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Posted: Sat Apr 02, 2011 2:52 am
Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hate list? This would be an improvement as our stamina gain would rise.
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Posted: Sat Apr 02, 2011 2:59 am
Quintafeira12 Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hiss at list? This would be an improvement as our stamina gain would rise. Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja
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Posted: Sat Apr 02, 2011 6:42 am
Reglare Excile Quintafeira12 Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hiss at list? This would be an improvement as our stamina gain would rise. Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja >hiss at question Play protection trials like you meant it. You'll notice that if only one person is on one side, and a skeeter comes there, even if they hit the skeeters, they'll turn around and destroy the flag if that player is asleep. it'd be more of a reason to tank. If tanking mattered.
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Posted: Sat Apr 02, 2011 7:22 am
Quintafeira12 Reglare Excile Quintafeira12 Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hiss at list? This would be an improvement as our stamina gain would rise. Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja >hiss at question Play protection trials like you meant it. You'll notice that if only one person is on one side, and a skeeter comes there, even if they hit the skeeters, they'll turn around and destroy the flag if that player is asleep. it'd be more of a reason to tank. If tanking mattered. I was taking damage while I was sleeping once so I thought Animated still attack then. I'll try thinking more of this.
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Posted: Sat Apr 02, 2011 11:16 am
Since no is speaking... I started that
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Posted: Sat Apr 02, 2011 6:20 pm
Reglare Excile Quintafeira12 Reglare Excile Quintafeira12 Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hiss at list? This would be an improvement as our stamina gain would rise. Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja >hiss at question Play protection trials like you meant it. You'll notice that if only one person is on one side, and a skeeter comes there, even if they hit the skeeters, they'll turn around and destroy the flag if that player is asleep. it'd be more of a reason to tank. If tanking mattered. I was taking damage while I was sleeping once so I thought Animated still attack then. I'll try thinking more of this. Having an active status condition (Sleep, Fear, or Root) puts you into a lower priority on an Animated's Hate list (I believe, at least). You'll only be attacked while Sleeping if every person on that enemy's Hate list is also Sleeping (or Rooted, or Feared), and you have the highest Hate among them. If it weren't for that, conditions like Sleep (which ends as soon as you're hit) would be all-but useless.
If you were taking damage while asleep, it was most likely Damage-over-Time that was initiated before the Sleep effect was active - otherwise, the Sleep effect would've ended when you were hit... 3nodding
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Posted: Sat Apr 02, 2011 7:10 pm
Red Kutai Reglare Excile Quintafeira12 Reglare Excile Quintafeira12 Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hiss at list? This would be an improvement as our stamina gain would rise. Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja >hiss at question Play protection trials like you meant it. You'll notice that if only one person is on one side, and a skeeter comes there, even if they hit the skeeters, they'll turn around and destroy the flag if that player is asleep. it'd be more of a reason to tank. If tanking mattered. I was taking damage while I was sleeping once so I thought Animated still attack then. I'll try thinking more of this. Having an active status condition (Sleep, Fear, or Root) puts you into a lower priority on an Animated's Hate list (I believe, at least). You'll only be attacked while Sleeping if every person on that enemy's Hate list is also Sleeping (or Rooted, or Feared), and you have the highest Hate among them. If it weren't for that, conditions like Sleep (which ends as soon as you're hit) would be all-but useless.
If you were taking damage while asleep, it was most likely Damage-over-Time that was initiated before the Sleep effect was active - otherwise, the Sleep effect would've ended when you were hit... 3nodding
Or... he was alone on the hate list. You can notice that very well in Bill's Ranch, namely because, well, you're alone most of the time. Ever seen a newbie complain they get sleep locked? Yep, each attack wakes and sleeps us again. It's fun that sleep would end upon attack, yet animated just avoid attacking. While some people don't notice the first, others might not notice the later. On FF Tatics, there are some abilities that are purposefully made weak for apparently no reason. That reason is actually removing Charm, Confusion or Sleep (or to gain extra bonuses for still killing foes while holding back) It'd be an interesting concept to allow player hitting each other just to ... oh wait... Carry along. Btw, If a ring that allowed damaging other people was made, PvP would be born on the spot. No matter how broken, how unplayable it would be, it'd be the only thing we had.
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Posted: Sat Apr 02, 2011 7:29 pm
Quintafeira12 Red Kutai Reglare Excile Quintafeira12 Reglare Excile Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja >hiss at question Play protection trials like you meant it. You'll notice that if only one person is on one side, and a skeeter comes there, even if they hit the skeeters, they'll turn around and destroy the flag if that player is asleep. it'd be more of a reason to tank. If tanking mattered. I was taking damage while I was sleeping once so I thought Animated still attack then. I'll try thinking more of this. Having an active status condition (Sleep, Fear, or Root) puts you into a lower priority on an Animated's Hate list (I believe, at least). You'll only be attacked while Sleeping if every person on that enemy's Hate list is also Sleeping (or Rooted, or Feared), and you have the highest Hate among them. If it weren't for that, conditions like Sleep (which ends as soon as you're hit) would be all-but useless.
If you were taking damage while asleep, it was most likely Damage-over-Time that was initiated before the Sleep effect was active - otherwise, the Sleep effect would've ended when you were hit... 3nodding
Or... he was alone on the hate list. You can notice that very well in Bill's Ranch, namely because, well, you're alone most of the time. Ever seen a newbie complain they get sleep locked? Yep, each attack wakes and sleeps us again. It's fun that sleep would end upon attack, yet animated just avoid attacking. While some people don't notice the first, others might not notice the later. On FF Tatics, there are some abilities that are purposefully made weak for apparently no reason. That reason is actually removing Charm, Confusion or Sleep (or to gain extra bonuses for still killing foes while holding back) It'd be an interesting concept to allow player hitting each other just to ... oh wait... Carry along. Btw, If a ring that allowed damaging other people was made, PvP would be born on the spot. No matter how broken, how unplayable it would be, it'd be the only thing we had. Ah, that shouldn't be possible. The Sleep effect should be checking whether the target's already asleep, and not activating if that's the case. At most, every other attack should be causing Sleep - locking a player up isn't fun for anybody.
On a slightly unrelated note: what is it with zOMG! and Sleep irony? Alarms cause Sleep? Solar Rays do? Not to mention Duct Tape and a giant buzzsaw. It's humorous if you're ironic occasionally, but if every instance of the effect is ironic, it makes you wonder why it's there at all. confused
The last point reminds me (though I'm not sure why) of a little 'glitch' from Final Fantasy 7, with the weapon Conformer; it dealt damage based on its target's Enemy Level, so it dealt more to higher-level enemies. A strange side-effect, though, was that it never dealt damage to allies, since they didn't have an Enemy Level. Yuffie could be Confused without any danger to the rest of the party, but she also couldn't clear Confusion from anyone else. A similar, but inverted issue was with the Command Flash; since it replaced your default Attack, a Confused character with Flash would automatically issue Death on every member of your party. eek Thank goodness for Cloud's 113% Evasion. sweatdrop
But, yes; I make it a point to avoid any ring that grants a bad effect to any character but the user - players have enough fear of griefing as-is, with no such effects in existence. Any time I do think of such an idea, I generally invert it so that the bad effect hits the user, and the good effect hits the ally - which works surprisingly well, in most cases... 3nodding
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Posted: Sat Apr 02, 2011 7:55 pm
Red Kutai On a slightly unrelated note: what is it with zOMG! and Sleep irony? Alarms cause Sleep? Solar Rays do? Not to mention Duct Tape and a giant buzzsaw. It's humorous if you're ironic occasionally, but if every instance of the effect is ironic, it makes you wonder why it's there at all. confused
We actually got a word in Portuguese for the later. Well, it's more of an excuse to justify solar ray's effect, but it's common to warn children that being in the sun for too long cause you "insolação". I'm guessing in English they went with stroke, or heat stroke. Regardless, everyone at the age of 8 that goes to the beach knows that if you feel too hot and are having a hard time breathing, you can expect to faint any moment soon. Doesn't prevent the occasional kid from falling to it because they just had to win that soccer match. Duct Tape isn't sleeping you. It's... mummifying you! If you get attacked, the duct tape breaks! There's even a visual queue! Or there was, back when I hived all the time. When was last I used it again? Let's say the buzzsaw scared you far more than enough to pass the point of running away, and to the point of fainting. Okay, that's silly, but so is trying to say blood loss caused it. why would being attacked again wake you? Oh my, don't tell me ancient medicine works on gaians Back at the alarm... You know what, I'll give up trying to explain this. At least an alarm clock is conceptually linked to sleeping, but...
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Posted: Sat Apr 02, 2011 11:37 pm
Uh... *thinking*... Alarms, alarms... hm....
AH! The Ghi vibrations emitted by the 'Skeeters interferes with your natural brain chemistry and triggers a sudden release of tryptophan. This makes you inherently drowsy for a few seconds.
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Posted: Sun Apr 03, 2011 2:04 am
Red Kutai Reglare Excile Quintafeira12 Reglare Excile Quintafeira12 Reglare Excile Thanks for the promotion. O: *falls asleep since he's still sleepy* Hmm . . . what if there'd be monsters in zOMG that'd force us to sleep and kneel, what do you think? O: Monster that help us? You did know monsters ignore sleeping players even if they're on top of their hiss at list? This would be an improvement as our stamina gain would rise. Hmm . . . didn't notice that. O: Maybe we can suggest that Animated should not ignore sleeping players? ninja >hiss at question Play protection trials like you meant it. You'll notice that if only one person is on one side, and a skeeter comes there, even if they hit the skeeters, they'll turn around and destroy the flag if that player is asleep. it'd be more of a reason to tank. If tanking mattered. I was taking damage while I was sleeping once so I thought Animated still attack then. I'll try thinking more of this. Having an active status condition (Sleep, Fear, or Root) puts you into a lower priority on an Animated's Hate list (I believe, at least). You'll only be attacked while Sleeping if every person on that enemy's Hate list is also Sleeping (or Rooted, or Feared), and you have the highest Hate among them. If it weren't for that, conditions like Sleep (which ends as soon as you're hit) would be all-but useless.
If you were taking damage while asleep, it was most likely Damage-over-Time that was initiated before the Sleep effect was active - otherwise, the Sleep effect would've ended when you were hit... 3nodding
I see. I'll try seeing the pros and cons about being not so ignored by monsters when you're in sleep status though.
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Posted: Mon Apr 04, 2011 12:51 pm
Huh. Flood-of-ideas. I don't want to make a thread for each of them, because I haven't really thought any of them through, but I should write them down before I forget.
It started with Thard's thread about 'Extreme' mode - and about how I don't think 'Impossible' mode would be all that bad, as long as it explicitly states that it's... Well, impossible. DragonFable always has an 'Impossible' difficulty for their plot bosses, which features a disclaimer that it exists solely for bragging rights in the forums. Personally, I don't see a problem with doing something similar, here.
Of course, that led me into thinking about how DragonFable does their plot advancements - normally in the form of 'wars'. Essentially, the 'war' consists of some number (a million, let's say) of waves of enemies - all the players in the community have to reach a grand total of waves (which is more-or-less identical to an instance) defeated before the event ends (normally a week, or a weekend) in order to unlock the event boss. DragonFable implemented this system to make up for a lack of player-to-player interaction - however, I think it works just as well to promote the idea of player-to-player interaction in a game as community-focused as zOMG!. In zOMG! terms, it's more or less identical to the Halloween 2009 event (with the portals serving as 'waves'), and once a certain number of portals have been completed, Jack starts spawning. Essentially, it just adds a contribution-based element to Events, rather than being completely time-based. sweatdrop
Of course, that got me thinking about the other elements of 'wars' in DragonFable - for each wave you defeat, you earn a special type of event item, called Defender's Medals; they're more-or-less identical to Wing Stickers, being almost exclusively available via Events. Wing Stickers and zOMG!? I'll skip the idea of earning Wing Stickers in zOMG! for now - but what do we think about offering zOMG! items in the Wing Sticker shop? How do we feel about that up-to-and-including past Event Rings? You all should know that I'm a huge proponent of re-releasing event Rings, but this seems like a particularly apt way of doing so. It remains event-centric, it remains particularly exclusive, but it also remains available no matter what. Thoughts?
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Posted: Tue Apr 05, 2011 1:45 am
I wonder though, when are we going to get our Green Lantern rings that would have its strength based on willpower? O:
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Posted: Wed Apr 06, 2011 6:00 pm
Anyone else want to make crazy ring suggestions with me right now? o3o I just feel like doing that. x3
Current one:
Savior Ring:
Heals and defibs players around you, similar to Diagnose. Stamina cost: 75 GC: 1500
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Posted: Wed Apr 06, 2011 6:44 pm
>15$ No. crying Find some other downside to it.
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