No, no. This is all done with the hand. The user spins their chakra in the opposite direction of the jutsu before them, and then releases it from their hands. The amount of chakra needed is a little bit more than the jutsu itself. I would say, about 1.5 times the chakra of the jutsu is needed to disperse it. It costs more chakra, but it is beneficial if the user has an unfavorable match up in elemental jutsu. That's the basic reason that one would use this technique.
Posted: Fri Jun 22, 2012 4:47 pm
Laram Myusai
Panthers7
*)Reiki: Is this like the Hyuuga Taijutsu?
No, no. This is all done with the hand. The user spins their chakra in the opposite direction of the jutsu before them, and then releases it from their hands. The amount of chakra needed is a little bit more than the jutsu itself. I would say, about 1.5 times the chakra of the jutsu is needed to disperse it. It costs more chakra, but it is beneficial if the user has an unfavorable match up in elemental jutsu. That's the basic reason that one would use this technique.
Hmmm... In that case I can't really allow that. Without a Sensory Dojutsu really, it would be hard to gauge what type of chakra level would be required to reverse or cancel out the technique heading towards them. Unless they are just forking out large amounts of chakra randomly. sad So unfortunately denied.
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Posted: Tue Jun 26, 2012 11:51 am
Character: Wednesday Addams Technique Name: Mirrors of Doubt Rank: A Type: Genjutsu Element:n/a Description: A two stage genjutsu. The targets vision reverses the ground and sky sending them into a state of vertigo. An obvious genujutsu to be sure however when broken the dormant stage awakens. This stage tricks the targets mind into thinking his jutsu simply require more chakra to use. Or that they are just low on chakra.
Stage 1: Vision of ground and sky flips. Stage two: Any technique that requires chakra consumes double the amount of its base chakra usage.
Duration: 5 posts
Posted: Wed Jun 27, 2012 8:19 pm
Holy Rinaku
Approved. Do you want this technique to be shared with the Bloodline?
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Posted: Wed Jun 27, 2012 8:39 pm
Panthers7
Holy Rinaku
Approved. Do you want this technique to be shared with the Bloodline?
Sure. Seeing as how theres only one other slot open. And one stage two slot. Now about the poison state shifting and the mirrors of doubt XD
Posted: Wed Jun 27, 2012 10:16 pm
Character: Laram Tsurugi Technique Name: Black Origin Threshold Rank: It's a state, kind of like a Stage 2 dojutsu or something. Although, it's not like that at all. Type: Taijutsu state Element: Elementless Description:The Black Origin Threshold is a state of being that is brought on when one is put under extreme emotional duress. This usually occurs when the user is cannot control their rage, or hatred, and it begins to bubble out of them, and physically manifest itself. It can also be brought on by extreme anguish. Whatever the reason, when one enters this state, they become the embodiment of the martial spirit, and will try to destroy everything around them. In a sense, they go absolutely rabid. They lose the ability to speak, or think coherently, and simply lash out. In this state, they cannot distinguish between friend or foe, and can do things that shouldn't be possible. Physically, their skin begins to turn black, and their eyes glaze over. Steam begins to rise out of their mouth, and if anyone is stupid enough to touch them, they'll be able to tell that the user's body is feverish. Their chakra begins to circulate through their system unhindered, and their physical prowess increases to unheard of levels. They don't really use form or technique, perse, but they don't really need to since there probably aren't to many that can hold their own for long.
What this means in terms of the guild. The user loses the distinction between friend and foe, and they will attack anything that moves. This lasts until everything is dead, or they are killed.
They cannot be knocked out in this state, and they will keep coming after whoever, until death on either side.
The user is seemingly inexhaustible, however this does not count towards chakra. Once they are out, they are out.
All physical abilities and attacks are treated as one rank above. If you have C speed, you will have B speed. If you use a C ranked technique, it will be considered a B.
Do you want to share this technique with the guild? Maybe, if Laram takes on a disciple or something. But for now, no.
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Posted: Fri Jun 29, 2012 6:07 pm
Laram Myusai
Character: Laram Tsurugi Technique Name: Black Origin Threshold Rank: It's a state, kind of like a Stage 2 dojutsu or something. Although, it's not like that at all. Type: Taijutsu state Element: Elementless Description:The Black Origin Threshold is a state of being that is brought on when one is put under extreme emotional duress. This usually occurs when the user is cannot control their rage, or hatred, and it begins to bubble out of them, and physically manifest itself. It can also be brought on by extreme anguish. Whatever the reason, when one enters this state, they become the embodiment of the martial spirit, and will try to destroy everything around them. In a sense, they go absolutely rabid. They lose the ability to speak, or think coherently, and simply lash out. In this state, they cannot distinguish between friend or foe, and can do things that shouldn't be possible. Physically, their skin begins to turn black, and their eyes glaze over. Steam begins to rise out of their mouth, and if anyone is stupid enough to touch them, they'll be able to tell that the user's body is feverish. Their chakra begins to circulate through their system unhindered, and their physical prowess increases to unheard of levels. They don't really use form or technique, perse, but they don't really need to since there probably aren't to many that can hold their own for long.
What this means in terms of the guild. The user loses the distinction between friend and foe, and they will attack anything that moves. This lasts until everything is dead, or they are killed.
They cannot be knocked out in this state, and they will keep coming after whoever, until death on either side.
The user is seemingly inexhaustible, however this does not count towards chakra. Once they are out, they are out.
All physical abilities and attacks are treated as one rank above. If you have C speed, you will have B speed. If you use a C ranked technique, it will be considered a B.
Do you want to share this technique with the guild? Maybe, if Laram takes on a disciple or something. But for now, no.
Hmmm... interesting concept. I really like the idea, but I don't like it being known as "States" as we have a Clan that basically covers that ideal. Try to change the wording on that a little.
Also, I don't mind the 'snapping' feature. But how much chakra does the user utilize during this moment of time? Because if chakra is pouring out from them, and they are gaining such abilities, there has to be a continuous toll on their chakra.
What about Genjutsu? Certain Genjutsu can calm even an enraged Jinchuuriki. Can it too, effect and/or calm the enraged user?
Posted: Mon Jul 09, 2012 9:43 pm
Character: Hei Raiken Technique Name: Jigokuzuki - Hell Thrust Rank: S Type: Ninjutsu/Bloodline Element: Raiton Description: Raiton • Jigokuzuki is a Ninjutsu utilzing the Lightning Element. Jigokuzuki is a Raiton straight thrust. After charging his body with his Raiton chakra, Hei will focus his chakra and all of his power into the tip of his extended fingers. When used in conjunction with his Raiton enhanced speed and natural power, his extended hand and fingers can pierce and cut through almost anything. The straight thrust functions similar to Chidori or Raikiri. The amount of power behind the attack is proportional to how many fingers are extended on his hand. The fewer the fingers, the higher the power. Once activated hand can only be used for this jutsu until it is released. Jutsu can only be used twice per battle.
Godon Nukite - Five Finger Penetrating Hand: D-Ranked Penetration Yonhon Nukite - Four Finger Penetrating Hand: C-Ranked Penetration Sanbon Nukite - Three Finger Penetrating Hand: B-Ranked Penetration Niyon Nukite - Two Finger Penetrating Hand: A-Ranked Penetration Ippon Nukite - One Finger Penetrating Hand: S-Ranked Penetration
-Death-I-Reaper-I-Aku-
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Posted: Thu Nov 29, 2012 4:15 pm
Character : Ivilice Takamatsu
Tempest fist Mind your tongue
___Description: Tempest fist favors a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Tempest fist rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited.
Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them.
Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Tempest Fist. Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Tempest Fist, the arm should be relaxed before beginning the punching motion. Unnecessary muscle tension wastes energy and causes fatigue. Tense, stiff arms are less fluid and sensitive during trapping. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.
___Notes: • The combo's in this style are unique to the taijutsu class. Others can learn this style however if they are not of the taijutsu class this style is much easier to block. The combo's in this style are impossible to stop if you are not of the taijutsu class or are a higher rank than the shinobi using said style, after the first hit has been made. • The reason for these combo's to be so difficult to dodge or block is the speed of their execution. These attacks are meant to get rid of a would be attacker in a matter of moments. • Regardless of class, size of body, or experience, taking an open hit from one of these combo's will traumatize the body and leave the recipient in severe pain, likely needing medical attention. • All techniques in this style are learned as if complex. • To progress past stage 4 you must have won a spar or battle using only this style's techniques.
___S t a g e O n e [1] Minor redirect Simple // E Rank The most basic technique's can leave an opponent wide open for an attack. This counter is made for punches, and is used by the person gently pushing away the opponents hand or a basic block and grab for the trap. This is usually followed up immediately by a swift counter.
Major Redirection Simple // E Rank Works similar to the minor redirection, however this counter catches the persons leg and either holds it for a catch follow up or tosses it to the side throwing the opponent off balance as their leg lands further behind them.
Deft strikes Training, Passive//E Rank The user, through training learns to throw out their punches and attacks from a relaxed position, increasing the speed and fluidity of how their attacks are made. This decreases the time the opponent has to react just enough to make them think twice before closing range with the user.
___S t a g e T w o [2] Sloping hillside Simple//D Rank This is a side kick to the opponents ribs or stomach done from a standing position while you have a hold of your opponent in some way. This will easily force the air out of someone or crack ribs.
Howling Monkey Simple//D Rank This combo starts from a Minor Redirection counter. The moment the attack is blocked or redirected the user pushes a kick to the targets inner thigh to bring them to their knee. The user will then twist the targets arm, deliver a quick kick to their chest or ribs and a downward elbow to their head or between their shoulder blades. Finally the user will kick the falling target in the ribs sending them to the floor several feet back. This is the simplest combo in the style and is capable of inflicting severe trauma on a target.
Rapid Degradation Simple//D Rank The user makes use of both redirection techniques and various blocks and counters to simply ward off the attacker. No attempt at a strike is made at first. This can severely tease a would be attacker and the moment the opponent makes a wrong move they will find themselves bent over the users knee, wind knocked out of them, and severe pain wracking their body.
___S t a g e T h r e e [3] Utter Pain Simple // C rank Starting from the Major Redirection the user keeps ahold of their targets leg. At any given moment the user drives an elbow at either the joint of the knee or the hip, outright breaking either. Needless to say this will cause SEVERE pain.
Hissing serpent Simple // C rank Starting from a Major Redirection the user throws the targets leg to the side to throw them off balance. With the motion their body makes the user will then deliver a swift punch to their targets stomach to bend them over and immediately proceed to clap them over both their ears with a hard smack to each side. This will deafen them. The final hit is made with a quick retraction of their hands as the user moves to one side to deliver a potentially lethal blow to the side of their windpipe with the knife of their hand.
Grounded Eagle Simple // C rank A simple combo in execution, the user catches the target in the trap version of the minor redirection and steps to their opposite side, thereby crossing the targets arms with their chest. A quick knifehand chop will be made to the bridge of a targets nose to stun them as the user moves his foot in front of the target to sweep their feet from under them causing them to fall and spin as the user still has their arm. Finally the user with drop into a knee to their chest to keep them down and deliver a massive punch to their face. This technique is 80% certain to knock an opponent out if it lands.
___S t a g e F o u r[4] Rising wind Simple // B Rank Another simple technique in execution, this combo starts from a minor redirection of a thrown punch. The user after pushing aside the punch will deliver an open palmed punch to turn their head downward, a swift knee to the bridge of their nose, and lastly a second knee into their gut ending with them being tossed away from the user and to the floor.
Advanced Redirection Complex // B Rank As with the other redirection attack, normal taijutsu can be countered but by surrounding their arms with a coating of chakra, this version can be used on harmful substances and weapons. This effectively lets the user use his body as a more effective tool to combat kenjutsu users.
___S t a g e F i v e[5] Deft Precision Training // A Rank Through rigorous training the user knows exactly which spots to hit to cause the most pain. These points are located allover the body and even the largest of people can be brought to their knees with a few simple attacks. This technique lets the user accurately target pressure points in combat.
Blistering Heat Simple // A Rank A dangerous combo to be caught in. This starts from a simple trap, pulling the opponents arm in close. With the hand caught in the users the user delivers a strong elbow into the ribs of their target, cracking them on impact. Using the quick moment of the opponent being in insane pain the user will deliver a second elbow destroying the rest of the targets ribs that were previously broken. Using their arm as leverage the user then flips them over his back and to the ground, inflicting more pain from the broken ribs. While their target is one the ground the user will give a sharp kick to their broken ribs, capitalizing on the pain being inflicted. Finally the user lifts their leg above their head and drops their heel with force on their opponent, crushing their chest. This will put them out of the fight, or kill them. Medical treatment WILL be required if this is not fatal.
Pelting Rain Simple // A Rank Using the opening granted from minor redirection the user will keep a hold on the opponents arm, throw a kick to their opponents kidney stunning them. With this opening the user will wrap their leg over the opponents captured arm and push them to the ground using their leg over their arm, causing some pain to their arm as well. Then following them to the mat, the user will unleash a violent volley of punches to the targets chest and face, giving them no time between attacks. This can kill a target in a matter of moments from the amount of blunt force trauma being given.
___S t a g e S i x[6] Tempest Training // S Rank The user can now apply chakra to any of their techniques. This isnt the normal aura of chakra but large quantities of the raw element springing from their strikes. During this state the users eyes will glow according to their element in a visualization of raw power. Fire will burn in their eyes, water will deeply reflect, lightning will make the colors of their eyes very vivid and occasionally people will see a storm or a few arcs of lightning manifest in the eyes, wind will give them a clouded appearance and earth will make them seem hard and unforgiving. The elemental attacks will manifest from the striking surfaces of said attacks during all movement of the users when activated. This increases damage from all attacks by a full rank as well as adding elemental damage of equal rank to the attacks themselves..
-_-_-_-T a i j u t s u M a s t e r: -_-_-_-•
Anyone using this style in any other guild without permission from holy rinaku will be reported
Posted: Thu Nov 29, 2012 7:40 pm
Holy Rinaku
Iiiiiinterestinggggg~ Approved
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Posted: Fri Nov 30, 2012 6:37 am
Princess Sana-Chan
Holy Rinaku
Iiiiiinterestinggggg~ Approved
Totally did not mean to post that here BUT ill use it anyway XD. Do we even need to train anymore due to the number of people rping here? I believe we are the life support of the guild at this point XD
Posted: Fri Nov 30, 2012 7:54 am
Holy Rinaku
Princess Sana-Chan
Holy Rinaku
Iiiiiinterestinggggg~ Approved
Totally did not mean to post that here BUT ill use it anyway XD. Do we even need to train anymore due to the number of people rping here? I believe we are the life support of the guild at this point XD
Yes, still train. Regardless the number of people, it is still the rules. But you can deduct it by one post per rank.
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Posted: Fri Nov 30, 2012 9:10 am
Princess Sana-Chan
Holy Rinaku
Princess Sana-Chan
Holy Rinaku
Iiiiiinterestinggggg~ Approved
Totally did not mean to post that here BUT ill use it anyway XD. Do we even need to train anymore due to the number of people rping here? I believe we are the life support of the guild at this point XD
Yes, still train. Regardless the number of people, it is still the rules. But you can deduct it by one post per rank.
Mmk. Anxiously awaiting your return pm and gonna train this style rather quickly i think
Posted: Tue Dec 11, 2012 8:51 pm
Character: Tsunami of the Water Release Technique Name: 神テンペスト暴風 (Kami tenpesuto bōfū) Divine Tempest Windstorm
Rank: A Rank Type: Ninjutsu Element: Have to have Wind and Water Description:Your Water Chakra and Wind Chakra combine to create a Massive Typhoon that circulates around you.
*You consume 100 of your Chakra *-10 Chakra each Post the Technique is active *Technique only lasts 10 Posts *The color is depending on your Chakra Color *Gives you the ability to Levitate in the Typhoon *The Typhoon starts out big (20ft), but if you move it gets smaller *It's width is 10ft *When it's big, it moves slower(45mph), but if it gets smaller, it gets faster *Smallest it could get is about 8ft. *Fastest is 75mph *If anything gets 20ft around it, it gets sucked in completely *You can combine the smaller Typhoons to create this one *You can break away from this Typhoon to create one of the smaller ones *If you seperate the Typhoon, this technique ends *The winds go 100mph *The Winds have the ability to cut your skin if you get sucked in Do you want to share this technique with the guild? Sure
Derived Jutsu **Must learn both of these before attempting to learn The Divine Tempest Technique
Character: Tsunami of The Water Release Technique Name: ディバインテンペスト:ハリケーン (Dibaintenpesuto: Harikēn) Divine Tempest: Hurricane
Looks like a basic Tornado
**Color is always Gray Rank: C Rank Type: Ninjutsu Element: Wind Description:A piece of the original Typhoon breaks off into a basic Tornado. You can go into it like you can in the big one, but this one is very small compared to the original. *Consumes -50 of your chakra *Only lasts 5 Posts *Can be summoned without the Big Typhoon *Has the basic attributes of a Tornando *6ft in Hight, 4 Ft in Width *It can go 55mph Do you want to share this technique with the guild? Sure
Character: Tsunami of The Water Release Technique Name: ディバインテンペスト:津波 Dibaintenpesuto: Tsunami (Divine Tempest: Tsunami)
**The color is always Blue Rank: C Rank Type: Ninjutsu Element: Water Description:A piece of the original Typhoon breaks off into a basic Tornado, but the Tornado is just all Water. You can go into it like you can in the big one, but this one is very small compared to the original. *Consumes -50 of your chakra *Only lasts 5 Posts *Can be summoned without the Big Typhoon *Has the basic attributes of a Tornando, but in water. *You can only use this technique if you can breath underwater. *6ft in Hight, 4 ft. in Width *It can go 50mph Do you want to share this technique with the guild? Sure
Character: Tsunami of the Water Release Technique Name: 神テンペスト暴風 (Kami tenpesuto bōfū) Divine Tempest Windstorm
Rank: (I'm guessing A?) Type: Ninjutsu Element: Have to have Wind and Water Description:Your Water Chakra and Wind Chakra combine to create a Massive Typhoon that circulates around you.
*You consume 100 of your Chakra *-10 Chakra each Post the Technique is active *Technique only lasts 10 Posts *The color is depending on your Chakra Color *Gives you the ability to Levitate in the Typhoon *The Typhoon starts out big (20ft), but if you move it gets smaller *It's width is 10ft *When it's big, it moves slower(45mph), but if it gets smaller, it gets faster *Smallest it could get is about 8ft. *Fastest is 75mph *If anything gets 20ft around it, it gets sucked in completely *You can combine the smaller Typhoons to create this one *You can break away from this Typhoon to create one of the smaller ones *If you seperate the Typhoon, this technique ends *The winds go 100mph *The Winds have the ability to cut your skin if you get sucked in Do you want to share this technique with the guild? Sure
Derived Jutsu **Must learn both of these before attempting to learn The Divine Tempest Technique
Character: Tsunami of The Water Release Technique Name: ディバインテンペスト:ハリケーン (Dibaintenpesuto: Harikēn) Divine Tempest: Hurricane
Looks like a basic Tornado
**Color is always Gray Rank: C? Type: Ninjutsu Element: Wind Description:A piece of the original Typhoon breaks off into a basic Tornado. You can go into it like you can in the big one, but this one is very small compared to the original. *Consumes -50 of your chakra *Only lasts 5 Posts *Can be summoned without the Big Typhoon *Has the basic attributes of a Tornando *6ft in Hight, 4 Ft in Width *It can go 55mph Do you want to share this technique with the guild? Sure
Character: Tsunami of The Water Release Technique Name: ディバインテンペスト:津波 Dibaintenpesuto: Tsunami (Divine Tempest: Tsunami)
**The color is always Blue Rank: C? Type: Ninjutsu Element: Water Description:A piece of the original Typhoon breaks off into a basic Tornado, but the Tornado is just all Water. You can go into it like you can in the big one, but this one is very small compared to the original. *Consumes -50 of your chakra *Only lasts 5 Posts *Can be summoned without the Big Typhoon *Has the basic attributes of a Tornando, but in water. *You can only use this technique if you can breath underwater. *6ft in Hight, 4 ft. in Width *It can go 50mph Do you want to share this technique with the guild? Sure
Interesting. Approved, be careful with it though. Change the C-rank jutsu's to A high C-rank and your good.