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Posted: Mon Jun 07, 2010 6:30 pm
Striker Nightmare XD those were exactly the three games I got, and in that order. Oh thank god, someone who has it. DDT, what's it like? I can't find any gameplay videos that actually seem to show much and I haven't really seen any reviews of the game that seemed to actually... say anything. It seems like the perfect venue to use for making a DnD based game... grid, turn-based, etc.
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Posted: Mon Jun 07, 2010 6:31 pm
See what I said to Sokoya, Striker. The point isn't that he tried to kill you. The point is that your character died in a situation where there were certainly ways of escaping. That being the case, I think that Vintrict may not have given you the chance to post a response that could have spared your character from dying.
Do you find this to be the case?
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Posted: Mon Jun 07, 2010 6:32 pm
themightyjello Striker Nightmare XD those were exactly the three games I got, and in that order. Oh thank god, someone who has it. DDT, what's it like? I can't find any gameplay videos that actually seem to show much and I haven't really seen any reviews of the game that seemed to actually... say anything. It seems like the perfect venue to use for making a DnD based game... grid, turn-based, etc. I liked it, but unfortunately, it was really.. simple. The characters were your standard base classes, could level up to 20, and then they were done. All of the missions were nicely, done, though, and all provided a back-story. What I didn't really like, though, was although there were tactics involved, most of the damage and s**t was determined via dice-rolls that you couldn't see, so killing opponents some-times were tedious, and you often had to repeat the mission because you died in ways that were.. out of no-where.
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Posted: Mon Jun 07, 2010 6:34 pm
The Vansin See what I said to Sokoya, Striker. The point isn't that he tried to kill you. The point is that your character died in a situation where there were certainly ways of escaping. That being the case, I think that Vintrict may not have given you the chance to post a response that could have spared your character from dying. Do you find this to be the case? I don't think it matters. If I shoot at someone in the head, and they make an incredible save, it still means my intention was to KILL them. That's a disqualification.
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Posted: Mon Jun 07, 2010 6:36 pm
Ah, I see. Is there enough content to satisfy? Random encounters or repeatable quests that can be re-done at higher levels?
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Posted: Mon Jun 07, 2010 6:37 pm
Quote: Each fight will consist of two fighters meeting up at a single arena, which will be an arena all fights will have the same in terms of layout for each round. All fighter pairings will be determined by a set bracket. Winning is accomplished by KO, ringout, submission, or judge's ruling. Killing a person will result in a disqualification. I don't see anything about intent. Do you? I see only a statement about results.
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Posted: Mon Jun 07, 2010 6:38 pm
The Vansin See what I said to Sokoya, Striker. The point isn't that he tried to kill you. The point is that your character died in a situation where there were certainly ways of escaping. That being the case, I think that Vintrict may not have given you the chance to post a response that could have spared your character from dying. Do you find this to be the case? No, I don't. There were multiple issues which I stated to Vintrict also. First, the spikes thing, which I twisted into my favor due to an argument that got out of hand at one point, but I still couldn't do anything at all. Basically, his character could instantly spawn spikes everywhere on his body whenever he felt threatened, and that was so much as a glare in his direction. These spikes could be any-where at any time, were unbreakable, and were stronger than industrial steel and could puncture through Vince's plate armor like they were nothing. On-top of this, I asked him via Ventrilo how long the spikes were, so I could better understand my character's predicament and his response was "Two-three feet." Two-three foot long spikes protruding everywhere from someone's body with the inability to be broken? See, normally, if he would have pulled the grapple and attacked my character's head as he did, that would have been fine. There are definitely ways out of a grapple like that, and fists as massive as my character's and powered by 280 lbs of muscle would do a number and deter someone from those holds. However, when the enemy could instantly summon those spikes that were three feet long and unbreakable, my character couldn't even punch him, because he'd impale his own hands. So no, there was no way to respond to that. Not to mention, his post already had his character's hands blast the spikes into my character's head, and he was perched in a triangle hold. I do not feel at all as if I could have responded to that without a judging call regardless.
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Posted: Mon Jun 07, 2010 6:38 pm
I like you Vansin.
You look at from both sides.
Good judging.
On that note though.
Sin did say he was going to kill his first opponent. He succeeded. I'm sure he is happy.
Edit:
Striker: Actually, punching someone in the face with your free arm in a triangle would generate so little force because you can't throw your weight into the shots. Beyond that an undefended triangle choke takes 20-30 seconds to put you to sleep.
So not only are you losing blood to your brain and getting weaker, your free arm can't generate force.
The correct escape to a triangle is to step toward the 'locked' foot and then place your forward leg over his stomach and pop your head out. Not to brute force out.
You'll go to ******** sleep trying bull s**t like that.
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Posted: Mon Jun 07, 2010 6:40 pm
Hey Jello', I'm gonna' make my reply now; just got in from swimming.
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Posted: Mon Jun 07, 2010 6:41 pm
themightyjello Ah, I see. Is there enough content to satisfy? Random encounters or repeatable quests that can be re-done at higher levels? I never got far enough, but there are a lot of missions, all backed by their own individual stories, and there are branching paths. So there are usually two different options for missions at any given time, and you can go back and do both if you want for extra gold/exp.
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Posted: Mon Jun 07, 2010 6:41 pm
That's a good place to be on these types of summer days.
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Posted: Mon Jun 07, 2010 6:42 pm
I would give Sin props if he killed his first opponent with something a bit less... god modding.
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Posted: Mon Jun 07, 2010 6:43 pm
The Fiend of the West I like you Vansin. You look at from both sides. Good judging. On that note though. Sin did say he was going to kill his first opponent. He succeeded. I'm sure he is happy. Edit: Striker: Actually, punching someone in the face with your free arm in a triangle would generate so little force because you can't throw your weight into the shots. Beyond that an undefended triangle choke takes 20-30 seconds to put you to sleep. So not only are you losing blood to your brain and getting weaker, your free arm can't generate force. The correct escape to a triangle is to step toward the 'locked' foot and then place your forward leg over his stomach and pop your head out. Not to brute force out. You'll go to ******** sleep trying bull s**t like that. I don't think the question is brute force. My character has gauntlets with knuckle spikes. Taking them directly to the face, regardless of how little force is behind them, would likely deter any reasonable person. Doesn't matter, because spikes would have stopped my character regardless of WHAT I did.
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Posted: Mon Jun 07, 2010 6:43 pm
God damn my head hurts. Someone bring me so Advil.
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Posted: Mon Jun 07, 2010 6:44 pm
I'm not disputing giant spikes to the head was a little 'lolwhat'.
Just trying to teach you proper GRAPPLE.
After all, its my thing.
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