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Posted: Mon Aug 20, 2007 7:28 pm
Ruric Torrune Daemon_King Ruric Torrune Speeking of Comand Squads, and Chaplains. In my Black Templar Codex, it says I can take a Chaplain as a attachment, to a Commander or another Chaplains comand squad. So does that mean, I can have a Chaplain for each Command Squad? And does that Chaplain take HQ slot? Hell, does the Comand Squad take a HQ slot? No, the Chaplain with a command squad would all count as one Hq, even if the Chaplain were an attachment to Commander or another Chaplain along with a command it still comes to one Hq slot. Ok, so if I take all three, it all comes to only one slot? Just making absolutly shure, so that my buddie's dont say I'm cheating. The command squad as a whole takes the slot. So for example you can have a Captain with a command squad who has a chaplain in the command squad who loses the independant character rule, and thats one HQ slot. For marines other than the templars, its a nice way to have all three HQs to represent a balanced force like ultras.
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Posted: Mon Aug 20, 2007 7:35 pm
Ruric Torrune Daemon_King Ruric Torrune Speeking of Comand Squads, and Chaplains. In my Black Templar Codex, it says I can take a Chaplain as a attachment, to a Commander or another Chaplains comand squad. So does that mean, I can have a Chaplain for each Command Squad? And does that Chaplain take HQ slot? Hell, does the Comand Squad take a HQ slot? No, the Chaplain with a command squad would all count as one Hq, even if the Chaplain were an attachment to Commander or another Chaplain along with a command it still comes to one Hq slot. Ok, so if I take all three, it all comes to only one slot? Just making absolutly shure, so that my buddie's dont say I'm cheating.Actually the rule. Librarians and chaplains may be attached to another characters command squad. Only one Character of a given type may be attached to a given to a single command squad. The attached character, the unit, and the character leading it are a single HQ choice. The attached character is a member of the unit and may not leave it. If the unit is destroyed the attached and leading character may operate independently. I think since the word character is used it means a single character may be attached. If the word Characters was used i would say otherwise. Although it does mention, "that a Only one Character of a given type may be attached to a given to a single command squad" makes me think otherwise. I always have problems with this kind of stuff.....
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Posted: Mon Aug 20, 2007 8:41 pm
Ok, that clears alot up. Though your "charicters" rule doesn't realy work for my army Samulin, I only can attach Chaplains, I don't have access to Librarians.
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Posted: Mon Aug 20, 2007 10:30 pm
Tech Magos Sejanus Before the DA Codex, I abused the hell out of the SM Codex and had all three. The SM Codex rules allow you to deploy a Librarian and a Chaplain as part of your command squad so I generally went with all three. Though with how crap the DA psyker powers are, I stick with my Chaplain for now. DA´s psychic powers aren´t crap. D: I mean, how many librarians gets a power that can torch a land raider to death? with S 2D6-2 and AP D6, you´ll feel very happy when you have to torch enemies out of your way. :3 Plus, DA´s librarians have their OWN invunerable save, with the roll of their LD´s. How can that suck?
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Posted: Wed Aug 22, 2007 2:11 pm
Asmondai Tech Magos Sejanus Before the DA Codex, I abused the hell out of the SM Codex and had all three. The SM Codex rules allow you to deploy a Librarian and a Chaplain as part of your command squad so I generally went with all three. Though with how crap the DA psyker powers are, I stick with my Chaplain for now. DA´s psychic powers aren´t crap. D: I mean, how many librarians gets a power that can torch a land raider to death? with S 2D6-2 and AP D6, you´ll feel very happy when you have to torch enemies out of your way. :3 Plus, DA´s librarians have their OWN invunerable save, with the roll of their LD´s. How can that suck?Two words: Crappy rolls. crying
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Posted: Wed Aug 22, 2007 10:13 pm
Father Joe Asmondai Tech Magos Sejanus Before the DA Codex, I abused the hell out of the SM Codex and had all three. The SM Codex rules allow you to deploy a Librarian and a Chaplain as part of your command squad so I generally went with all three. Though with how crap the DA psyker powers are, I stick with my Chaplain for now. DA´s psychic powers aren´t crap. D: I mean, how many librarians gets a power that can torch a land raider to death? with S 2D6-2 and AP D6, you´ll feel very happy when you have to torch enemies out of your way. :3 Plus, DA´s librarians have their OWN invunerable save, with the roll of their LD´s. How can that suck?Two words: Crappy rolls. crying Yeah, that one indeed. sweatdrop Still, much better then the 3D6 dices for the LD-check. xp
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Posted: Thu Aug 23, 2007 11:09 am
i'm starting my own space marine chater "The Fallen Angels" and I'm using some chaos space marines as conversions.
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Posted: Thu Aug 23, 2007 11:17 am
Hroth The Blooded i'm starting my own space marine chater "The Fallen Angels" and I'm using some chaos space marines as conversions.
Using the Dark Angels codex?
-Mykal
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Posted: Thu Aug 23, 2007 12:29 pm
You may want to consider a name change. Currently marine "Fallen Angels" are any Dark Angels marines who during the HH sided with Luther (I believe that was the guy) again the lion.
The Dark Angels, specifically the Deathwing and the inner circles, hunt down the Fallen Angels still around in the galaxy since then.
If youre using chaos marine bitz, but playing using loyalist rules, and using a name like "Fallen", Im assuming youre making renegades. You could have a Fallen Angel leader and renegade marines hes picked up in much the same way as the Red Corsairs.
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Posted: Thu Aug 23, 2007 10:22 pm
King Kento You may want to consider a name change. Currently marine "Fallen Angels" are any Dark Angels marines who during the HH sided with Luther (I believe that was the guy) again the lion.
The Dark Angels, specifically the Deathwing and the inner circles, hunt down the Fallen Angels still around in the galaxy since then.
If youre using chaos marine bitz, but playing using loyalist rules, and using a name like "Fallen", Im assuming youre making renegades. You could have a Fallen Angel leader and renegade marines hes picked up in much the same way as the Red Corsairs. This information is correct, I sanctify it.
I´m not fully sure about how to build a real "Fallen Angel" - army, but I don´t see why it cannot be just Cypher and couple of squads of chaos space marines. But then comes the question: Do you use Codex:CSM or Codex:SM to represent the fallen ones? As it can be seen in Fortress of Unforgiven, They look more space mariny then heretics. :-/
Here might be a good start to make a "Fallen Angel"-army
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Posted: Sat Aug 25, 2007 1:35 am
Asmondai King Kento You may want to consider a name change. Currently marine "Fallen Angels" are any Dark Angels marines who during the HH sided with Luther (I believe that was the guy) again the lion.
The Dark Angels, specifically the Deathwing and the inner circles, hunt down the Fallen Angels still around in the galaxy since then.
If youre using chaos marine bitz, but playing using loyalist rules, and using a name like "Fallen", Im assuming youre making renegades. You could have a Fallen Angel leader and renegade marines hes picked up in much the same way as the Red Corsairs. This information is correct, I sanctify it.
I´m not fully sure about how to build a real "Fallen Angel" - army, but I don´t see why it cannot be just Cypher and couple of squads of chaos space marines. But then comes the question: Do you use Codex:CSM or Codex:SM to represent the fallen ones? As it can be seen in Fortress of Unforgiven, They look more space mariny then heretics. :-/
Here might be a good start to make a "Fallen Angel"-army me personally Id see either a renegade marine company made up from all kinds of marines led by a very charismatic fallen angel, or once again a very charismatic fallen angel, and perhaps a retinue represented using say the Death Watch rules for that extra oomph on an IG army representing people following this marine.
I dont think cypher is doable in an army using loyalist rules as theres nothing powerful enough to represent cypher. He was uncapable of dying in game. So Id say cypher should be left for chaos lists.
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Posted: Sat Aug 25, 2007 4:03 am
King Kento I dont think cypher is doable in an army using loyalist rules as theres nothing powerful enough to represent cypher. He was uncapable of dying in game. So Id say cypher should be left for chaos lists.
He couldn't die?
Did he have a +1 invulnerable?
-Mykal
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Posted: Sat Aug 25, 2007 4:48 am
A.R.G.U.S Mykal King Kento I dont think cypher is doable in an army using loyalist rules as theres nothing powerful enough to represent cypher. He was uncapable of dying in game. So Id say cypher should be left for chaos lists.
He couldn't die?
Did he have a +1 invulnerable?
-Mykal No, I think he is referring to the "never-been-cougth" idea and rule. He does have a 4+ invulnerable save, but I´ve never heard of him having something that makes him hard or impossible to kill in the game. :-/
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Posted: Sat Aug 25, 2007 7:40 am
King Kento You may want to consider a name change. Currently marine "Fallen Angels" are any Dark Angels marines who during the HH sided with Luther (I believe that was the guy) again the lion.
The Dark Angels, specifically the Deathwing and the inner circles, hunt down the Fallen Angels still around in the galaxy since then.
If youre using chaos marine bitz, but playing using loyalist rules, and using a name like "Fallen", Im assuming youre making renegades. You could have a Fallen Angel leader and renegade marines hes picked up in much the same way as the Red Corsairs. actually, i'm makein a space marine chapter very close to the eye of terror and they have been warped by chaos but still remain true to the imperium. or I might just make a renegade army....
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