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Posted: Sun Apr 05, 2009 5:38 pm
alright, ill just pick up more firewarriors and such then.
and Van Evok, if your up for it, your gonna have to explain the last paragraph of your post to me, the mathematical bit lol. send me a pm so we dont trail off topic here
also, theres a tactic, cant remember the name of it. drive a devilfish full of firewarriors to your enemy, then disembark your warriors on the opposite side. since its a skimmer you can shoot under it w/o granting the enemy a cover save. i got two questions for that, the first is more just a general devilfish question; can gun drones ride in the transport?
my other question; if i remember correctly, by being behind the transport; 1. your opponent has to make priority tests to shoot your units instead of the transport 2. if they pass the test your units get a 4+ cover save.
now, if i missed anything, my bad, but my "question(s)" is(are), 1. thats kindof pointless, because priority tests are easy to pass, unless im missing a modifier or something. but i know my marines more often than not pass any test thrown at them, pinning, priority, armor, etc. 2. that too is redundant because firewarriors already have a 4+ armor save. i understand that that is for 4+AP weapons, but if they had 4+AP they'd be trying to blow up the transport, well, i would anyway.
so would someone explain this seemingly pointless strategy to me?
i will give it that it keeps my firewarriors alive a miniscule bit longer, and if that all there is to it, then ill keep using the strategy. but, it just sounds like its more effective than ive experienced
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Posted: Sun Apr 05, 2009 6:00 pm
Well, I'm not sure about the rest, but if you get a cover save, so does the enemy; it won't just be one way.
Also, I'm 90% certain that they got rid of Target Priority when they swapped over to 5th edition.
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Posted: Sun Apr 05, 2009 6:48 pm
They would get a cover save in this instance, only because you are firing past/through a vehicle/friendly model and through 2" of terrain (the vehicle in question is hovering so you shoot under it and through the propulsion feild).
Usually if you hide in a building you set your guys allong a wall, since you are behind the barrier you'd get the save, but since you are firing through less than 2" of terrain your enemy would not benefit from you shooting out of it.
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Posted: Mon Apr 06, 2009 1:28 pm
Neogoth666 also, theres a tactic, cant remember the name of it. drive a devilfish full of firewarriors to your enemy, then disembark your warriors on the opposite side. since its a skimmer you can shoot under it w/o granting the enemy a cover save. i got two questions for that, the first is more just a general devilfish question; can gun drones ride in the transport? my other question; if i remember correctly, by being behind the transport; 1. your opponent has to make priority tests to shoot your units instead of the transport 2. if they pass the test your units get a 4+ cover save. Fish of Fury. Coversave is dependent on your models. If your Fire Warriors can actually see under the Fish, they can fire. If they're LOS is obscured to some of the target squad they'll grant a coversave, though it won't matter for Marines. Gun Drones can ride inside provided they are attached to a Fire Warrior or Pathfinder squad and the squad in question is 12 models or less. Gun Drone Squadrons cannot embark on a Devilfish. Priority Tests are gone now. Cover, as mentioned before, is dependent on line of sight, so if 50% of the enemy or more can see more than 50% of your guys, you get no cover. Neogoth666 now, if i missed anything, my bad, but my "question(s)" is(are), 1. thats kindof pointless, because priority tests are easy to pass, unless im missing a modifier or something. but i know my marines more often than not pass any test thrown at them, pinning, priority, armor, etc. 2. that too is redundant because firewarriors already have a 4+ armor save. i understand that that is for 4+AP weapons, but if they had 4+AP they'd be trying to blow up the transport, well, i would anyway. so would someone explain this seemingly pointless strategy to me? i will give it that it keeps my firewarriors alive a miniscule bit longer, and if that all there is to it, then ill keep using the strategy. but, it just sounds like its more effective than ive experienced The point of Fish of Fury is that it gets multiple squads of Fire Warriors in double-tap range of an enemy squad that needs to be erased, and if said squad isn't Jump Infantry, Beasts, or Bikes, they're not going to be able to assault the Fire Warriors. Once the enemy is dead, you can load up, drive off and do it again to another squad. It's about concentration of offensive force, you do it as an attack, with some assault protection, not to reduce incoming fire at your troops. You do have to watch out for blast weapons though.
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Posted: Mon Apr 06, 2009 5:53 pm
ahh, so... put in short its an "anti-assault manouvre"?
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Posted: Tue Apr 07, 2009 3:58 pm
Exactly, it allows you to shoot without risk of being assaulted if you dont wipe out enemy (perfect setup for Tau, ne?). Note that enemy may assult your D-fishes instead, which will strand your troops next to enemy without transport.
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Posted: Tue Apr 07, 2009 3:59 pm
I wonder how people will respond to the idea that soon the Imperial Guard will have their own version of the Fish of Fury.
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Posted: Wed Apr 08, 2009 6:40 am
imho vendettas 3 tl lc setup makes it too valuable as tank hunter to bother with transported troops until 5th turn objective grab
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Posted: Wed Apr 08, 2009 1:45 pm
Van Evok imho vendettas 3 tl lc setup makes it too valuable as tank hunter to bother with transported troops until 5th turn objective grab *thump* With Valkyrie, you numbskull. But it is -never- dumb to have a squad in a transport if you can spare them. It keeps them alive and they can be rapidly re-deployed to any part of the board they need to be at.
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Posted: Wed Apr 08, 2009 2:35 pm
Caleidah Van Evok imho vendettas 3 tl lc setup makes it too valuable as tank hunter to bother with transported troops until 5th turn objective grab *thump* With Valkyrie, you numbskull. But it is -never- dumb to have a squad in a transport if you can spare them. It keeps them alive and they can be rapidly re-deployed to any part of the board they need to be at. The Vendetta as a transport has its uses. However, its primary role is tank hunting, transport is a secondary task. Crap, off-topic.
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Posted: Wed Apr 08, 2009 7:35 pm
ahah, was just about to say this should be carried over to IG thread XD
so, another Dfish related question, could a unit of firewarriors embark and disembark in the same turn? move "into" transport, transport moves 12", unit disembarks?
if that doesnt work, lets say they were all within 2" of an entry point from last turn?
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Posted: Wed Apr 08, 2009 8:38 pm
RevlinHeartsblood ahah, was just about to say this should be carried over to IG thread XD so, another Dfish related question, could a unit of firewarriors embark and disembark in the same turn? move "into" transport, transport moves 12", unit disembarks? if that doesnt work, lets say they were all within 2" of an entry point from last turn? Nope. At least I don't think so. However, if you haven't already moved the transport, you can embark and then move the transport as far as you can. Then, if you don't move the transport the next turn, you can disembark, move, and shoot as normal.
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Posted: Wed Apr 08, 2009 9:43 pm
ahh, damn i was askin cuz i had a unit of carbine firewarriors with 2 gundrones, and was about 8" out of range of the target, so i hopped them aboard the transport, moved 9" or so, and was unsure if i was allowed to disembark and shoot with them
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Posted: Thu Apr 09, 2009 12:27 am
only 1 embark OR disembark per movement phase, sorry sad otherwise it would be too good note that you can be forced to disembark involuntarily if you say blow up on a mine razz
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Posted: Thu Apr 09, 2009 7:31 pm
yeah.
uhm, lol skimmers, if im not mistaken, dont take saves against difficult terrain, yes? well.... crap, thats pointless, does anyone know how high a skimmer can, well, skim? ive just made some barricades outta golf pegs and toothpicks, and theyre a tad to angled to be anti-personnel, so i figured they'd be half decent tank traps, and possibly, if theyre tall enough, effective on skimmers
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