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Lanfaer

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PostPosted: Sun Aug 10, 2014 1:23 pm
Ergo War


Character: Jack Harren Snipe
Link to profile: [x]

Weapon Name: Izumi no Seirei (Spirit Fountain)
Weapon Type: Belt Buckle

Weapon Height: 3" x 2"
Weapon Weight: .32 lbs

Description: The belt buckle was designed by Jack himself to help satisfy the demands of his jutsu and future techniques. It also would serve a function as a recovery tool should the need arise.

Ability Summary:
• Triples the recovery of chakra/stamina
• Bestows additional one hundred and fifty [150] chakra to Jack Harren Snipe.
• Allows for the storage of up to the maximum chakra capable by Jack for an extended period of time
→ This chakra can be bestowed upon another without ill effects if the recipient allows it, in which case Jack must touch the belt and the recipient at the same time. Process takes three [3] posts to accomplish.
• Can store 1/3 of the total Sage Chakra available to Jack within it.
→ When used in this way, the above two effects are negated until such a time as the Sage chakra is removed.
 
PostPosted: Tue Aug 12, 2014 7:04 pm
Lanfaer


Denied, for the following reasons:
  • Tripled recovery rate is too powerful. Recovery needs to be limited to occurring only during a certain act, such as meditating, or playing baseball.
  • Additional Chakra granted should be lower.
  • Chakra storage capabilities are the Infuuin used in Souzou Saisei. Denied for use as a passive part of an item.
  • Chakra bestowal would be its own technique, which would most likely be treated as the technique listed under the Bijuu.
  • Storage of Sage Chakra is fine with the given limitation.


For my part, I'd suggest focusing on one or two things you feel you want the item to do. If you were to go with Chakra storage, I'd make it able to store a fixed amount of both normal and natural Chakra, but only one type at a time, and that putting Chakra of a different type ousts all the previously stored Chakra (ex.: You have 200 Chakra stored in it and put 50 natural Chakra in. The former is ejected and the item now contains only the natural Chakra.)

Hope this helps! Let me know if you need any help working something out.
 

Ergo War
Vice Captain

Enduring Guildsman


Synister Bombardment

Dapper Millionaire

PostPosted: Wed Aug 13, 2014 8:09 am
Ergo War


User Image - Blocked by "Display Image" Settings. Click to show.

She is a Genin that hasn't been created yet but I would like some feedback if this could be possible...
Character: Akira Masamune
Link to profile: Akira's Profile

Weapon Name:
Weapon Type: Short Spear

Weapon Height: 48 Inches
Weapon Weight: 10 Pounds

Description: This sacred blade was given to Akira after her trials withing the Black Forest. It is the Masamune Clan's most beloved treasure and was passed down from the Clan Head to Akira. This short spear would be a good tool for her arsenal and has the power of the Masamune ancestors. Some say deep inside their own hearts they can hear the voices of the past wielders... but that could be just a myth.

Ability Summary:
• Can Charge Electrical Chakra into the blade, depending on Rank of Chakra used depends on the user.
• If struck into the ground, the ground can crackle and shift if enough chakra is put into the spear. [C Rank Chakra]
• The user may call down a lightning bolt to charge the spear if it has been planted in the ground. [C Rank Chakra]
• When charged with electricity, the spear when hit against anything will create a Rank C blast that can shatter boulders and shock a human to the point where they can't move their body as well as before the strike.

 
PostPosted: Wed Aug 13, 2014 12:10 pm
Lanfaer
Ergo War


Character: Jack Harren Snipe
Link to profile: [x]

Weapon Name: Izumi no Seirei (Spirit Fountain)
Weapon Type: Belt Buckle

Weapon Height: 3" x 2"
Weapon Weight: .32 lbs

Description: The belt buckle was designed by Jack himself to help satisfy the demands of his jutsu and future techniques. It also would serve a function as a recovery tool should the need arise.

Ability Summary:
• Doubles the recovery of chakra/stamina, the amount of which depends upon the method used [Must use listed methods in guild rules for base recovery cost]
• Can store 1/3 of the total Sage Chakra available to Jack within it.
→ When used in this way, the above effect is negated until such a time as the Sage chakra is removed.


How's that? My main focus is the recovery, actually. Everything else is just fluff. As an alternative, if the device only increased recovery by 3 times the amount of the base listed for the guild methods of recovery, would it be more acceptable?
 

Lanfaer

Aged Genius

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Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Wed Aug 13, 2014 2:44 pm
Lanfaer


The edit looks fine. If you'd like to change it to only have the tripled recovery and ax the Chakra storage, that'd be fine too.

Synister Bombardment


Basically, it's a spear that can take Raiton Chakra or electricity in general and discharge it through whatever it hits, yeah? It looks fine for the most part. The lightning bolt charging method should probably be its own custom technique, but I'd confer with other mods before ruling either way.  
PostPosted: Wed Aug 13, 2014 2:49 pm
Ergo War

Basically, it's a spear that can take Raiton Chakra or electricity in general and discharge it through whatever it hits, yeah? It looks fine for the most part. The lightning bolt charging method should probably be its own custom technique, but I'd confer with other mods before ruling either way.


Okay, I'm actually really excited for this new RPC, if you've seen her profile I just posted it up for approval. But how is this?


User Image - Blocked by "Display Image" Settings. Click to show.

Character: Akira Masamune
Link to profile: Akira's Profile

Weapon Name: Masamune Clan Head Spear
Weapon Type: Short Spear

Weapon Height: 48 Inches
Weapon Weight: 10 Pounds

Description: This sacred blade was given to Akira after her trials withing the Black Forest. It is the Masamune Clan's most beloved treasure and was passed down from the Clan Head to Akira. This short spear would be a good tool for her arsenal and has the power of the Masamune ancestors. Some say deep inside their own hearts they can hear the voices of the past wielders... but that could be just a myth.

Ability Summary:
• Can Charge Electrical Chakra into the blade, depending on Rank of Chakra used depends on the user.
• If struck into the ground, the ground can crackle and shift if enough chakra is put into the spear. [C Rank Chakra]
• When charged with electricity, the spear when hit against anything will create a Rank C blast that can shatter boulders and shock a human to the point where they can't move their body as well as before the strike.

 

Synister Bombardment

Dapper Millionaire


Lanfaer

Aged Genius

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PostPosted: Wed Aug 13, 2014 5:49 pm
Lanfaer
Lanfaer
Ergo War


Character: Jack Harren Snipe
Link to profile: [x]

Weapon Name: Izumi no Seirei (Spirit Fountain)
Weapon Type: Belt Buckle

Weapon Height: 3" x 2"
Weapon Weight: .32 lbs

Description: The belt buckle was designed by Jack himself to help satisfy the demands of his jutsu and future techniques. It also would serve a function as a recovery tool should the need arise.

Ability Summary:
• Triples the recovery of chakra/stamina, the amount of which depends upon the method used [Must use listed methods in guild rules for base recovery cost]


How's that? My main focus is the recovery, actually. Everything else is just fluff. As an alternative, if the device only increased recovery by 3 times the amount of the base listed for the guild methods of recovery, would it be more acceptable?


Yeah, I'll make it no chakra storage and three times the recovery. That'll help my other plans even better MWAHAHAHAHAHAHAAAAAAAA!
 
PostPosted: Wed Aug 13, 2014 7:49 pm
Synister Bombardment


Smack a good range on the ground stirring (4-5 meters perhaps?) and it should be good.

Lanfaer


Approved. Happy hunting?  

Ergo War
Vice Captain

Enduring Guildsman


Natalya Igarashi

Married Hunter

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PostPosted: Tue Jan 20, 2015 5:38 pm

Character: Yukki Kiru Tsuchikyo
Link to profile: [x]

Weapon Name: Lady Kismet
Weapon Type: Giant Fan

Weapon Height: 56"
Weapon Weight: 30 lbs

Description: The fan was made with the Efreet leather to add to its resistance of fire, black steel for the parts that were made of metal and had at least a few inches of razor sharp metal all along the edge of the fan, to be used as if it were like a sword but easily bendable. The Fan is like an extension to Yukki's arms in a sense and aids her in being able to use her jutsu's with more ease. The weapon also comes with a retractable chain to it that can be fastened to the users wrist in a sense being able to toss out the weapon and recall it back with no issues.

Ability Summary:
• Fan made with Ifreet leather for the actual folds, creating a natural resistance to fire, Katon. This also allows the fan to swat away any projectile katon jutsu C rank and lower.

• The fan itself has a 3 symbols, each symbol signifies the level of strength.

The first Symbol ( ♣ ) The club being shown signifies the slight amplification of fuuton jutsu cast through it. At the cost of +10 chakra on top of the original cost of the jutsu it is capable of defeating jutsu of its own rank.

The second Symbol ( ♥ ) The heart allows the medical shinobi wielding the fan to add in their medical abilities. Sending out a strong gust of wind but not enough to disrupt the targets. The fuuton that leaves the folds of the fan has healing properties that provide pain reduction and minor wound mending to all of those caught in the gust.

The third Symbol ( ♠ ) The spade allows the wielder to combine their raiton and fuuton into one fierce attack by adding an additional 40 chakra to whatever fuuton technique that is launched while this is open. To combine the two elements creating the normal jutsu to occur but the air is electrically charged with compressed static. Being caught in this wind technique causes severe lightning burns equal to the rank of the attack used. If a fuuton projectile is used upon landing a hit or connecting with something creates a blast of electricity and very strong outward winds. The original jutsu is increased by one rank if this is paid.

• Due to the Immense power of the fans fuuton properties and is open to the 2nd or 3rd symbol it can deflect any rank of projectile jutsu back where it came so long as the original chakra cost was paid. The jutsu can simply be deflected in a non threatening direction if half the original chakra cost is paid.

• While the fan is completely closed it acts as a highly conductible rod, able to launch raiton techniques the user knows from the end of the fan. Once open it loses this ability.

• Very small metal slots etched into both sides of the leather folds in the fan. When fully loaded can launch up to 20 projectile razor sharp cards (Inventory must support) along with the fuuton jutsu or with a simple swipe of the fan.

 
PostPosted: Tue Jan 20, 2015 7:08 pm
Kiko_Alacran

Character: Yukki Kiru Tsuchikyo
Link to profile: [x]

Weapon Name: Lady Kismet
Weapon Type: Giant Fan

Weapon Height: 56"
Weapon Weight: 30 lbs

Description: The fan was made with the Efreet leather to add to its resistance of fire, black steel for the parts that were made of metal and had at least a few inches of razor sharp metal all along the edge of the fan, to be used as if it were like a sword but easily bendable. The Fan is like an extension to Yukki's arms in a sense and aids her in being able to use her jutsu's with more ease. The weapon also comes with a retractable chain to it that can be fastened to the users wrist in a sense being able to toss out the weapon and recall it back with no issues.

Ability Summary:
• Fan made with Ifreet leather for the actual folds, creating a natural resistance to fire, Katon. This also allows the fan to swat away any projectile katon jutsu C rank and lower.

• The fan itself has a 3 symbols, each symbol signifies the level of strength.

The first Symbol ( ♣ ) The club being shown signifies the slight amplification of fuuton jutsu cast through it. At the cost of +10 chakra on top of the original cost of the jutsu it is capable of defeating jutsu of its own rank.

The second Symbol ( ♥ ) The heart allows the medical shinobi wielding the fan to add in their medical abilities. Sending out a strong gust of wind but not enough to disrupt the targets. The fuuton that leaves the folds of the fan has healing properties that provide pain reduction and minor wound mending to all of those caught in the gust.

The third Symbol ( ♠ ) The spade allows the wielder to combine their raiton and fuuton into one fierce attack by adding an additional 40 chakra to whatever fuuton technique that is launched while this is open. To combine the two elements creating the normal jutsu to occur but the air is electrically charged with compressed static. Being caught in this wind technique causes severe lightning burns equal to the rank of the attack used. If a fuuton projectile is used upon landing a hit or connecting with something creates a blast of electricity and very strong outward winds. The original jutsu is increased by one rank if this is paid.

• Due to the Immense power of the fans fuuton properties and is open to the 2nd or 3rd symbol it can deflect any rank of projectile jutsu back where it came so long as the original chakra cost was paid. The jutsu can simply be deflected in a non threatening direction if half the original chakra cost is paid.

• While the fan is completely closed it acts as a highly conductible rod, able to launch raiton techniques the user knows from the end of the fan. Once open it loses this ability.

• Very small metal slots etched into both sides of the leather folds in the fan. When fully loaded can launch up to 20 projectile razor sharp cards (Inventory must support) along with the fuuton jutsu or with a simple swipe of the fan.


First symbol: scale it to an additional -2 ranks in chakra

Second symbol: choose a rank of healing hands, and use the appropriate chakra cost.

Third symbol: increase cost to -1 rank desired effect, particularly foir increaseing a tech by 1 rank.

Immense power: only cost of tech (in battle there is no true harmless direction.

Other than that...good. Repost with edits  

Yo-ko

Hallowed Prophet


Natalya Igarashi

Married Hunter

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PostPosted: Tue Jan 20, 2015 7:45 pm

Character: Yukki Kiru Tsuchikyo
Link to profile: [x]

Weapon Name: Lady Kismet
Weapon Type: Giant Fan

Weapon Height: 56"
Weapon Weight: 30 lbs

Description: The fan was made with the Efreet leather to add to its resistance of fire, black steel for the parts that were made of metal and had at least a few inches of razor sharp metal all along the edge of the fan, to be used as if it were like a sword but easily bendable. The Fan is like an extension to Yukki's arms in a sense and aids her in being able to use her jutsu's with more ease. The weapon also comes with a retractable chain to it that can be fastened to the users wrist in a sense being able to toss out the weapon and recall it back with no issues.

Ability Summary:
• Fan made with Ifreet leather for the actual folds, creating a natural resistance to fire, Katon. This also allows the fan to swat away any projectile katon jutsu C rank and lower.

• The fan itself has a 3 symbols, each symbol signifies the level of strength.

The first Symbol ( ♣ ) The club being shown signifies the slight amplification of fuuton jutsu cast through it. At the cost of -2 ranks (1.25x) to overpower jutsu of the same rank used. Can be paid in either all Chakra or part stamina and chakra for the extra cost not the jutsu cost.

The second Symbol ( ♥ ) The heart allows the medical shinobi wielding the fan to add in their medical abilities. Sending out a strong gust of wind but not enough to disrupt the targets. The fuuton that leaves the folds of the fan has healing properties on par with the rank of any Healing hands by paying the cost of the actual jutsu.

The third Symbol ( ♠ ) The spade allows the wielder to combine their raiton and fuuton into one fierce attack by adding an additional -1 rank to whatever fuuton technique that is launched while this is open. To combine the two elements creating the normal jutsu to occur but the air is electrically charged with compressed static. Being caught in this wind technique causes severe lightning burns equal to the rank of the attack used. If a fuuton projectile is used upon landing a hit or connecting with something creates a blast of electricity and very strong outward winds. The original jutsu is increased by one rank if this is paid.

• Due to the Immense power of the fans fuuton properties and is open to the 2nd or 3rd symbol it can deflect any rank of projectile jutsu back where it came so long as the original chakra cost was paid.

• While the fan is completely closed it acts as a highly conductible rod, able to launch raiton techniques the user knows from the end of the fan. Once open it loses this ability.

• Very small metal slots etched into both sides of the leather folds in the fan. When fully loaded can launch up to 20 projectile razor sharp cards (Inventory must support) along with the fuuton jutsu or with a simple swipe of the fan.


Yo-ko
k fixed! i think?
 
PostPosted: Wed Jan 21, 2015 2:28 am
Kiko_Alacran

Character: Yukki Kiru Tsuchikyo
Link to profile: [x]

Weapon Name: Lady Kismet
Weapon Type: Giant Fan

Weapon Height: 56"
Weapon Weight: 30 lbs

Description: The fan was made with the Efreet leather to add to its resistance of fire, black steel for the parts that were made of metal and had at least a few inches of razor sharp metal all along the edge of the fan, to be used as if it were like a sword but easily bendable. The Fan is like an extension to Yukki's arms in a sense and aids her in being able to use her jutsu's with more ease. The weapon also comes with a retractable chain to it that can be fastened to the users wrist in a sense being able to toss out the weapon and recall it back with no issues.

Ability Summary:
• Fan made with Ifreet leather for the actual folds, creating a natural resistance to fire, Katon. This also allows the fan to swat away any projectile katon jutsu C rank and lower.

• The fan itself has a 3 symbols, each symbol signifies the level of strength.

The first Symbol ( ♣ ) The club being shown signifies the slight amplification of fuuton jutsu cast through it. At the cost of -2 ranks (1.25x) to overpower jutsu of the same rank used. Can be paid in either all Chakra or part stamina and chakra for the extra cost not the jutsu cost.

The second Symbol ( ♥ ) The heart allows the medical shinobi wielding the fan to add in their medical abilities. Sending out a strong gust of wind but not enough to disrupt the targets. The fuuton that leaves the folds of the fan has healing properties on par with the rank of any Healing hands by paying the cost of the actual jutsu.

The third Symbol ( ♠ ) The spade allows the wielder to combine their raiton and fuuton into one fierce attack by adding an additional -1 rank to whatever fuuton technique that is launched while this is open. To combine the two elements creating the normal jutsu to occur but the air is electrically charged with compressed static. Being caught in this wind technique causes severe lightning burns equal to the rank of the attack used. If a fuuton projectile is used upon landing a hit or connecting with something creates a blast of electricity and very strong outward winds. The original jutsu is increased by one rank if this is paid.

• Due to the Immense power of the fans fuuton properties and is open to the 2nd or 3rd symbol it can deflect any rank of projectile jutsu back where it came so long as the original chakra cost was paid.

• While the fan is completely closed it acts as a highly conductible rod, able to launch raiton techniques the user knows from the end of the fan. Once open it loses this ability.

• Very small metal slots etched into both sides of the leather folds in the fan. When fully loaded can launch up to 20 projectile razor sharp cards (Inventory must support) along with the fuuton jutsu or with a simple swipe of the fan.


Yo-ko
k fixed! i think?
approved  

Yo-ko

Hallowed Prophet


Nyx_Nightshade_7656

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PostPosted: Wed Jan 21, 2015 8:57 pm

Character: Kira Nara
Link to profile: x

Weapon Name: Lightning Fang & Wind Claw (Raitoningu Kiba and Fū Kurō)
Weapon Type: Twin Short Swords
Image: User Image
Weapon Height: Two 30” long swords
Weapon Weight: 12 lbs each.

Description: The twin swords were created scientifically by Yukki Tsuchikyo as a favor to Kira. The science property was a bit beyond her knowledge. She does however know enough about swords through her history and encounters with humans. It is the one weapon she has base knowledge on how to wield compared to most other methods other than hand to hand combat. The design of the swords were to compliment Kira’s offensive medical abilities as well as her elements. A spinning technique for her fuuton, a scientific contraption to aid her raiton and the chakra steel surrounding the edge and backing of the blades to support her overall chakra ability to expel raiton, fuuton and eiseijutsu.

Ability Summary:
• The swords each have a one foot long chain connected to the bottom of the hilt that can connect to the other chain. The user can hold the weapons by the center of the chain and begin spinning them creating a razor sharp rotation on either side of her body, or above. The rotation can be performed for 100 stamina and can maintain the spinning for up to 4 posts. While the blades are in rotation the user can cast projectile fuuton techniques from the oscillating blades adding razor sharp gusts added into the jutsu. Along with adding the cutting power to the wind also makes the jutsu increase by one rank.

This attack can also be held in offensive and defensive measures. The spinning could act as a blender to anyone trying to attack head on if held directly out in front. The damage of the spinning blades would be ranked on the same level of Kira’s formless rank of the weapon. Due to the speed of the spinning taijutsu would normally be a poor choice of attack due to dismemberment. Bukijutsu could easily be deflected, depending the rank of the incoming attacks.

• The blade is equipped with a core of super-conductive metal that channels incoming enemy raiton jutsu to charge a capacitor in the handguard (Up to A rank) The user can also charge the capacitor in the swords by expelling A rank raiton chakra into them. Once the capacitor is full it can no longer absorb any raiton techniques until it is discharged. Also once full a button will become active on the hilts of the swords. Pressing the button will discharge the raiton energy, (Combining the blades will make the full A rank stream of lightning at a target. If blades discharged separately two B rank streams of lightning will be fired from the blades in two directions.) This raiton can also be used to increase the power of the user's raiton jutsu by 1 rank to a max of S rank.

• Kira is able to use her offensive medical techniques to extend a chakra blade growing her blades from the tips of her swords to up to 10 feet in length. The chakra blades do not cause physical harm on the opponent but if the blade passes through an enemy it will damage chakra networks, Making it impossible to use chakra for two posts after the strike landed. If the physical blade landed a hit the cut created by the blade would prevent medical techniques to close the wound or stop the bleeding. B rank chakra required.

 
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