, the words that he would adopt one of to become his name, were 'accursed' as his creation devoured him whole. As it was the only word he knew, Accursed adopted it as his name. On the outside, Accursed appears to be a writhing mass of chains, many of them tipped in lethal and blood crusted implements. Underneath this metal skin lies a twisted patchwork of flesh and bone, bearing no resemblance to the creatures he is comprised of. On his underside is a hideous patch of raw pinkish skin, upon which are scattered numerous fanged maws and bloodshot eyes. Other than his ill fated creator, only those fools unfortunate enough to end up as his food have ever seen what lies beneath the shifting skin of chains. The chains and his mangled body are held up by his mild skills in telekinesis. His telekinetic powers extend only to manipulating his chains, except in extremely rare circumstances. He roamed wild through the country until the king and queen captured him. Seeing his potential, they kept him starved and ever keen in a cell, feeding him parsely to break him to their will. The starvation tactics worked, and he is now loyal to the royal family in his own twisted fashion. He was sent to the games to serve the prince in whatever manner the prince saw fit to use him.

O t h e r
The ever shifting chains that warp around his frail central body make physical attacks against him ineffective at best. Arrows and ranged weapons deflect off of the ever shifting chains. Magic is the most effective weapon against him. Beneath the chains, his body is muscular looking, but frail.


Three Traits:
Broken, Insane, Hungry

PostPosted: Sun Jan 08, 2012 9:53 pm


Shinu Eru


Accepted. =3

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PostPosted: Mon Jan 09, 2012 6:25 am


Team 1
Elf


User Image

N A M E
Christos Themelakis

N i c k n a m e
Chris, Sparky, The Prism Prince

A g e
22

G e n d e r
Male

Elf


T e a m
1

P e r s o n a l i t y
Chris is very playful and sometimes quite blunt. He knows he is amazingly powerful and makes sure anyone that crosses him knows that as well. He also has a fairly bad greedy streak, having learned to pickpocket from a young age, when he applies himself to something he will get it done, but if he doesn't care ... well that's just too bad. Although he comes of as amazingly capricious and judgmental he is also quite idealistic and QUITE the dreamer. His mentality is the cup is never half empty, it is half full; just don't break that cup or you will be on the receiving end of one of his spells.... He prides himself on his magic greatly. And with good reason being the next in line for the seat of arch mage.

B i o
Born and raised in one of the few elven villages of Ithus along one of the forested valleys along the mountains. Chris raised himself having lost his parents to Zeladis slavers at the young age of 4, he spent his summers pickpocketing and stealing to get by and prepare for the winter, and his winters were spent in the local library reading books about mythological beasts and magic. Slowly refining and honing his own magic skills. One day at the age of 10 he pick-pocketed the current arch-mage and with a rather grand display of magic and getting trounced the arch-mage took him under his wing to help him fine tune his magic. Completely impressed by the little boys growth and power the 8 magi agreed unanimously with the arch-mage that he should be recruited into the arcane university.

However Chris was amazingly strong willed and free spirited and preferred practice to study. Having breezed through destruction and force magic as well as dabbling in illusion and mind magic it became common place for him to escape school on the boring days and venture into the town for some five-finger discount shopping (made all the more easier with his magic). Finally one day at the age of 20 Chris was recruited as one of the 8 Magi and was given the magus name of "The Prism Prince" due to his high affinity for multiple elements of magic. This still didn't stop him from pickpocketing on his whims though. Being the youngest magus in quite a few centuries and even longer since a mage had such an affinity for magic he knew he was a big shot and showed it whenever someone got on his nerves.

He was recruited for the Minevica games a couple years later after running into a downtrodden elf prince called Kiri when he saw him kill a beast with a magical blade he absolutely WANTED. Unfortunately he was unaware of Kiri's pocket dimension at the time and simply ended up giving him a rather awkward rub and starting a fight. Afterwards when they met in the school for the games Kiri helped Chris learn how t defend himself with his fists and a blade or staff, since there would always be the danger of not getting the chance to cast a spell in the wrong battle, while Chris helped Kiri refine his own elven magic, helping him quite literally master it. When the students of the Ithus school for the games placed their names for being chosen Chris had ditched that day and ended up quite thoroughly annoying everyone. As the moderators for Ithus decided to then recruit him as player 9 by default no matter how "lowly" he claimed his pickpocketing skills were.


O t h e r
A master of destruction magic he has gone so far to the point that besides mastering this form of sorcery he has delved into the taxing higher level spells of destruction sorcery. He has also mastered teleportation but is amazingly inept with healing magic; excusing it with "prevention is the best cure". He has also dabbled in some illusion magic for his stealing and mind magic in order to protect his mind from opponents as well as invade although he really hates looking into peoples minds because of the dangers of the backlash of leaving his own mind open as well as allowing the madness and traumas of his targets to rattle his own mind. Because of this he keeps this magic strictly for telepathy and resistance to mental assaults and illusions. Currently he is in the process of learning his final magic "Magea Ereba". The ultimate and a fairly forbidden magic that no one has been able to master since the fourth arch-mage of the continent. His force magic is also fairly powerful but because of his affinity for destruction magic; quite unstable as a few moderately strong hits or one powerful hit will break right through it and send him flying. In general he prefers to sticking to flight and combat teleportation for a defense but if he must he will put a force field up... Much to his dismay as he is forced to pump a large amount of energy into keeping it stable, which even then... The more he puts into it the more violent the backlash when it finally breaks.


T r a i t s
₪ Free-Spirited ₪ Powerful ₪ Clepto ₪
PostPosted: Mon Jan 09, 2012 9:48 am


Blu_Libra

O t h e r
A master of destructive and elemental magic he has gone so far to the point that besides mastering the elements he has learned light dark energy and gravity magic. He has also mastered teleportation, and force magic (force fields, flight and empowerment) not spending a minute of time on healing magic in that he believes "prevention is the best cure". he has also dabbled in some illusion magic for his stealing and mind magic in order to protect his mind from opponents as well as invade it. Currently he is in the process of learning his final magic "Magea Ereba". The ultimate and a fairly forbidden magic that no one has been able to master since the fourth arch-mage of the continent. Although he is very powerful he is also very touchy about getting hurt since it doesn't really happen often due to his force field. A strong punch in the face is just as likely to get the hand that punched him blasted off as it is to send him flying.


Too powerful... DX I would have to say that he can't have a force field. At least, not 100% of the time. And I would have to limit it to a few seconds at best and taking a significant amount of energy. And elemental magic is too much. It encroaches on the elemental race. So, no elemental magic. D=

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PostPosted: Mon Jan 09, 2012 9:52 am


Miss Fruit Loops
Blu_Libra

O t h e r
A master of destructive and elemental magic he has gone so far to the point that besides mastering the elements he has learned light dark energy and gravity magic. He has also mastered teleportation, and force magic (force fields, flight and empowerment) not spending a minute of time on healing magic in that he believes "prevention is the best cure". he has also dabbled in some illusion magic for his stealing and mind magic in order to protect his mind from opponents as well as invade it. Currently he is in the process of learning his final magic "Magea Ereba". The ultimate and a fairly forbidden magic that no one has been able to master since the fourth arch-mage of the continent. Although he is very powerful he is also very touchy about getting hurt since it doesn't really happen often due to his force field. A strong punch in the face is just as likely to get the hand that punched him blasted off as it is to send him flying.


Too powerful... DX I would have to say that he can't have a force field. At least, not 100% of the time. And I would have to limit it to a few seconds at best and taking a significant amount of energy. And elemental magic is too much. It encroaches on the elemental race. So, no elemental magic. D=


its not elemental manipulation so much as blasts Thats why I said destruction but i have the force field gimped down

EDITED: Is the detail better now? o.o
PostPosted: Mon Jan 09, 2012 10:23 am


Blu_Libra


Accepted =3

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PostPosted: Mon Jan 09, 2012 10:26 am


back flips off a wall and somersaults across the lab!!!
PostPosted: Mon Jan 09, 2012 11:04 am


Vahn Ferrer

Team Two
Player Eight - Tiefling


User Image

N a m e
Zaine Blair

N i c k n a m e
Cowardly Zaine

A g e
27

G e n d e r
Male

R a c e
Tiefling

T e a m
Two

P e r s o n a l i t y
Zaine is a very small person, not in the since that he's short or scrawny, he doesn't speak very loud when around other and can have trouble expressing his ideas. The effect is that in groups of people Zaine tends to be the protected rather than the protector, despite his actual combat abilities. To describe the normal Zaine would be to call him fearful, fearful of the ancient blood within him activating within and causing him to go berserk. While the actual chance of that is quite low the reality of it haunts Zaine. Zaine tries to keep away from people and avoid prolonged contact with strangers.

When Zaine becomes afraid or anxious over something he'll generally move his body; his mentality is that if he just gets stronger then he won't have to fear anything. At certain points in time though Zaine's fear becomes something entirely different and it overtakes him causing his blood to activate making him lose a strong grasp of reality and go on rampages. In generally until he is either calmed down, subdued, or exhausted his rampage will last around an hour in length. During that time he is only vaguely aware of his what he's doing.


B i o
Growing up Zaine was quite lonely, his parents had to work hard everyday to provide for their family and being part demon many thought the family were suppose to be spies from Zeladis. This was not true but, around the age of two Zaine's grandfather went berserk and killed three people before being put down himself. With this black mark on their family it was obvious that they would be avoided and if there were any sort of trouble the blame would be pointed at his family. Eventually Zaine grew up but, as he grew the harsh treatment continued and he could only put up with it so as not to repeat what had happened before.

Those fifteen years spent in such an environment is what caused Zaine to become such a quiet person. There is no blame to be placed though, it was common to blame a family with a black mark who looked like demons. After becoming an adult at eighteen Zaine left his home and traveled the lands of Mallandaia. On his journey he learned swordsmanship or at least what he considered swordsmanship. A very rough style was what he had developed using a single sword, but at the same time using an infinite sword. Using branches he developed a style where he could leave five swords around and as the need arose drop one to use another.

At the age of twenty-six Zaine entered the tournament to choose who would represent Mallandaia. While his original intention was to remove the dark mark from his family's name, somewhere within he also wanted to test the style he had developed as well. It proved successful, testing his style that is and for one year he trained with the other chosen warriors to represent Mallandaia.


O t h e r
Aside from his horns his eyes glow red from the demon magic within his blood.

Magical abilities include a small manipulation of fire nothing more than a fireball that fits in the palm of his hand. Being able to remove limits on his body for a short period of time, making him stronger or faster for about thirty seconds per use. Very draining if used for extended periods of time.



T r a i t s
₪ Afraid ₪ Soft-spoken ₪ Aloof ₪


Accepted. And thank you for quoting me. It got my attention faster. =3

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PostPosted: Mon Jan 09, 2012 11:05 am


Vahn Ferrer


Huh? Where'd you go? 0.o
PostPosted: Mon Jan 09, 2012 11:12 am


Where did who go?

Vahn Ferrer


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PostPosted: Mon Jan 09, 2012 11:15 am


Vahn Ferrer
Where did who go?


You! Where did your profile go? =O Did you delete that post?

Edit: I see! It;s on a different page! lol I must have missed you! I'm terribly sorry about that! I'm working on your character blurb nao. =3
PostPosted: Mon Jan 09, 2012 11:23 am


Vahn Ferrer


All set! =D

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Vahn Ferrer

PostPosted: Mon Jan 09, 2012 11:37 am


Ah. Yeah. I was the last one on 22 and since it didn't receive a response I went back in and quoted you.

I thought you were talking about where I physically went and was like, 'To the store? Only to find out they were completely out of what I needed.'
PostPosted: Mon Jan 09, 2012 11:51 am


Predator
Doppleganger



User Image

N a m e
Apollyon and Thana

N i c k n a m e
Hansel and Gretel

A g e
Ancient, though they appear to be about 12

G e n d e r
Male and female

R a c e
Dopplegangers

R o l e
Predator

P e r s o n a l i t y
The twins were created at the dawn of time
to wreak mischief and havoc on the world. They are ruthless, cruel and sadistic, using their childlike appearance to lure in victims while pleading for help. They are cunning, incredibly clever and have been at their game for eons.


B i o
The twins were created by Hades, God of the Dead, to lure more innocent souls to the Underworld with their childlike appearance. Apollyon was named after the Destroyer and Thana after Death. They were made in the image of two children who's souls had ventured to the Underworld. The boy and girl were beautiful, innocent and perfect for the task at hand. Together they were Hades most prized creations, a true work of art.

However, children do not often behave, even if they have lived for millennia. In a rebellion they left Erebus and ventured into the human realm and began wreaking havoc on it's inhabitants. In so doing they've lost their ability to shift back to their actual form and are stuck as children forever.

In recent years the world has grown boring and the inhabitants fail to interest them. For now, they've decided to mess with the inhabitants of the games. They hold no loyalty to anyone but each other.


O t h e r
The two cannot be separated or they will suffer immensely. Whatever pain one feels, so does the other. They also bring with them an Omen of Death and Misfortune wherever they go.

Thana can give the kiss of Death but it is incredibly draining and only works about one out of every twenty tries. Apollyon can raise the dead to work for him, using their bodies as his puppets. He also possesses strength like no mortal or immortal man. Both must consume yellow daffodils to remain healthy, the favourite food of the dead.



T r a i t s
Vicious Deceptive Evil Beautiful

Katarjena

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PostPosted: Mon Jan 09, 2012 11:53 am


Vahn Ferrer
Ah. Yeah. I was the last one on 22 and since it didn't receive a response I went back in and quoted you.

I thought you were talking about where I physically went and was like, 'To the store? Only to find out they were completely out of what I needed.'


Awwww That's not cool. DX
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