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Posted: Wed Jul 29, 2009 12:05 pm
Opinions differ, I find her a good hot knife for that soft butter.
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Posted: Thu Jul 30, 2009 2:27 am
Van Evok I've thought Shadowsun works wonders with her ld 10 bubble... and is bane of Land Raider rush razz The Leadership bubble is nice. So is the ability to target two different units with her guns. My problem is that her Ld bubble and Stealth field give her a role in your lines, but her dual shot and twin Fusion Blasters give her a role intended for deep striking. What has annoyed me about EVERY SINGLE Tau special character since the race's inception is that they are all short ranged. Aun'shi - Melee hero, has melee abilities and morale abilities. Farsight, Melee Hero, has Melee abilities, kills your FOC. Aun'va - Melee honor guard, Morale abilities. Shadowsun - 12" range weapons, has Leadership abilities. The only character with any serious ranged ability is O'Rymr from Forgeworld, and his Assault 2 Plasmagun is pretty piddly compared to his Flechette Launchers and 3+ invul in combat. What the hell is GW's obsession with giving the Tau melee-themed characters? I want a special character that pilots a Broadside and carries around an ion cannon.
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Posted: Fri Jul 31, 2009 10:03 am
It's probably because Tau seriously need at least some cunter-charge units when those assault marines hit the lines of fire warriors... imho bad idea, it would be better to have "live to fight another day" rule being equivalent of marine "combat tactics", and avenge fallen with superior firepower, characters included. Hey, basic shas'el with missile pod and burst cannon packs equivalent of heavy bolter plus autocannon... and up to 5 bs. Best shooty character of IG has single heavy bolter...
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Posted: Fri Jul 31, 2009 3:54 pm
Van Evok It's probably because Tau seriously need at least some cunter-charge units when those assault marines hit the lines of fire warriors... imho bad idea, it would be better to have "live to fight another day" rule being equivalent of marine "combat tactics", and avenge fallen with superior firepower, characters included. Hey, basic shas'el with missile pod and burst cannon packs equivalent of heavy bolter plus autocannon... and up to 5 bs. Best shooty character of IG has single heavy bolter... With the current ruleset, we don't need counter charge units because after one round, there isn't a charge to counter. Unless the Assault Squad that hits said Fire Warriors is so hideously depleted that it can't do any meaningful casualties, the FW's will lose combat by such a large degree as to make breaking and running practically automatic. Almost any of our units will be blown through in the first round of combat and probably get run down, allowing us to shoot the assaulters. Nevermind that even our "counterassault" Special Characters are incapable of taking that role seriously. Though Farsight or Aun'shi into the fray with your typical Chaplain-led Assault Squad and they will get smooshed. Don't even get me started on the Space Pope. If you give them retinues, then said retinues are wasted points, because none of them are specced for combat the way the characters are. Shadowsun is the best of our special characters, but that's not really saying much.
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Posted: Mon Aug 03, 2009 8:55 am
I personally like her for the ld bubble alone very much... and she is no friggin Farsight with delusions of melee grandeur...
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Posted: Mon Aug 03, 2009 7:24 pm
Honestly, if you think that Assault is going to be a problem, Kroot with Hounds are a great option. The Hounds have WS4 S4 I5 with (2?) attacks.
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Posted: Mon Aug 03, 2009 10:17 pm
Hi, I'm just starting to get into Tau and I have a question, how do shield drones work and what is their true mission on the battlefield?
-Captain Jameson
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Posted: Tue Aug 04, 2009 10:24 am
well, shield drones get toughness value of unit protected - 4 for crisis/broadside models smile , can be assigned insta-kill wounds from pesky lascannons and krak missiles, and get 4+ inv save... otherwise basically they are ablative wounds for your crisis/broadside suits.
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Posted: Tue Aug 04, 2009 11:23 am
I had very few wins with the Tau army I used to own and ended up selling it. Too much shooty and not enough combat and I like to get up close and personal with my 40K armies (orks and chaos space marines). As far as Kroot go even with their large amounts of attacks I would never make enough rolls to wound. Curse my dice forever!
I have recently been tempted to convert a small tau force based off of the Oddworld universe. Fire Warriors= sligs, Kroot= Mudokans, Ethereal= Glukkons. Maybe I'll use Imperial Guard instead. Though I already wanted to collect and convert a small force of Reavers a la the Firefly tv show. Or maybe even convert them to be like Dino Riders.
Too many conversion ideas, too little time and money!!!!
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Posted: Tue Aug 04, 2009 12:24 pm
Heck I remember being down in one of my Aberdeen trips and saw someone who fielded an entire Kroot army (2,500pts I think it was) against Ultramarines. It was an awesome sight to be hold, there was somewhat a lot of them (You could still field far more orks, tyranids and guardsmen then what I saw, but still) It had a command with banners and some important guys dressed like the tau ethereals and armed with Tau weaponry, let alone had one of those giant beasts (I forgot what they're called, just those giant chicken lizard things).
It was fought on a barren desert battleground, the ultramarines almost totally fortified, rep-up with heavy bolters and everything, but the kroot managed to overwhelm them with their close combat and attracting bolter fire onto things that could take it (Like covered elites and the giant beast). In the end, it was a major victory to the kroot.
But anyways, some people who collect Tau always go for the overpowered shooty arm, with lots of gunfire. Although people who don't or are only started, say that they use the Tau all wrong by saying they're sort of a hit and run army and should put more good use with their devil fishes. As in they're suppose to move nearly though entire army when the enemy get to close and then station it entirely somewhere else and fire again. Though like I said the people who do don't try this and the people who don't say they should, what I'd like ta ask is such a thing possible of that tactic?
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Posted: Tue Aug 04, 2009 3:53 pm
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Posted: Tue Aug 04, 2009 8:59 pm
I actually prefer to use a Shas's O XV8 commander with iridium armor, stim. injector, shield generator, and other options depending on the opponent. Weapons are typically a missle pod and a plasma rifle. I have only lost this solider once to luck. or bad luck as it was. He even was able to outlive a squad of assault marrines. My Kroot have been meatshields for the most part. My dice rolls are cursed. I think its becasue i once made a remark about them..... Anywho, i play tau for the shooty. I know that thats why people hate them, but its why i love them. Mostly because i played Classic BattleTech before i started 40K.
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Posted: Wed Aug 05, 2009 4:10 am
Well it was the first mercenary kroot list I saw (My gaming island isn't all that big after all, let alone the people are only starting to be creative) and before I even knew there was a list on the site (Well I couldn't look up on the internet while on holiday could I?).
My fact remains was that it was just a sight to behold, I like the fact that it was in a barren wasteland with the kroot giving a sort of native American feeling with the way their banners were decorated and the style their skin was made.
But either way those kroot renegades do look awesome, never would have thought kroot would turn upon the Tau, then again there are somethings that do make them differ.
But anyway vettemaster3, people tell me they hate the shooty army because it doesn't work, make too many misses an all with their average BS or something like that. One thing that attracts me towards them to is their battlesuits, problem is that most my friends are just thinking of starting to want to collect them because they think they can use the hit-and-run tactic with them and make them more effective.
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Posted: Fri Aug 07, 2009 8:22 am
Van Evok well, shield drones get toughness value of unit protected - 4 for crisis/broadside models smile , can be assigned insta-kill wounds from pesky lascannons and krak missiles, and get 4+ inv save... otherwise basically they are ablative wounds for your crisis/broadside suits. Thank you for the help.
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Posted: Sat Aug 08, 2009 6:20 pm
WalrusM3 people tell me they hate the shooty army because it doesn't work, make too many misses an all with their average BS or something like that. One thing that attracts me towards them to is their battlesuits, problem is that most my friends are just thinking of starting to want to collect them because they think they can use the hit-and-run tactic with them and make them more effective. it really depends on just how much shooty you employ. A three man squad of XV8 suits with twin-linked burst cannons is most effective, especialy when all equiped with targeting arrays. i average 7 shots a round with them. really any XV8 squad is typically effective. fire warriors are really the only truly in-effective, but nessicary, shooty in the army. them and kroot. kroot are only for assaulting. which is why i hate their gun. rapid fire sucks for them. as far as hit and run is concerned, it works but only if you are really carefull. six inches isnt much of a cushion. i use it more to get a little extra "range" for my guns.
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