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Posted: Thu Jun 09, 2016 2:21 am
Your Unknown God -VL- El Hiro Fresco Your Unknown God A Dawn Elf can use two specializations of a class? Interesting. Not that I'm going for it, but how would Shadowknight + Templar work? --- That aside, my actual question would be thus. I've not made a Talent before and still been on the freakin' fence of what to even make. Any suggestions that could spark the creativity in me? Perhaps I'm not thinking broad enough for this grandmaster. I'd advise against using polar opposites of a class. Diversity is good, but the Templar and the shadowknights are built for people with different methods of fighting. A templar is half support, half close range fighter. A shadowknight is half high damage spell caster, half close range fighter. Think of the kind of fighter you are, and pick one. A great mix would be templar and vanguard. Vanguards have extremely high bonuses to damage reduction, and can eventually get to 3 ranks towards your damage reduction for a period of 3 or so posts. So a S Rank will get to C rank. Talents are something that even I rarely use, mostly because I sacrifice them when I make slightly stronger bloodlines. But talents can range from being able to boost attacks, stats, give you a new skill set that would be considered too strong for a subclass. Once, I made a talent that allowed my shapeshifter to use all copied skills while in his original form, so i didn't even have to spend energy changing to an A Ranked figure. Hmm, I see. Much appreciated for the detailed replies, it's a big help. I've decided for Assassin/Grandmaster for the closest approach of what I had in mind originally. Though some 'sin skills leave much to be desired in my opinion lol. Anywho, it's time to put the final touches with the profile and get things rolling. Here's to numerous posts. cheese_whine Oh, assassin? Here's to being almost impossible to hit! I look forward to seeing you in the RP.
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Posted: Thu Jun 09, 2016 8:42 pm
I don't ******** understand 'Alchemist Goods custom'. I'm use of creating one item with description at a time, but is this a branch? Do I have to make a new section of the part of Alchemy, with number of thing use at the bottom? >.< V V V RPC Name: RPC Rank: RPC Class:
Alchemical Good Name: Alchemical Good Rank: Alchemical Good Type: Alchemical Good Description: Alchemical Good Passive Abilities: • Name [ Ranks ] • Name [ Ranks ] • Name [ Ranks ]
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Posted: Thu Jun 09, 2016 10:02 pm
Chilling2 I don't ******** understand 'Alchemist Goods custom'. I'm use of creating one item with description at a time, but is this a branch? Do I have to make a new section of the part of Alchemy, with number of thing use at the bottom? >.< V V V RPC Name: RPC Rank: RPC Class:
Alchemical Good Name: Alchemical Good Rank: Alchemical Good Type: Alchemical Good Description: Alchemical Good Passive Abilities: • Name [ Ranks ] • Name [ Ranks ] • Name [ Ranks ] I assume it gets confusing when it gets to the type. Is it a poison or potion? Give the description, then state what it actually does in the passives. Like so: • Regeneration [ N/A ] For the duration of three posts, this person who is affected has the regenerative capabilities of a lycan' at Expert Rank (since it is B Ranked). • DMG Reduction [ +1 ] DMG reduction is boosted by one rank.
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Posted: Thu Jun 09, 2016 11:48 pm
-VL- El Hiro Fresco I assume it gets confusing when it gets to the type. Is it a poison or potion? Give the description, then state what it actually does in the passives. Like so: • Regeneration [ N/A ] For the duration of three posts, this person who is affected has the regenerative capabilities of a lycan' at Expert Rank (since it is B Ranked). • DMG Reduction [ +1 ] DMG reduction is boosted by one rank. Okay, I see, but I don't get the 'Alchemical Good Name, Alchemical Good Rank, Alchemical Good Type', ect. Is that just where I label the 'goods' selection? example; Poison AGN: 'Death's Kiss' AGR: S Rank AGT: Posion AGD: Causing harm, weaken, or even kill a living organism. AGPA: [n/a] •Weak poison [C Rank] Once in contact to a living organism, the subject feels heavily ill with system of dizziness, pale skin, throwing up, and a reduction of strength/speed by -2 for 5 Post. •Deadly poison [B Rank] In contact, the deadly virus will spread and show sign eating away the tissue from its exposure service during at the 3rd post. Causing burning pain and damages to body before spreading to the heart-consuming the source. The player has 15 post total to find help or receive the antidote before the hearts stop completely, ending their life.
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Posted: Thu Jun 09, 2016 11:57 pm
Chilling2 -VL- El Hiro Fresco I assume it gets confusing when it gets to the type. Is it a poison or potion? Give the description, then state what it actually does in the passives. Like so: • Regeneration [ N/A ] For the duration of three posts, this person who is affected has the regenerative capabilities of a lycan' at Expert Rank (since it is B Ranked). • DMG Reduction [ +1 ] DMG reduction is boosted by one rank. Okay, I see, but I don't get the 'Alchemical Good Name, Alchemical Good Rank, Alchemical Good Type', ect. Is that just where I label the 'goods' selection? example; Poison AGN: 'Death's Kiss' AGR: S Rank AGT: Posion AGD: Causing harm, weaken, or even kill a living organism. AGPA: [n/a] •Weak poison [C Rank] Once in contact to a living organism, the subject feels heavily ill with system of dizziness, pale skin, throwing up, and a reduction of strength/speed by -2 for 5 Post. •Deadly poison [B Rank] In contact, the deadly virus will spread and show sign eating away the tissue from its exposure service during at the 3rd post. Causing burning pain and damages to body before spreading to the heart-consuming the source. The player has 15 post total to find help or receive the antidote before the hearts stop completely, ending their life. There you go; thats how it goes.
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Posted: Fri Jun 10, 2016 4:03 am
Djinn Beastmaster Berzerker, Stats are 11/11 right?
EDIT: Also, Would Common be the only language for a Djinn - Volana - Null?
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Posted: Sat Jun 11, 2016 2:52 pm
Can Feral still get poisoned?
They don't bleed and already dead, so I don't see if the poison could even spread.
And breathing? Do they need to worry about drowning?
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Posted: Sun Jun 12, 2016 5:24 am
Questions.
There's a limit on weaponry? Not seeing the amount anywhere in the threads despite being alluded to in the customs.
What's the style limitation to learn outside W-Master and B-Masters? I.e. hand to hand for an assassin or weapon for a mage, etc.
Styles referencing to old classes: Do these still apply such as (Beserker only) to the Berserker Specialization? Or the styles that reference ninja/assassins, same thing?
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Posted: Mon Jun 13, 2016 12:03 am
Ferals can't be poisoned nor do they have to breath. Assume they have all the advantages of being dead. No blood flow, no way to transfer a poison throughout their body. That comes with its own disadvantages as well though.
RPCs who chose to not specialize in fighting specifically with weapons or with their body should not expect to learn a lot of styles. Having dedicated themselves throughout their lives to master whatever they wanted to be their training in those areas has been sparse. They can expect to be able to master a single weapon or fighting style, whereas those who have trained with weaponry or fighting all their life can learn what they want. Everyone is able to make as many customs as they want, but that does not mean someone who creates a sword is suddenly an epic swordfighter. A mechanist with a sword will never rival a knight with a sword when it comes to swordplay.
Just added that in since we never put a rule back in. If a style says it can only be learned by whatever just ignore it. There are a few things we still missed when changing. It's in the learning limits area of the information. Your languages can be anything you want them to be. You could always justify why your guy speaks a certain language through backstory and what not. I recommend having at least fluent in common though.
(I accidentally edited your post rather than quoting you lol, sorry for seemingly late response)
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Posted: Fri Jun 17, 2016 5:17 pm
So... Ferel can't be healed... BUT, what if they die, a cleric-er I mean 'shamen' heal the heart or brain, and then resurrect them?
Just woundering since shamen can restore limbs and such to courps.
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Posted: Fri Jun 17, 2016 8:19 pm
Chilling2 So... Ferel can't be healed... BUT, what if they die, a cleric-er I mean 'shamen' heal the heart or brain, and then resurrect them? Just woundering since shamen can restore limbs and such to courps. Same rules would apply as the one for anything else that dies. If someone can necromance/shaman magic and retrieve their soul or energy or magic or whatever you wanna call it. Reviving someone is more than restoring a limb, there needs to be a sentience to it as well. So if the feral is killed by whatever kills them then they are dead. Reattaching limbs or anything would only give you a stitched up corpse.
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Posted: Fri Jun 17, 2016 10:18 pm
hey If I create a custom weapon is it possible to edit weapon activated ability's at a later date.
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Posted: Sat Jun 18, 2016 11:08 am
Sure, it'd just have to go through reapproval is all. People do that as they rank up so their weapons can match their new strength level.
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Posted: Mon Jul 04, 2016 3:55 pm
So with this whole arc thing coming up... like with the Valk & Neph in an uproar and such and ic references of rpc's sick of the gods...
My question is: why doesn't Raph/West just destroy them or rally the people since he is the Emperor of all but Noc (whom he has an alliance with??? I think emotion_sweatdrop ) and still destroys them?
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Posted: Mon Jul 04, 2016 4:05 pm
porkchopo So with this whole arc thing coming up... like with the Valk & Neph in an uproar and such and ic references of rpc's sick of the gods...
My question is: why doesn't Raph/West just destroy them or rally the people since he is the Emperor of all but Noc (whom he has an alliance with??? I think emotion_sweatdrop ) and still destroys them? The Fraxon Empire is falling apart, and also the nobility has been reined in by Elessia and Solaris who are two of the primary perpetrators of this craziness. West is losing more control every day, which is why he's giving up on the Empire and setting his focus elsewhere. He's even begun releasing the Kingdoms as independent countries to give Elessia less control over the world. We're going to end this arc soon. I think we've pretty much determined all of the key details as to how it's going to end, it's just a matter of having it not be super awkward and sudden. We might have a God Raid to kill Elessia as the final thing, and this time hopefully we can all stay active so we don't just timeskip it, lol
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