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Posted: Thu Mar 11, 2010 5:58 pm
Ribbin Friday is going to be a long day. Yeah OH WAIT I DON'T HAVE SCHOOL HAHA Er...neither do you BUT STILL HAHA
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Posted: Thu Mar 11, 2010 6:27 pm
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Posted: Thu Mar 11, 2010 6:30 pm
Give me 3 cool ideas for Zelda dungeons please.
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Posted: Thu Mar 11, 2010 6:31 pm
[url=http://tvtropes.org/pmwiki/pmwiki.php/Main/MisaimedMarketing]Misaimed Marketing[/url] The Suzumiya Haruhi Light Novels: "Heroes meets Hannah Montana!" and "If you loved Twilight you will love this!" Just they wait 'till the complex time travel bits. WHAT. This cannot be real. I refuse to believe someone actually did this.
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Posted: Thu Mar 11, 2010 6:33 pm
The Awkwardest Turtle [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/MisaimedMarketing]Misaimed Marketing[/url] The Suzumiya Haruhi Light Novels: "Heroes meets Hannah Montana!" and "If you loved Twilight you will love this!" Just they wait 'till the complex time travel bits. WHAT. This cannot be real. I refuse to believe someone actually did this. NO. NO. BAD MARKETERS.
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Posted: Thu Mar 11, 2010 6:36 pm
You know...I was gonna finish Legend of Zelda: Majora's Mask, but my friend who was borrowing it threw me off course when he decided to check out my file without my permission and forgot to save at an Owl statue. Now I have to do the Ikana Canyon sequence for getting into the temple all over again and I just don't have the patience.
Besides, I already know what happens; I was just playing it again for the sake of playing all mah 3-D Zelda games through again before Zelda 2010(?) comes ******** it, I'm skipping to Wind Waker...
Oh, and Steam STILL has not changed that duplicate verification key I got in a BRAND NEW copy of The Orange Box to my account yet. I want it done within the week, otherwise I can't return it to Gamestop for a full refund if they fail to do their jobs efficiently. And I'm hearing terrible rumors of Steam Supports' effectiveness at getting problems solved quickly.
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Posted: Thu Mar 11, 2010 6:43 pm
Regulust Give me 3 cool ideas for Zelda dungeons please. 1.) Final dungeon where every door leads you to a random room of a previous dungeon. 2.) Dungeon attached to underside of gigantic flying beast. 3.) Dungeon featuring acid as a major puzzle solver, to the point where the dungeon item involves acid.
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Posted: Thu Mar 11, 2010 6:44 pm
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Posted: Thu Mar 11, 2010 6:46 pm
Wantcookie Regulust Give me 3 cool ideas for Zelda dungeons please. 1.) Final dungeon where every door leads you to a random room of a previous dungeon. 2.) Dungeon attached to underside of gigantic flying beast. 3.) Dungeon featuring acid as a major puzzle solver, to the point where the dungeon item involves acid.
The second idea is a really good one.
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Posted: Thu Mar 11, 2010 6:49 pm
Regulust Wantcookie Regulust Give me 3 cool ideas for Zelda dungeons please. 1.) Final dungeon where every door leads you to a random room of a previous dungeon. 2.) Dungeon attached to underside of gigantic flying beast. 3.) Dungeon featuring acid as a major puzzle solver, to the point where the dungeon item involves acid.
The second idea is a really good one.The first idea is a really good one too. At first I thought he meant you actually go to the dungeon itself, but then I realized that every room has the appearance of different dungeons. That's pretty awesome.
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Posted: Thu Mar 11, 2010 6:51 pm
Regulust Wantcookie Regulust Give me 3 cool ideas for Zelda dungeons please. 1.) Final dungeon where every door leads you to a random room of a previous dungeon. 2.) Dungeon attached to underside of gigantic flying beast. 3.) Dungeon featuring acid as a major puzzle solver, to the point where the dungeon item involves acid.
The second idea is a really good one. What about a dungeon where when a certain monster kills you, a new passage opens that leads to some money or a dead end. So basically, the more you die, the more you'll be stuck in the dungeon.
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Posted: Thu Mar 11, 2010 6:53 pm
Cookie's first idea somewhat reminds me of something cool I've thought of a couple times. A game where an algorithm generates new dungeons and challenges forever. Creativity would be a huge factor, but I think it'll be done eventually.
Done well, I mean. If I remember correctly there have been some games that work sort of like this.
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Posted: Thu Mar 11, 2010 6:57 pm
Dungeon idea: Hyrule Castle. Ganon, trapped in a crystal in the dingeon, possesses Link, and transfers his soul into a convict also in the dungeon. You have to bust out and stop Link before he kills Zelda.
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Posted: Thu Mar 11, 2010 6:59 pm
I did not know I had an accent beyond "American." Now I do. It's Pacific Northwest American. Seriously, does no one else pronounce "cot" and "caught" the same way? I thought everyone did that.
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Posted: Thu Mar 11, 2010 7:00 pm
Regulust Wantcookie Regulust Give me 3 cool ideas for Zelda dungeons please. 1.) Final dungeon where every door leads you to a random room of a previous dungeon. 2.) Dungeon attached to underside of gigantic flying beast. 3.) Dungeon featuring acid as a major puzzle solver, to the point where the dungeon item involves acid.
The second idea is a really good one.It's been a dungeon idea in the back of my head for a long time now.
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