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Posted: Fri Feb 11, 2011 7:55 am
Heh, you are probably the only genjutsu user right now Prod...
Yah know, if I make a character in Konoha I wish to base him, or her, on Toka Senju, the greatest genjutsu expert.
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Posted: Fri Feb 11, 2011 8:28 am
I never recalled anyone I rped with within the last year to be a genjutsu user in Kiri. Ever...not since Tanquol...
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Posted: Fri Feb 11, 2011 8:32 am
Well, that's to be expected when the INT mod absolutely sucks in this sytem.
Who on earth wants to be a genjutsu user when, besides Gen damage, the int mod does what? Take off a single post from your training for every ten points in it?
Not worth it at all.....
>> Which makes me hate the fact that one of the characters I'm trying to revamp is heading the genjutsu route.
I'm glad she's balanced, in general, but leaning genjutsu... that makes it suck...
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Posted: Fri Feb 11, 2011 8:38 am
I wouldn't know about that. Mainly since I wouldn't konw where to start looking for errors since the only crew I knew that was a expert in that field was Rach and she left the guild.
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Posted: Fri Feb 11, 2011 8:45 am
Well, I'm no expert, but when you give certain stats multiple things that people wnat and make the rewards for gaining in other stats less... well, the guild starts leaning in one direction.
Str: Normal/Tai damage, weapons Dex: DB, Rex, weapons Con: HP, Fort Int: Gen damage/ -1post per 10 points for training max Wis: MHP, DB, Will Cha: Majority of skills Chk: CP, Nin damage
This is all I can think of so far...
However, when I look at this, it's obvious most people will not do much with their Int and Cha... and that's because there's not nearly as much benifit to it.
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Posted: Fri Feb 11, 2011 8:51 am
I agree...I was thinking of including the Cha mod into the War System somehow. Mainly apply it to Officers and Generals/leaders since they need that to lead their troops on the battlefield. But its still in the planning stages. Which reminds me that you were gonna look at the War System lol wink
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The Ghost of Xmas Awesome
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Posted: Fri Feb 11, 2011 9:07 am
I disagree. The Charisma and Int stats are merely for those who wish to focus in those areas, Genjutsu and diplomacy like skills respectively. After all, if you're unable to beat someones diplomacy DC, they could screw you over in all kinda of ways.
Besides, when you look at JUST the skill advatages instead of the system as a whole, you are bound to run into what seem to be inequalities. Genjutsu, while the skill it requires to do damage seems less advatagous, is a more effective and crippling weapon. The penalties for losing MHP are exceedingly worse then HP, save the fact that you cannot kill someone using Genjutsu.
As for Charisma, well, that's always been a stat that is easy to ignore, but if someone puts work into it, it also greatly rewards them, just not in battle. I think that the system is actually quite a bit more balanced then most can expect. Especially since we have skills like Intimadation, which can inflict fear.
EDIT: That said though, I would not at all be opposed to including Charimsa or Int into other things, so long as the system as a whole was taken into consideration.
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Posted: Fri Feb 11, 2011 9:19 am
In genjutsu's defense, it can f*ck their opponent up to high heaven. Quote: During battle, your mental health will be dropped by genjutsu and other types of attacks. As it reaches certain levels, you will start to suffer penalties: * 75% remaining mental health: -2 to all rolls and -2 attacks per turn * 50% remaining mental health: -4 to all rolls, attacks per turn and additional -1 for every 5% after. * 25% remaining mental health: Above problems and paralysis sets in to random body part every 4 turns. Must roll 4 sided die to see which body part gets the paralysis. 1= right arm, 2 = left arm, 3=right leg, 4=left leg. -1 turn for every 5%. * 10% remaining mental health: 1 attack per turn regardless of level, basic attacks only due to loss of most coherent thought. Gen and Ninjutsu are impossible to perform as well as higher level taijutsu (above C Rank). * 0% remaining mental health: Complete mental shut down. Otherwise, player faints and may suffer permanent damage. -2 to rolls makes an uphill climb. -4 makes the hill a bit steeper. -4 to rolls AND a loss to a body part is pretty bad. If your have a two-handed weapon or use ninjutsu and a arm is paralyzed, you're screwed. If you are fast and a leg is paralyzed, you are ********. Tai users that even get to the paralysis point can kiss a victory goodbye. One attack per turn and loss of gen, nin, and level B+ tai attacks are also bad. Especially with all the other ish. I think Genjutsu is worth it in the end.
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Posted: Fri Feb 11, 2011 10:30 am
That's the thing though. If
The only thing I mentioned about the skills themselves was that charisma has the majority of them. I think you mean stats.
Genjutsu is no more crippling than ninjutsu.
And whether people see Genjutsu as worth it in the end, most still see the immediate benifits of the other stats and lean the other way(newer members, for example).
Anyway, since the way Int is being used annoys the heck out of me, why not split Int's "abilities" and give them to Charisma and wisdom?
>> previously I was against getting rid of Int, but that was before the system change and int(our book smarts) had control of our skill points, as is natural.
But, I've always thought charisma should determine genjutsu damage, anyway, seeing as charisma is all about convincing people. Int is about book smarts and no matter how much you read about a person's mind, you still don't know each individual you're attackking with illusions.
That's just me, though.
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Posted: Fri Feb 11, 2011 1:07 pm
Steel Pai STRENGTH TRAINING DC 100
10,000/10,000 PUSH UPS. ~~~~~Dark Crystarium~~~~~ HOLY s**t! O_o
~~~~~Dark Crystarium~~~~~
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Posted: Fri Feb 11, 2011 2:43 pm
Batsu: *puts a kunai to Shinzu's neck* Hell no! I wanna deliver those bodies and get paid! Now get your hyperactive a** back to the village!
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Posted: Fri Feb 11, 2011 2:43 pm
Qyp Heh, you are probably the only genjutsu user right now Prod... Yah know, if I make a character in Konoha I wish to base him, or her, on Toka Senju, the greatest genjutsu expert. ghost is using a Genjutsuish character...but he's only like...high level genin atm?
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Posted: Fri Feb 11, 2011 3:31 pm
~~~~~Dark Crystarium~~~~~ Le Sigh... ||gets to work on a profile|| ~~~~~Dark Crystarium~~~~~
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Posted: Fri Feb 11, 2011 5:09 pm
@B&W: Well obviously Cha is a requirement for leadership positions. Without Cha you'd never be able to persuade anybody to do things your way. Even if your village's characters personally identify with and follow the general's views, what about the masses of nameless NPCs? smile
Technically to me it just depends on what you want your character's specialty to be. If you want to be a genjutsu user, focus on Int, Dex, Wis. If you want to be a taijutsu user, focus on Str, Dex, Con and maybe Wis. So yea I agree with Xmas in this respect.
We'll be introducing some status updates (or just finalising.. hahahaha. They were there before but maybe weren't clear >.>) in the future. Intimidation's effects will be clarified, for example it causes panic and stuff which decreases all opponent rolls by -6 and other beautiful stuff like that.
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kouri-chan_xx Vice Captain
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The Ghost of Xmas Awesome
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Posted: Fri Feb 11, 2011 5:18 pm
Rin Kairiu That's the thing though. IfThe only thing I mentioned about the skills themselves was that charisma has the majority of them. I think you mean stats. Genjutsu is no more crippling than ninjutsu. And whether people see Genjutsu as worth it in the end, most still see the immediate benifits of the other stats and lean the other way(newer members, for example). Anyway, since the way Int is being used annoys the heck out of me, why not split Int's "abilities" and give them to Charisma and wisdom? >> previously I was against getting rid of Int, but that was before the system change and int(our book smarts) had control of our skill points, as is natural. But, I've always thought charisma should determine genjutsu damage, anyway, seeing as charisma is all about convincing people. Int is about book smarts and no matter how much you read about a person's mind, you still don't know each individual you're attackking with illusions. That's just me, though. Ahem. # 75% remaining mental health: -2 to all rolls and -2 attacks per turn # 50% remaining mental health: -4 to all rolls, attacks per turn and additional -1 for every 5% after. # 25% remaining mental health: Above problems and paralysis sets in to random body part every 4 turns. Must roll 4 sided die to see which body part gets the paralysis. 1= right arm, 2 = left arm, 3=right leg, 4=left leg. -1 turn for every 5%. # 10% remaining mental health: 1 attack per turn regardless of level, basic attacks only due to loss of most coherent thought. Gen and Ninjutsu are impossible to perform as well as higher level taijutsu (above C Rank). confused I can see how one might think that if they'd not actually looked under MHP penalties...but then, seeing as HP doesn't have any penalties until unconsciousness or death now, and Mhp has the above. I think you see my point. Anyway, I'm probably one of few people who uses Genjutsu regularly in this guild, so I guess you would call me a party with vested interest. As for Charisma effecting Gen Damage, I think the reason intellect is used is because one has to have a strong mind to master genjutsu, as well as control ones thoughts to form both the vision. Even as a means to Understand how the brain works and how to manipulate Chakra to control it's interpretations. It's more methodical then diplomatic. I can see why Charisma would factor in, yes, because your influencing their mind and deceiving it, but truth be told the INT side seems like it would be a bigger factor. Still, int damage is actually just the accepted norm for Genjutsu, if you wanted to MAKE a Genjutsu that drew on Charisma for damage, and explained it in a way that made sense, I don't think anyone would have a problem with it.
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