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druid_spirit_invoker rolled 1 20-sided dice: 17 Total: 17 (1-20)

druid_spirit_invoker

PostPosted: Mon Oct 16, 2006 11:03 pm


(( makes a "bluff" check to "play dead" )) +6
PostPosted: Mon Oct 16, 2006 11:04 pm


(( 23 total)) biggrin heart

druid_spirit_invoker

Gloshuan Ithilgalad rolled 1 20-sided dice: 20 Total: 20 (1-20)

Gloshuan Ithilgalad

PostPosted: Tue Oct 17, 2006 5:32 pm


No longer hesitating because of the danger her friends were in, Kyte fired her arrow at Crimson.

((Attack))
PostPosted: Tue Oct 17, 2006 5:47 pm


((Wow.

OK.
DimitriFate
Critical success and failures- a natural 20 or 1 requires a confirmation roll to determine how good or bad it really is.


You said that. I'm not going any farther until I get unconfused. Especially since my longbow adds +4 to it.......))

Gloshuan Ithilgalad


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PostPosted: Tue Oct 17, 2006 6:57 pm


DSI: You can't run and Dessirris can only move at half speed. Okay, two choices for you. Because of the injury to you leg you can decide to give up you dex mod in you AC with no ill effects. Or you can keep you AC the way it is and make a balence check when ever you strike or get struck. For playing dead you do realize that you're more or less proned right?

Glo: Make another roll if you make the AC, it's a critical. If you don't make the AC, you just hit.  
Gloshuan Ithilgalad rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Tue Oct 17, 2006 7:15 pm


((OK.))

Gloshuan Ithilgalad

Gloshuan Ithilgalad rolled 1 8-sided dice: 6 Total: 6 (1-8)

Gloshuan Ithilgalad

PostPosted: Tue Oct 17, 2006 7:18 pm


((Damn. OK, just a hit then. Damage = 6.))
PostPosted: Tue Oct 17, 2006 8:29 pm


DimitriFate
DSI: You can't run and Dessirris can only move at half speed. Okay, two choices for you. Because of the injury to you leg you can decide to give up you dex mod in you AC with no ill effects. Or you can keep you AC the way it is and make a balence check when ever you strike or get struck. For playing dead you do realize that you're more or less proned right?

Glo: Make another roll if you make the AC, it's a critical. If you don't make the AC, you just hit.


(( yes, I realized I am prone, so id rather play dead than keep attacking and seem alert, id much rather "play dead" than to take risks)) 3nodding

druid_spirit_invoker

NaturesProfit rolled 1 20-sided dice: 18 Total: 18 (1-20)

NaturesProfit

PostPosted: Fri Oct 20, 2006 8:30 am


((Rolling one at a time due to my seemingly one good roll, one crappy roll pattern. xp

*And then, TWO CRAPPY ROLLS OCCUR stressed ))

((This one's for Roukan.))
NaturesProfit rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Fri Oct 20, 2006 8:31 am


((This one's for Remus.))

NaturesProfit

NaturesProfit rolled 1 6-sided dice: 6 Total: 6 (1-6)

NaturesProfit

PostPosted: Fri Oct 20, 2006 8:34 am


((Grumble, grumble. wahmbulance ))

((Roukan: 18+3=21
Remus: 4+5=9
Roukan's damage: 1d6+1))

((Full damage!!!! 7 total.))

(Roukan senses great hostility in Crimson after sensing what he did to Dessirris, and bites down on Crimson with all his might.)
Velris the Blade rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sun Oct 22, 2006 5:21 pm


Gear hesitates for a moment after seeing his crossbow bolt strike Demetrius, but quickly composes himself and reloads his magic-infused crossbow. He aims at Crimson again and fires, and hiis flaming bolt pierces the murderer.

{ranged attack +4 = 20 }

{HIT}

{Damage = 9 piercing and 6 fire}

Velris the Blade

Velris the Blade rolled 1 8-sided dice: 8 Total: 8 (1-8)

Velris the Blade

PostPosted: Sun Oct 22, 2006 5:37 pm


((Rolling damage. First for the bolt))

{1d8+1 piercing = 9}
Velris the Blade rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Oct 22, 2006 5:37 pm


((Bolt's fire damage))

{1d6 fire = 6}

Velris the Blade

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