Hey, I'm now an official rules-questions-answering-guy... instead of just a know-it-all. Sweet. Anyways...
Phantom_Renegade
hey i have a question, say i have watchwolf out, and my opponent puts an "arest" on it, then i draw a "bathe in light", on my next turn can i give my wolf pro white with "bathe" and remove the "arest" ???
Short Answer: Yes.
Long Answer: When questions about Protection from [color, card type, etc.] always, always, ALWAYS, use the D.E.B.T. rule. Commit it to memory; I'll write it out
again. (That goes for everyone!)
Damage - If a creature with protection from [source] would be dealt damage from anything corresponding to that source, it instead takes no damage.
ex1) Pyroclasm is played; it will not harm ANY creatures with Protection Red, as it is a red source. Period.
ex2) A Protection Red creature takes no damage when blocking a red creature. **Trample damage can still be assigned; as long as you assign X damage to the Pro. Red creautre (where X is that creature's toughness), you can trample over with the rest, even though X damage is never dealt to the creature. Handy.
NOTE: "D" is for DAMAGE ONLY. Not DESTRUCTION. This is why Pro. Red creatures laugh at Pyroclasm, but Pro. White creatures still cry when they see a Wrath of God.
Enchanting/Equipping - A creature with protection [source] cannot be enchanted or equipped by something of that source AT ANY TIME. This answers your question, Renegade: when Watchwolf gains Pro. White (ie. Bathe in Light resolves) states are checked, and we find a conflict. Watchwolf is now Pro. White wearing a white enchantment; one of them has to go, and it can't be something built into Watchwolf (even if only temporary), so the Arrest falls off. The same would happen for equipment, except it would simply unequip instead of being destroyed.
Blocking - blocking creatures with protection [source] can be assigned damage from an attacking creature of that source, but will take none of the assigned damage. Attacking creatures with protection [source] cannot be blocked by creatures sharing any aspect of the source. This is by far the simplest of all of them...
Targeting - a creature with protection [source] cannot be targeted by spells or abilities that are of that souce. The loophole in this rule is what causes a lot of "fails to resolve" conditions. If I target a creature with a[source] spell/ablility but then that creature gains protection [source], the spell/ablility fails to resolve properly (does nothing) because it has no legal target NOW. **For spells that have two effects that are MANDATORY and must have seperate targets, if there are not two targets, it can't be played, and if there are not two targets when it resolves, it fails.
ex1) I played Awe Strike on Watchwolf; in response it is Bathe in Light'd for White. When it is Awe Strike's turn to resolve, it fails because Watchwolf is NOW an illegal target.
ex2) I play a Hellbent Twinstrike on the only two creatures in play. If EITHER of them dies, or becomes Pro. Black or Red, Twinstrike fails to resolve because one of the two MANDATORY targets is now illegal.
I hope you remember this, so that it may serve you well in the future...