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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

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Fierach

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PostPosted: Mon Jun 07, 2010 6:44 pm


That reminds me.

I could've swore I saw Omi say something about how he was going to do killing moves and if his opponents didn't dodge them it was their fault. He was basically trying to say that most people basically, ARE lethal.

Which is true. Bone spike through the head's as lethal as a sword through the head, or a dagger through the throat, or running somebody through.
PostPosted: Mon Jun 07, 2010 6:46 pm


Take a Vicodin or smoke some weed, Roen. Or stop crying.

Kenji III


Tybalt Steele

PostPosted: Mon Jun 07, 2010 6:46 pm


Or a guy who can control fire shoving his fist through your chest.
PostPosted: Mon Jun 07, 2010 6:48 pm


Tybalt Steele
Or a guy who can control fire shoving his fist thro-


-punches you through the chest and pours flame into you-

Anyway, where was I?

Fierach

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Striker Nightmare

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PostPosted: Mon Jun 07, 2010 6:48 pm


I see what all of you are saying, but taking a character such as Sin had and twisting it to make it as over-powered as it was.. was a bit.. ridiculous. He wanted to make sure that his intent was fulfilled, and even if I would have somehow bullshitted a counter to what he came up with, I probably would have been hit with something else worse later on.
PostPosted: Mon Jun 07, 2010 6:48 pm


Got no Pills and I got no weed. You're going to hear my bitching until I get one of those two or my headache goes away on its own.

BAAAAWWW.

Oncle Roen

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The Vansin

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PostPosted: Mon Jun 07, 2010 6:49 pm


Striker Nightmare
No, I don't. There were multiple issues which I stated to Vintrict also. First, the spikes thing, which I twisted into my favor due to an argument that got out of hand at one point, but I still couldn't do anything at all.

Basically, his character could instantly spawn spikes everywhere on his body whenever he felt threatened, and that was so much as a glare in his direction. These spikes could be any-where at any time, were unbreakable, and were stronger than industrial steel and could puncture through Vince's plate armor like they were nothing. On-top of this, I asked him via Ventrilo how long the spikes were, so I could better understand my character's predicament and his response was "Two-three feet." Two-three foot long spikes protruding everywhere from someone's body with the inability to be broken?

See, normally, if he would have pulled the grapple and attacked my character's head as he did, that would have been fine. There are definitely ways out of a grapple like that, and fists as massive as my character's and powered by 280 lbs of muscle would do a number and deter someone from those holds. However, when the enemy could instantly summon those spikes that were three feet long and unbreakable, my character couldn't even punch him, because he'd impale his own hands.

So no, there was no way to respond to that. Not to mention, his post already had his character's hands blast the spikes into my character's head, and he was perched in a triangle hold.

I do not feel at all as if I could have responded to that without a judging call regardless.


I'm going to look at his profile in a bit and make sure he was playing to his characters specifics. I didn't approve of his profile personally, so I'll have to judge that for myself.

However, that's step two. Step one is determining if your character's 'death' was rushed. Because, unless I read the fight wrong, the final move was him shooting spikes into the back of your head, impaling your brain and all that goodness.

Would getting him off have gotten you stuck full of holes? Yeah. Might you have survived? Yeah. As much as I want to make sure what Sin did was fair, I also want to make sure you just didn't get an easy ticket to round two by having your character die. Not to say that you're trying to get an easy pass, but the fact remains that you might get one anyway, and that would rob from you the chance to fight to your fullest and get a good round...etc.
PostPosted: Mon Jun 07, 2010 6:49 pm


I a quarter for myself. Gonna smoke a s**t ton tomorrow.

Kenji III


Fiend The Bunny

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PostPosted: Mon Jun 07, 2010 6:50 pm


Also, since I love Grapple so much.

Don't ever try slamming someone with an armbar.

If Sin was a decent grappler you'd have no shoulder left and your elbow would be facing the wrong way, thus making you slamming him impossible anyway.

When you get to your knees, rather then lifting take away the pressure by 'spinning' over his body. If he doesn't let go you end up in reverse mount on his a**.
PostPosted: Mon Jun 07, 2010 6:52 pm


Fierach
Tybalt Steele
Or a guy who can control fire shoving his fist thro-


-punches you through the chest and pours flame into you-

Anyway, where was I?


*pulls out the remains of the heart*

KALIMAAAAAAH!! KALIMAH!

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PostPosted: Mon Jun 07, 2010 6:52 pm


The Vansin
Striker Nightmare
No, I don't. There were multiple issues which I stated to Vintrict also. First, the spikes thing, which I twisted into my favor due to an argument that got out of hand at one point, but I still couldn't do anything at all.

Basically, his character could instantly spawn spikes everywhere on his body whenever he felt threatened, and that was so much as a glare in his direction. These spikes could be any-where at any time, were unbreakable, and were stronger than industrial steel and could puncture through Vince's plate armor like they were nothing. On-top of this, I asked him via Ventrilo how long the spikes were, so I could better understand my character's predicament and his response was "Two-three feet." Two-three foot long spikes protruding everywhere from someone's body with the inability to be broken?

See, normally, if he would have pulled the grapple and attacked my character's head as he did, that would have been fine. There are definitely ways out of a grapple like that, and fists as massive as my character's and powered by 280 lbs of muscle would do a number and deter someone from those holds. However, when the enemy could instantly summon those spikes that were three feet long and unbreakable, my character couldn't even punch him, because he'd impale his own hands.

So no, there was no way to respond to that. Not to mention, his post already had his character's hands blast the spikes into my character's head, and he was perched in a triangle hold.

I do not feel at all as if I could have responded to that without a judging call regardless.


I'm going to look at his profile in a bit and make sure he was playing to his characters specifics. I didn't approve of his profile personally, so I'll have to judge that for myself.

However, that's step two. Step one is determining if your character's 'death' was rushed. Because, unless I read the fight wrong, the final move was him shooting spikes into the back of your head, impaling your brain and all that goodness.

Would getting him off have gotten you stuck full of holes? Yeah. Might you have survived? Yeah. As much as I want to make sure what Sin did was fair, I also want to make sure you just didn't get an easy ticket to round two by having your character die. Not to say that you're trying to get an easy pass, but the fact remains that you might get one anyway, and that would rob from you the chance to fight to your fullest and get a good round...etc.
As far as I'm concerned, even if my character's death is reversed at this point, to save arguing with Sin and his girlfriend, I wouldn't continue. It's quite obvious that he wishes to kill whoever his opponent is, and if he has to twist his abilities to make them even more powerful, he'll do it; already proved that.

But from what I understood was, as soon as those spikes touched flesh and reached it inside or drew blood, they jumped into their opponent and multiplied, stabbing away inside the character's blood-stream and everything else. So my character was indeed dead, regardless of if he would have somehow managed to break away.
PostPosted: Mon Jun 07, 2010 6:55 pm


s**t's ridiculous.

I mean, if you really want to see Sin go out of his way to kill Striker's character again, sure, reverse the decision.

Cael Zero


Striker Nightmare

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PostPosted: Mon Jun 07, 2010 6:56 pm


Cael 0x
s**t's ridiculous.

I mean, if you really want to see Sin go out of his way to kill Striker's character again, sure, reverse the decision.
And that's exactly what would happen to me if they reversed the decision now.
PostPosted: Mon Jun 07, 2010 6:57 pm


Killed twice in the same round. That'd be funny.

Oncle Roen

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Rhoslyn Vernal

PostPosted: Mon Jun 07, 2010 6:58 pm


JUDGEFACE. >:3

I have one question to ask you, Striker, and it requires either a "yes" or a "no". Nothing more, nothing less.

Do you want your character to die?
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