Welcome to Gaia! ::

The RPS Guild: Dungeon Crawls For All

Back to Guilds

The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

Reply Dungeon Threads
[Dungeon] Master Morty's Wagon Train Goto Page: [] [<<] [<] 1 2 3 ... 20 21 22 23 24 25 27 28 29 30 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Master of Gladiators rolled 3 6-sided dice: 4, 5, 1 Total: 10 (3-18)

Master of Gladiators

PostPosted: Sun Dec 09, 2007 8:26 pm


Bandit Scum rolls
PostPosted: Sun Dec 09, 2007 9:04 pm


The Bandits attack in a chaotic array, no sense of plan evident. Sorceror 1 hits Wagon 1 for 10 Magic with Energy Burst, Sorceror 2 hits Petra for 10 Magic with Energy Burst, and Sorceror 3 hits Kail for 10 Magic with Energy Burst.

Bandit Warrior 1 attacks Master Morty, hitting for 16 points from his combined attack and Smash. Bandit Warrior 2 moves to attack Wagon 1 as well, but is distracted by the angry taunts from Luc. Shifting his attack, he strikes Luc hard for 13 points after the combined attack and Smash.

BS1 attacks Master Morty, but is unable to cause any damage. BS2 attacks Wagon 1, striking for 5 points of damage. BS3 attacks Kail, but is unable to penetrate the wizard's defense.

Vincent attempts a stun, but fails. Moving to attack Warrior 1, he is distracted by the foul taunts of Scum 2, attacking the new target as a result, for 14 points of damage. Calling Forth Demetry, he directs the Small Red Dragon to attack and Smash Bandit Warrior 2. Moving to comply, the Dragon is also distracted by a foul mouthed Bandit Scum's taunts, and reorients on the new target. Striking hard with its attack and Smash, it deliver 13 points of damage to the Scum.

Petra attempts to stun Sorceror 1, but misses the strike. Moving defensively, she waits for her best opportunity to heal Master Morty, as her regeneration repairs her own wounds.

Luc driven by his rage at the presence of bandits yet again, taunts Bandit Warrior 2, taking the attack upon his hastily prepared defense. He attempts to attack BS1, but without the possibility of a team attack or combat dice, cannot possibly damage his target. His summoned dragon Lucifer however, has no problem striking BS1, dealing 6 points of damage.

Kail prepares his Fireball, casting it where it can best cause the most hurt to the teams opponents. Sending 20 points to Sorceror 1, 9 points to BS1, 1 point to BS2 and 2 points to BS3, he finishes the job that his teammates began. The final 4 points is directed at Bandit Warrior 2, finishing his attack.

Petra Heals Master Morty for 10 points.
Petra regenerates 5 points.

Sorc2: 20/20
AP: 1
MP: 0
Sorc3: 20/20
AP: 1
MP: 0
BW1: 20/20
AP: 0
MP: 1
BW2: 16/20
AP: 0
MP:1
Sorc1: 0/20
BS1:0/15
BS2:0/15
BS3:0/15

Driver 1: 10/10
Driver 2: 10/10
Driver 3: 10/10
Driver 4: 10/10
Wagon1: 5/20
Wagon2: 20/20
Master Morty: 16/25

Kail: 20/30
AP: 9
MP: 1
Vincent: 19/40
AP: 0
MP: 6
Luc: 11/25
AP: 3
MP: 2
Petra: 22/30
AP: 2
MP: 7

Party Pool:
AP: 11
MP: 7

The chaos will continue in a series of post to determine the new targets. The attacks will be determined randomly, in a series of posts showing die rolls determining the targets.

1- Master Morty
2- Demetry
3- Driver
4- Luc
5- Petra
6- Vincent
7- Kail
8- Lucifer

Master of Gladiators

Master of Gladiators rolled 2 8-sided dice: 6, 6 Total: 12 (2-16)

Master of Gladiators

PostPosted: Sun Dec 09, 2007 9:13 pm


Sorceror's Targets:

Bandit Sorceror 1 will attack Vincent with Energy Burst.
Bandit Sorceror 2 will attack Vincent with Energy Burst.
Master of Gladiators rolled 2 8-sided dice: 8, 4 Total: 12 (2-16)
PostPosted: Sun Dec 09, 2007 9:14 pm


Warrior's Targets:

Bandit Warrior 1 will attack Lucifer and finish with a Smash.
Bandit Warrior 2 will attack Luc and finish with a Smash.

Master of Gladiators


Master of Gladiators

PostPosted: Sun Dec 09, 2007 9:19 pm


Although now that I think about it, there ARE 9 targets. So if you prefer, I can re-roll with the following table for new results:

1- Master Morty
2- Wagon
3- Driver
4- Luc
5- Petra
6- Vincent
7- Kail
8- Lucifer
9- Demetry
10- DM's choice

Let me know your preference.
PostPosted: Sun Dec 09, 2007 9:23 pm


(( Damn, I missed that the bandit scums weren't just taunting the targets they were on. Well at least this should be pretty easy. I'll kill the warriors and attack warrior. Alright, Petra and Vincent. Cast stunning blow on sorcerer 2, if both those fail I'll have to try a third time. I don't think our luck will be that bad. Petra also heal Luc for 10 and attack sorc 3. Vincent kill sorc 2 and have Demetri attack sorc 3. Luc Power up your defenses and use dice for defense and attack warrior2. Have Lucifer attack sorc 3. I will attack warrior 1 so Petra and Lucifer can have a team attack.))

Kowsauni
Crew

AlphabetFish rolled 2 6-sided dice: 6, 1 Total: 7 (2-12)

AlphabetFish

PostPosted: Sun Dec 09, 2007 10:05 pm


Reeling from the blast from the sorcerer, Petra steels herself against the pain, knowing that her regeneration would heal her. Meanwhile, everyone has been damaged, but Petra, noticing Luc's wounds are worst, heals him. She attempts to stop a sorcerer with a stun, and then trips another sorcerer as he runs by, the most offensive thing she's done so far.

Petra: 22/30
AP: 2
MP: 8

Special Ability: Heal Luc.
Dice: Offense (attack Sorcerer 3).
Action: Stunning Blow on Sorcerer 1.
Regeneration: +5 HP
Zazzy_Wazzy rolled 3 4-sided dice: 4, 3, 3 Total: 10 (3-12)
PostPosted: Mon Dec 10, 2007 1:03 pm


Luc, now more focused due to the fact that he now knows that he would rather make sure to protect his friends than kill things. He quickly observes the action going on, and decides what to do. Hurting badly from the bandit warriors attack and seeing him go for another attack, puts up a stronger defencive stance and readies himself for the blow. Assuming he doesn't die from the warriors strong attack he gets ready to counter.

HP: 11/25
AP: 2
MP: 3

Attack: Warrior 2
Dice: Defence
SA:
Action: Power up Defence

Zazzy_Wazzy


Zazzy_Wazzy

PostPosted: Mon Dec 10, 2007 1:09 pm


(I'm fine with the bandit's current targets. After all, we can't really afford to lose the wagon that might be attacked if you re-roll. But you are the DM so It's up to you, though we would all have to change our posts. I think its fine how it is. Everyone makes mistakes, fortunately this one was in our favor.)

Content with helping with the slaughter of a bandit scum, Lucifer flies over to the next target. Sorcerer 2. Ripping and biting at the magic user's flesh Lucifer tries to do the most damage possible.

Attack: Sorcerer 2
Dice: Attack
HP:10
Heirophant_of_the_Broken rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Tue Dec 11, 2007 4:56 am


((Keep it the way it is for now. I'd go more in depth with that, but I need sleep.))

Vincent comes in fast and hard, simply backhanding sorceror two with a gauntleted fist then coming in fast as he strikes hard, ramming his sword through the sorcerors gut. Vincent smiles grimly at the bandit as he rips the sword out, causing even more damage. Demetry flies at his target, biting, clawing and bashing the man to an early grave alongside Lucifer and Petra.

Vincent
Attack: Sorceror 2
Action: Stunning Blow (Sorceror 2)
Dice: Offence
Hp: 19/40
Ap: 0
Mp: 2

Demetry
Attack: Sorceror 3
Action: Smash
Dice: Offence
Hp: 15/15
Ap: 0
Mp: 2

((Vincent's offence roll))

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 4 4-sided dice: 1, 2, 1, 2 Total: 6 (4-16)

Heirophant_of_the_Broken
Crew

PostPosted: Tue Dec 11, 2007 4:58 am


((Demetry's attack roll, followed by Vincent's stun attempt.))
PostPosted: Tue Dec 11, 2007 11:49 am


((Whew, thank god your stun attempt worked. That was getting incredibly intense. Ok, calculating current damage potentials. Vincent doesn't quite finish his sorcerer off so I'm seeing if we can maneuver some attacks around. ))

Kowsauni
Crew


Kowsauni
Crew

PostPosted: Tue Dec 11, 2007 12:06 pm


((Alright, Luc, switch Lucifer from Sorcerer 3 to Sorcerer 2, and make sure to add that you are attacking warrior 2. I will be attacking warrior 1 that way we will get team attack bonuses.

Edit. Also we would like Petra's healing ability to be applied at the beginning of this round rather then the end. that way Luc has 20 rather then 10 hp))
PostPosted: Tue Dec 11, 2007 1:15 pm


(Ok, I'll do that... Do I really need to re-say what Kail said though?)

Edit: My bad I've edited it.

Zazzy_Wazzy


Master of Gladiators

PostPosted: Tue Dec 11, 2007 1:25 pm


If you really want to do that, then edit your first post accordingly. ninja
Reply
Dungeon Threads

Goto Page: [] [<<] [<] 1 2 3 ... 20 21 22 23 24 25 27 28 29 30 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum