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King Kento

PostPosted: Sat Sep 01, 2007 1:02 am


Colonel-Commissar Gaunt
Land Speeders are way too easy to down. Usually a good krak missile can take take it out in one shot. It doesn't help that immobilized counts a skimmer as destroyed. (Errr thats right, right? Immobilized speeders count as destroyed?) And Kento, what I meant by that was, that I already had marines assembled. Could I still give'em true grit? Cause that was another thing about making a new Chapter, I wanted to model/paint them according to the traits I give'em.

I will soon begin ordering after I play a few test games with my brother. Of course they'll have to be small since his tyranid army only consists of a few gaunts and genestealers.

I hate living out here -.- There's no one to play.


Yes. And if youre worried about people saying it has to be represented, all youd have to do is maybe add a knife to a few marines' belts, or onto the ends of the bolters to be bayonets. And even then, thats an if. Grey Hunters or whatever the space wolf troops were I believe used the same bolter and arm set up as other marines, but they had true grit.
PostPosted: Sat Sep 01, 2007 6:07 am


Van Evok
well, but you can score only glancing hits on fast moving land speeder, this helps much
ml vs rhino = 1/2 penetration, 1/4 destroyed (+1/36 destroyed from glancing)
ml vs ls = 2/3 glancing, 2/9 destroyed
so as you can see this ain't as bad



Yeah, I've had land speeders that have soaked a lotta anti-tank firepower. And you get an assult cannon on em with the heavy bolter for only 80 points total, that a great value.

For the marines, I personally don't think there's a better form of mobile firepower. Yeah, only armor 10, but just keep them moving and even the best anti-tank shot is gonna only glance it.

Nuclearwinter


Ruric Torrune

PostPosted: Sat Sep 01, 2007 8:04 pm


Nuclearwinter
Van Evok
well, but you can score only glancing hits on fast moving land speeder, this helps much
ml vs rhino = 1/2 penetration, 1/4 destroyed (+1/36 destroyed from glancing)
ml vs ls = 2/3 glancing, 2/9 destroyed
so as you can see this ain't as bad



Yeah, I've had land speeders that have soaked a lotta anti-tank firepower. And you get an assult cannon on em with the heavy bolter for only 80 points total, that a great value.

For the marines, I personally don't think there's a better form of mobile firepower. Yeah, only armor 10, but just keep them moving and even the best anti-tank shot is gonna only glance it.


They're also great for pissing off your opponant. I've got one with a heavy bolter, that's it. The thing drove my Eldar buddy nut's because it would move from one spot back to another, than back to the original, and just take pot shot's at whatever was closest. He eventualy diverted most of his force to shoot down the damn Speeder, leaving the rest of my army to approch unmolested. All because the Speeder wouldn't die from getting shot at by his Falcon.
PostPosted: Sat Sep 01, 2007 8:40 pm


add to that they are most mobile SM scoring unit, and you have beauty for mere 50-80 points depending on armament...

Van Evok

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PostPosted: Sun Sep 02, 2007 8:49 am


Colonel-Commissar Gaunt
(Errr thats right, right? Immobilized speeders count as destroyed?)


Only if they have moved more then 6".
If they move less and scores immobilazation, they will not be counted as
destroyed but counted as unmobile vehicle, not able to move from that spot
on which they we´re shot down. 3nodding
Pretty much the same idea like the Necrons Monoliths.
PostPosted: Mon Sep 03, 2007 12:07 pm


also note that rarely speeder is moving less than 6" , as fast movement is its best protection (glancing hits only)

Van Evok

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PostPosted: Mon Sep 03, 2007 12:39 pm


Van Evok
also note that rarely speeder is moving less than 6" , as fast movement is its best protection (glancing hits only)


That depends on many things.
Mainly if the situation needs moving more then 6" or if your getting shot by an
weapon with AP value of 1. (Always Counts as Penetrating hit.)
PostPosted: Mon Sep 03, 2007 8:48 pm


Asmondai
Van Evok
also note that rarely speeder is moving less than 6" , as fast movement is its best protection (glancing hits only)


That depends on many things.
Mainly if the situation needs moving more then 6" or if your getting shot by an
weapon with AP value of 1. (Always Counts as Penetrating hit.)



hmm... I always forget that "ap 1" specuial rule.

but which rule takes precedence over the other?

the only glancing hits on a moving speeder (or a tank with that popped smoke), or a hit from an AP 1?

Nuclearwinter


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PostPosted: Mon Sep 03, 2007 10:21 pm


Nuclearwinter
Asmondai
Van Evok
also note that rarely speeder is moving less than 6" , as fast movement is its best protection (glancing hits only)


That depends on many things.
Mainly if the situation needs moving more then 6" or if your getting shot by an
weapon with AP value of 1. (Always Counts as Penetrating hit.)



hmm... I always forget that "ap 1" specuial rule.

but which rule takes precedence over the other?

the only glancing hits on a moving speeder (or a tank with that popped smoke), or a hit from an AP 1?


That, unfortunally (and unsuprisingly?), the rulebook fails to explain. xp
In sense, an AP 1 weapons are designed for tank hunting and since melta
weapon is a HeatRay-gun, a slight glancing would still deal alot of damage.

But that´s just mine opinion. sweatdrop

Does anyone know this subject betterly? <.< >.>
PostPosted: Tue Sep 04, 2007 9:19 am


Asmondai
Nuclearwinter
Asmondai
Van Evok
also note that rarely speeder is moving less than 6" , as fast movement is its best protection (glancing hits only)


That depends on many things.
Mainly if the situation needs moving more then 6" or if your getting shot by an
weapon with AP value of 1. (Always Counts as Penetrating hit.)



hmm... I always forget that "ap 1" specuial rule.

but which rule takes precedence over the other?

the only glancing hits on a moving speeder (or a tank with that popped smoke), or a hit from an AP 1?


That, unfortunally (and unsuprisingly?), the rulebook fails to explain. xp
In sense, an AP 1 weapons are designed for tank hunting and since melta
weapon is a HeatRay-gun, a slight glancing would still deal alot of damage.

But that´s just mine opinion. sweatdrop

Does anyone know this subject betterly? <.< >.>


This was a big problem for me as well playing eldar. Turns out its still glancing. The fast movement counts as being obscured, as if you were hull down, or using smoke bombs.

King Kento


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PostPosted: Tue Sep 04, 2007 10:03 pm


King Kento

This was a big problem for me as well playing eldar. Turns out its still glancing. The fast movement counts as being obscured, as if you were hull down, or using smoke bombs.


eek Really? surprised
Makes sense..... neutral
Thanks for the help. mrgreen

Offers cookies. O<(owo)
PostPosted: Wed Sep 05, 2007 7:16 am


Asmondai
King Kento

This was a big problem for me as well playing eldar. Turns out its still glancing. The fast movement counts as being obscured, as if you were hull down, or using smoke bombs.


eek Really? surprised
Makes sense..... neutral
Thanks for the help. mrgreen

Offers cookies. O<(owo)

*Hungrily snatches coockies.*
Mnom-nom-nom...mmm...cookiesh...

Father Joe


Asmondai
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PostPosted: Wed Sep 05, 2007 10:03 pm


Father Joe
Asmondai
King Kento

This was a big problem for me as well playing eldar. Turns out its still glancing. The fast movement counts as being obscured, as if you were hull down, or using smoke bombs.


eek Really? surprised
Makes sense..... neutral
Thanks for the help. mrgreen

Offers cookies. O<(owo)

*Hungrily snatches coockies.*
Mnom-nom-nom...mmm...cookiesh...


eek Hey, that wasn´t yours! scream
Slaps you with an turned-off Power Fist. domokun
PostPosted: Thu Sep 06, 2007 12:02 pm


Asmondai
Father Joe
Asmondai
King Kento

This was a big problem for me as well playing eldar. Turns out its still glancing. The fast movement counts as being obscured, as if you were hull down, or using smoke bombs.


eek Really? surprised
Makes sense..... neutral
Thanks for the help. mrgreen

Offers cookies. O<(owo)

*Hungrily snatches coockies.*
Mnom-nom-nom...mmm...cookiesh...


eek Hey, that wasn´t yours! scream
Slaps you with an turned-off Power Fist. domokun


Must we really have emote filled rp's?

King Kento


A.R.G.U.S Mykal

PostPosted: Thu Sep 06, 2007 12:36 pm


King Kento
Asmondai
Father Joe
Asmondai
King Kento

This was a big problem for me as well playing eldar. Turns out its still glancing. The fast movement counts as being obscured, as if you were hull down, or using smoke bombs.


eek Really? surprised
Makes sense..... neutral
Thanks for the help. mrgreen

Offers cookies. O<(owo)

*Hungrily snatches coockies.*
Mnom-nom-nom...mmm...cookiesh...


eek Hey, that wasn´t yours! scream
Slaps you with an turned-off Power Fist. domokun


Must we really have emote filled rp's?


No, we mustn't. : D


-Mykal
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