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Posted: Sat Aug 25, 2007 10:55 am
A.R.G.U.S Mykal King Kento I dont think cypher is doable in an army using loyalist rules as theres nothing powerful enough to represent cypher. He was uncapable of dying in game. So Id say cypher should be left for chaos lists.
He couldn't die?
Did he have a +1 invulnerable?
-Mykal Besides the invulnerable +4 he had 3 wounds, nothing amazing. He had a rule though that any hit that would remove his last wound you rolled 3d6, all of them had to fail the save. Further he had a rule that he just escapes even if his wounds are removed and doesnt count for victory points. So hard to kill game wise, and fluff wise impossible to kill.
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Posted: Sat Aug 25, 2007 2:40 pm
Some characters are just NOT meant to be in the game.
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Posted: Sat Aug 25, 2007 6:05 pm
Hello. i changed up my space marine army a bit, and would like a second opinion. my army: HQ 1 terminator captain with 10 man terminator command squad and attached terminator librarian 1 chaplain with 10 man command squad (not terminators) Elite 1 10 man terminator squad (2 assault cannons) 1 10 man assault terminator squad (all dual lightning claws) 1 dreadnought (assault cannon, powerfist, and heavy flamer) Fast attack 1 10 man assault squad (2 flamers) 1 10 man assault squad (2 plasma pistols) 1 5 man bike squad (1 is attack bike) Troops 4 10 man tactical squads 1 10 man scout squad (bolters) 1 10 man scout squad (sniper rifles) heay support 1 10 man devastator squad 1 vindicator 1 whirlwind
What do you think?
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Posted: Sat Aug 25, 2007 10:44 pm
too many terminators imho, 30 "naked" terminators eat 1200 points...
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Posted: Sun Aug 26, 2007 12:56 am
The list looks pretty rounded. Termie heavy, but then again termies can do quite abit. Any reason you took assault termies though?
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Posted: Sun Aug 26, 2007 6:17 am
King Kento The list looks pretty rounded. Termie heavy, but then again termies can do quite abit. Any reason you took assault termies though? well, i haven't got the assault terminators yet. I was going to use them to deep strike close to enemy units and massacre them. 10 termies with dual lightning claws get 40 close combat attacks if they charge. (plus they ignore armour and re-roll to wound) i may leave them out and replace them with a dreadnought or a 10 man veteran squad
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Posted: Sun Aug 26, 2007 7:06 am
Flametempest Hello. i changed up my space marine army a bit, and would like a second opinion. my army: What do you think? @.@ Too much termies. xp I would highly recomment that you spare points on units that you really need, like long range support units (tanks, Dev´s and dreggys) and on actual armies main element (Tacs and Scouts). Assault squads are fine, but having that much termies will severely punish your armies effectiveness, unless they are Deathwings with Ravenwings. ninja Flametempest well, i haven't got the assault terminators yet. I was going to use them to deep strike close to enemy units and massacre them. 10 termies with dual lightning claws get 40 close combat attacks if they charge. (plus they ignore armour and re-roll to wound) i may leave them out and replace them with a dreadnought or a 10 man veteran squad Yeah, if they would actually survive from the initial deep-striking or enemies fire-powers. sweatdrop Regular termies are much better in this role, simply because you can´t assault, but you can always fire your weapons at the nearby enemy units, moving down the dangerous assault and/or support units.
Assault termies are more effective if you transport them on a Land Raider (better yet, on Crusader) and then commence an assault on enemies when disembarking.
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Posted: Sun Aug 26, 2007 8:33 am
Assault termies massacre most units on the charge, but to get them there LR (especially Crusader) is pretty much required... on the deep strike plasma rifles eat away terminators, especially if DH inquisitor with some mystics is present...
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Posted: Sun Aug 26, 2007 8:53 am
Yeah, assult terminators are only for the BIG games. they're too expensive to earn their value in victory points.
Shootie termies are where it's at, assult cannons= Death on a spinning stick
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Posted: Sun Aug 26, 2007 12:34 pm
so i'll dump the assault termies then. what should i replace them with? another dreadnought or a group of veterans? (note that the entire army will rarely be on the table)
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Posted: Sun Aug 26, 2007 3:38 pm
Flametempest so i'll dump the assault termies then. what should i replace them with? another dreadnought or a group of veterans? (note that the entire army will rarely be on the table) get some regular teminators. a squad of 5 or 6 (2 men armed with assult cannons) is a deadly force to be reckoned with.
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Posted: Sun Aug 26, 2007 4:53 pm
Nuclearwinter Flametempest so i'll dump the assault termies then. what should i replace them with? another dreadnought or a group of veterans? (note that the entire army will rarely be on the table) get some regular teminators. a squad of 5 or 6 (2 men armed with assult cannons) is a deadly force to be reckoned with. i already have a 10 man termie command squad and a 10 man regular termie squad (with 2 assault cannons) i don't know what to replace the assault termies with,another dreadnought or a group of veterans?
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Posted: Sun Aug 26, 2007 8:42 pm
I'd say veterans with infiltration, vet.sgt. gets teleport homer and you can safely teleport termies...
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Posted: Mon Aug 27, 2007 6:07 am
Flametempest Nuclearwinter Flametempest so i'll dump the assault termies then. what should i replace them with? another dreadnought or a group of veterans? (note that the entire army will rarely be on the table) get some regular teminators. a squad of 5 or 6 (2 men armed with assult cannons) is a deadly force to be reckoned with. i already have a 10 man termie command squad and a 10 man regular termie squad (with 2 assault cannons) i don't know what to replace the assault termies with,another dreadnought or a group of veterans? Damn! that's a lotta terminators! how big is the assult terminator unit? 10 men? I can make a few suggestions if I know how many there are you need to replace
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Posted: Mon Aug 27, 2007 6:43 am
Nuclearwinter Flametempest Nuclearwinter Flametempest so i'll dump the assault termies then. what should i replace them with? another dreadnought or a group of veterans? (note that the entire army will rarely be on the table) get some regular teminators. a squad of 5 or 6 (2 men armed with assult cannons) is a deadly force to be reckoned with. i already have a 10 man termie command squad and a 10 man regular termie squad (with 2 assault cannons) i don't know what to replace the assault termies with,another dreadnought or a group of veterans? Damn! that's a lotta terminators! how big is the assult terminator unit? 10 men? I can make a few suggestions if I know how many there are you need to replace i'm dumping dumping all the assault termies
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