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Reply [D&D 4e] The Earth's Upheaval
Dungeons & Dragons - The Orb of Kendar Goto Page: [] [<<] [<] 1 2 3 ... 20 21 22 23 24 25 ... 42 43 44 45 [>] [>>] [»|]

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Rain Yupa
Captain

Enduring Member

PostPosted: Tue Apr 05, 2016 6:42 pm


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ROUND 1

20 - Thork
18 - Mercy, Stealth of 23
7 - Ambra

6 - Bad Horse 1
4 - Aelgeirr
3 - Tafiir, Stealth of 8


--------------------

In a furious rage, Thork rushes up, glaive lowered, and brutally thrusts his weapon through the horse's torso before it has a chance to really react. It let out a roar of pain as it was hella bloodied by the blow... but it remained standing; no doubt, Thork's grip on his weapon aided the creature's ability to do so.

Mercy took up a position at the base of one of the forest's many trees; not hiding from the fight before her, she seemed keen on something behind her instead. She could definitely hear more things coming this way; they sounded like horses, so in this case, unlikely as it would be anywhere else, they probably were. She'd position herself in such a way to react with a readied standard action (which you must declare before Round 2 starts or you lose it). Her prior Perception result was sufficient so there's no reason to waste a standard action - the enemies aren't hidden, they're just about to move onto the map from off of it. One will be coming right by her location.

Ambra takes a more pro-active stance, Ambra moved forth to put down the creature before more harm could fall unto others. Inspired by the DM using her player's labeling system of the map grid format her player uses, she places a tight blue beam of cold death right between the horse's eyes, giving it a fatal case of brain freeze!

COMBAT OVE- Wait, why is Mercy on guard like that?

Aelgeirr, Tafiir, Mercy's unease probably means this isn't over. You have two options:
1.) You can move and ready an action or use a skill check of some sort, in preparation for the next round of combat when the rest of the monsters join the fray...
2.) You can hold your actions to act right before the first monster does.

I'll roll their initiative when they move on the board; any other high-initiative characters will get the same options.
PostPosted: Tue Apr 05, 2016 7:51 pm


Aelgeirr would move to G15 and ready his handaxe to be thrown at the first hostile that comes on the map, if possible.

Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100

Paidi tou Selini
Crew

Adorable Abductee

PostPosted: Wed Apr 06, 2016 5:20 pm


Ready action: Get. Mercy will prepare a powerful Shielded by Faith strike to be unleashed as soon as an enemy came in range.
PostPosted: Wed Apr 06, 2016 6:49 pm


Thork will hold action

SCN_ Grey_fox
Crew


Kowsauni
Crew

PostPosted: Sat Apr 09, 2016 1:33 pm


((Sorry I missed this)

Ambra will move to N18 an ready and action to cast frost bolt at the first hostile creature she sees.
PostPosted: Tue Apr 12, 2016 9:22 pm


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ROUND 2

19 - Mercy
19 - Aelgeirr

19 - Bad Horse 2
19 - Thork - holding action
14 - Bad Horse 3
11 - Bad Horse 4
7 - Ambra

6 - Bad Horse 1
3 - Tafiir, Stealth of 8, Paralyzed by Fear

--------------------

Suddenly, with the crashing of bushes, another equine beast charges through the brush onto the battlefield, drawn by the scent of blood from its fellow animal! Luckily, Mercy and Aelgeirr were prepared with strikes!

Mercy, you may make your Shielded by Faith attack now!
Aelgeirr, you may make your Ranged Basic Attack now!

After you two strike, the horse's double-move action ends, and Thork may then spend his held turn if he would like!

(Ambra, you do not get the chance to ready an action since you spent your last turn, and have not had another one since. You'll be able to act normally on your upcoming turn this round.)

Rain Yupa
Captain

Enduring Member


Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100
PostPosted: Tue Apr 12, 2016 10:41 pm


Aelgeirr instinctively flung his axe instinctively at the brown horselike shape heading towards them.

OOC:
1d20+6-2 (Range) Result: 8+4=12
Paidi tou Selini rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Wed Apr 13, 2016 8:59 am


"Sneak Attack!"

Granted, the only sneaky part about a massive battleaxe glowing a sultry, erotic red with divine power was the fact that she came out of hiding to do it, but when something felt right it just felt right.


[Roll 7 +6 = 13 for Shielded by Faith Encounter Power.]
[Roll 8 +4 = 12 damage if successful.]
[Adjusted AC 18, Fort 14, Ref 17, & Will 18 vs. every enemy except Horse 2.]

Paidi tou Selini
Crew

Adorable Abductee


SCN_ Grey_fox
Crew

PostPosted: Wed Apr 13, 2016 6:57 pm


"RoaahH!"

Thork rushed to meet his foe head on; as soon as a new...horse?...appeared.

Charge to K22
Howling Strike 15
Damage (edited)12
PostPosted: Thu Apr 14, 2016 8:59 pm


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ROUND 2

19 - Mercy - Improved defenses on Round 2
19 - Aelgeirr

19 - Bad Horse 2, 12 damage
19 - Thork
14 - Bad Horse 3
11 - Bad Horse 4

7 - Ambra
6 - Bad Horse 1
3 - Tafiir, Stealth of 8, Paralyzed by Fear


--------------------

Mercy would leap forth from her hiding place, swinging her axe wide in an attempt to maim the beast! However, her large weapon clipped the tree, deflecting the swing just enough to miss the corrupted horse's neck by less than an inch.

Aelgeirr tried with his own axe, taking aim before loosing the thrown weapon. The horse reared back in response to Mercy's failed attack, kicking out with its legs, and happened to kick the axe out of mid-air with its steel horseshoe - erasing all doubt that these might have been different horses than the ones that were ridden out of town earlier.

Thork, armed with a NOTAXE, charged the steed and managed to land a fierce blow, the creature's howl of pain masked by Thork's howl of bloodlust!

Though even despite his howling strike, the noise of more of those mutated steeds could be heard crashing through the underbrush. One charged Tafiir, attempting to rear up and kick him but narrowly missing. The other rushed forward from the south, somehow having gotten behind your group, and slows its entry as it rears a tree. It cranes its neck, looking into the eyes of the nearby Ambra, and snorts, before snarling angrily at her!

Ambra! Tafiir! Mercy! Aelgeirr! Go!

Rain Yupa
Captain

Enduring Member


Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100
PostPosted: Thu Apr 14, 2016 11:26 pm


The Eladrin would notice the two other horses and that one of them would seem to be bearing down on poor little Ambra. Aelgeirr would draw his spear and charge at the equine monster.

OOC:
Minor Action: Draw spear
Move Action: Move to L20
Standard Action: Move to Q21 and charge Horse #4.

Charge: 1d20+7
Results: 12
PostPosted: Fri Apr 15, 2016 12:28 am


Ambra Goldstar
Mage in Training

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Ambra screams as the monster horse emerges out of the forest next to her. She dashes away pausing only momentary to cast a frost bolt at the creature to try and slow it down.

Free Action: Ambra Screams
Standard Action: Ambra casts Ray of Frost at H4, 9 vs Fort (I'm going to assume that misses.)
Move action: Ambra moves to J20

Kowsauni
Crew


Paidi tou Selini
Crew

Adorable Abductee

PostPosted: Sun Apr 17, 2016 12:23 am


Well that was less effective than she'd hoped. Risks of swinging around a large weapon in a forest. Just meant she would have to pay a little more attention to her swings. Just as Ambra's scream pulled her attention back to the battlefield at large. So one had gotten behind them, huh? With Ambra running away and Aelgeirr moving in, there was little to worry about there. Their wayward 5th companion, however, did not seem to be taking quite nearly as well to the field of battle. "Love's sake, elf, defend yourself!"

Turning back to the foe at hand she swore her holy oath. "In your corruption you have forsaken Love and Beauty, beast. In Sehanine's name I will end your suffering!" But her oath would be filled in the form of an angry orc as she took a handle on the overall flow of battle, aiming the holy symbol on her axe at the Horse in clearest sight, but without any hostile intent.


Minor Action: Oath of Enmity declared against Bad Horse 2
Standard Action: Power of Love: Radiant Vengeance at Horse 2, NAT 20 vs. Reflex. If successful, no damage, Thork and Tafiir gain 5 Temporary HP.
Immediate Interrupt: Channel Divinity: Divine Guidance, if Thork attacks Horse 2, he may roll twice and take either result.
Reminder: Divine Distraction, Allies gain +1 damage against Horse 2 while Mercy is adjacent to it.
PostPosted: Sun Apr 17, 2016 12:10 pm


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ROUND 3

19 - Mercy, Bloodied, 13 damage
19 - Aelgeirr

19 - Bad Horse 2, 12 damage, Oath'd
19 - Thork, 5 temp HP
14 - Bad Horse 3
11 - Bad Horse 4

7 - Ambra
6 - Bad Horse 1
3 - Tafiir, Stealth of 8, Paralyzed by Fear, 5 temp HP


--------------------

Ambra, in her panic, casts one of her most basic spells at the steed but aims wide. The ray freezes a section of bark on the trunk of the nearby tree, but does no more than that. Then she casts regularitious retreat back towards the others.

Tafiir remains paralyzed by fear.

Mercy would try to use the cover of the tree to use one of her powers to bolster her allies rather than cause damage, and both Tafiir and Thork would be inspired by her beautiful gesture! The horse she was next to... not so much. Assuming it would be unable to kick her, Mercy was unprepared when the horse took the opportunity to attack her by sinking its teeth into her arm, shaking viciously for 8 damage! Apparently, it seemed aggravated by the holy light she had just summoned.

Aelgeirr would fill the void that Ambra had left; charging forward with spear in hand, he lunged at the horse, making a piercing thrust towards its head! However, the horse turned its head at the last moment, causing the thrusting spear to cut several hairs on its mane, nothing more.

The horse engaging Mercy would continue to shake its head as it had its teeth buried in her arm, before she was finally able to pull free from it, but not before she took 5 more damage, bloodying the Avenger!

Thork, go! You have an immediate interrupt coming from Mercy on your turn!

Rain Yupa
Captain

Enduring Member


SCN_ Grey_fox
Crew

PostPosted: Sun Apr 17, 2016 3:28 pm


Hearing Ambra's scream, seeing the beast tear into Mercy's flesh, and the stench of strong blood from a person known to him... it was last night all over again. All the pain, the death, the sorrow...

"LEAVE MOTHER ALONE!!!"

Attack: Savage Juggernaut Rage = 23
Damage: 14
All non-minons killed by Thork in this Rage grants +1 attack bonus
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[D&D 4e] The Earth's Upheaval

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