|
|
|
|
|
|
|
|
|
Posted: Thu Jan 03, 2008 6:37 pm
Last I remember from playing my old Cattachan army, the loader on heavy weapons can fire his las rifle still. But it's been a while since I've played with them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 03, 2008 7:39 pm
@Brookman- Ah yes, I forgot about the Grenadiers part. I've never really looked into Drop Troops, so my apologies on that.
Also, I agree. I much prefer a fluffy army list to a mix-maxed one, but I'm somewhere inbetween. Once I create more fluff for my army, I'll start to tool it more in one direction or the other.
@Kento- The reason for the Storm Troopers would be that 1 extra BS, unless you plan on taking Sharpshooters for your normal troops. Oh! If you ever plan on taking Heavy Weapons teams, or even just Heavy Weapons, I suggest taking Sharpshooters. It's always puts in that extra punch where needed for me.
Also, as Runic said, the gunner may still fire his lasgun. He just also has to load the heavy weapon. I guess he's just good at multi-tasking.
And something important to keep in mind is that if you make it an Inquisitional army, whether Daemon or Witch Hunters, your Imperial Guard may take Inquisitional wargear. Or, at least as far as I understand it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 03, 2008 10:52 pm
Xenos Mortium @Kento- The reason for the Storm Troopers would be that 1 extra BS, unless you plan on taking Sharpshooters for your normal troops. Oh! If you ever plan on taking Heavy Weapons teams, or even just Heavy Weapons, I suggest taking Sharpshooters. It's always puts in that extra punch where needed for me. Also, as Runic said, the gunner may still fire his lasgun. He just also has to load the heavy weapon. I guess he's just good at multi-tasking. And something important to keep in mind is that if you make it an Inquisitional army, whether Daemon or Witch Hunters, your Imperial Guard may take Inquisitional wargear. Or, at least as far as I understand it. Sharpshooters is like 3.5 BS at best. Anyways, Im just going to switch them out for a vet squad with three meltas. Same BS, and more anti tank power. If I ever make a static firing line IG I intend to take sharpshooters, but this is the army I have in the planning stages at the moment.
Anyways, i want them on the move. And unless the IG are indoctrinated, i dont think they can take wargear. I got a hold of a witch hunters codex, so Ill be writing up a revised list on here soon with vets instead of the storm troopers and an Interregator instead of a commisar. As for the inquisition, Im trying to represent the Ordo Xenos, thus the death watch taking up an HQ slot.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 04, 2008 12:18 am
Guard can't take inquisition wargear. And taking an Inquisitor will only cost you an Elites choice, so the lone inquisitor can join a deep striking guard or command squad.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 04, 2008 11:18 pm
Ok, here it is revised. And this time Ill post the points (total, Ive added the equipment costs).
Doctrines: Drop Troops Close Order Drill Iron Discipline Carapace Armor
HQ - Deathwatch - 325 Codicier Might of Heroes Familiar Veteran Power Fist (5) Marines (2) Heavy Bolters (5) Inferno Bolt Ammo
HQ - Command Squad - 181 Heroic Snr Officer Power Fist Plasma Pistol Iron Discipline Master Vox Medic (2) Meltas Carapace Armor
Elite - Inquisitor - 61 Bolt Pistol Power Weapon Digital Weapon Witch Hammer
Elite - Veterans - 141 Sargeant Bolter (9) Veterans Vox (3) Meltas Carapace Armor
Troops - Command Squad - 111 (2 identical squads) Junior Officer Plasma Pistol Iron Discipline Vox Medic (2) Meltas Carapace Armor
Troops - Gaurdsmen Squad - 98 (4 identical squads) Veteran Bolter Flamer Vox Carapace Armor
Fast - Sentinel Squad - 176 (2) Sentinels Lascannons Sentinel Searchlight Improved Comms Multilaser
So there we are, again. Ive got 4 anti tank squads. # of them have 2 meltas and a plasma shot, and then the veterans with 3 meltas. That and the two lascannons Im hoping will be enough to do the job. Still no infantry heavy weapons minus the marines. I certainly intend to expand the army past this, but this is just a 1500 list.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 05, 2008 3:59 pm
Looks good if you've got the kind of luck to get everyone deployed in the right places. I, sadly, have never had that kind of luck and generally lose everyone when teleporting/dropping in.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
InteriorCrocodileAligator
|
Posted: Sat Jan 05, 2008 5:44 pm
Heres my 3013 pts Vostroyan Apocalypse list, what do u think? ^^ (my friends dont care for small things like 8 o 10 pts or something like that over the limit)
Vostroyans: 3013 pts
Doctrines: Rough rider Hardened fighters Heavy weapon platoons Carpace armour Sharpshooter
HQ1: Heroic Seniour officer pts: 304 1 Commisar 4 veteran, one has standard, one is medic, one has master voxer 3 Autocannon support squad 6 guardsmen special weapons support (2 flamer, 1 sniper)
HQ2: Heroic seniour officer: pts: 159 4 Veteran 6 Special weapons (3 sniper)
Troops:
Infantry platoon (connected with HQ1) pts: 439
27 guardsmen and 3 veteran sergents 3 Heavy bolter squads 2 plasma, 1 flamer 1 commisar carpace armour sharpshooters
Armoured fist squad
9 guardsmen and a Veteran sergent pts: 206 Heavy bolter squad Plasma gun In chimera krak grenades carpace armour sharpshooters
Chimera pts: 85 heavy bolter hullmounted heavy bolter
Hellhound x 2 pts: 230
Rough rider squadron pts: 116
5 riders and one veteran sergent Hunting lances Meltabombs carpace armour
Sentiniel squadron pts: 165
3 Sentiniels Lascannon
Heavy support:
Baneblade pts: 644
Hunter killer missile
Bassilisk x 4 pts: 500
Indirect fire
Leman russ: pts: 175
Lascannon Side heavy bolters huner killer missile
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 05, 2008 8:05 pm
You're a little armour heavy. Armour has it's advantages, but you never want to overly rely on it in case you're enemy out maneuvers you or disables it all. I'd advise throwing in atleast another infantry platoon. You also cannot use the HQ platoon as the command platoon of an infantry platoon, you need as seperate one as stated in the codex. You also can only have one HQ platoon as stated in the codex. Though after you remove that extra special weapons squad and demote that seniot officer to a junior officer, you've got an infantry platoon command squad. You also can't have those special weapons squads without having bought them back with a doctrine point and you seem to have maxed out on doctrine points, though you probably meant to take special weapons instead of heavy weapons...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 06, 2008 1:06 am
Tech Magos Sejanus Looks good if you've got the kind of luck to get everyone deployed in the right places. I, sadly, have never had that kind of luck and generally lose everyone when teleporting/dropping in. Thats the way of most of my armies, look good on paper, I just have to actually pull it off. But oh well, Im willing to lose plenty of games to get good with them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 06, 2008 4:38 am
Tech Magos Sejanus You're a little armour heavy. Armour has it's advantages, but you never want to overly rely on it in case you're enemy out maneuvers you or disables it all. I'd advise throwing in atleast another infantry platoon. You also cannot use the HQ platoon as the command platoon of an infantry platoon, you need as seperate one as stated in the codex. You also can only have one HQ platoon as stated in the codex. Though after you remove that extra special weapons squad and demote that seniot officer to a junior officer, you've got an infantry platoon command squad. You also can't have those special weapons squads without having bought them back with a doctrine point and you seem to have maxed out on doctrine points, though you probably meant to take special weapons instead of heavy weapons... well the HQ thing is fixed in my new list, I had missed out on that at first XD and the Leman russ is also changed to 2 lascannon squads.
|
 |
 |
|
|
|
InteriorCrocodileAligator
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 06, 2008 11:32 am
Bynne Tech Magos Sejanus You're a little armour heavy. Armour has it's advantages, but you never want to overly rely on it in case you're enemy out maneuvers you or disables it all. I'd advise throwing in atleast another infantry platoon. You also cannot use the HQ platoon as the command platoon of an infantry platoon, you need as seperate one as stated in the codex. You also can only have one HQ platoon as stated in the codex. Though after you remove that extra special weapons squad and demote that seniot officer to a junior officer, you've got an infantry platoon command squad. You also can't have those special weapons squads without having bought them back with a doctrine point and you seem to have maxed out on doctrine points, though you probably meant to take special weapons instead of heavy weapons... well the HQ thing is fixed in my new list, I had missed out on that at first XD and the Leman russ is also changed to 2 lascannon squads. Also, veterans in command squads CANNOT carry special weapons, form heavy weapon teams or carry vox casters. Please provide a correct rewrite of your list if you want helpful input for your list.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 06, 2008 2:02 pm
Lt. Brookman Bynne Tech Magos Sejanus You're a little armour heavy. Armour has it's advantages, but you never want to overly rely on it in case you're enemy out maneuvers you or disables it all. I'd advise throwing in atleast another infantry platoon. You also cannot use the HQ platoon as the command platoon of an infantry platoon, you need as seperate one as stated in the codex. You also can only have one HQ platoon as stated in the codex. Though after you remove that extra special weapons squad and demote that seniot officer to a junior officer, you've got an infantry platoon command squad. You also can't have those special weapons squads without having bought them back with a doctrine point and you seem to have maxed out on doctrine points, though you probably meant to take special weapons instead of heavy weapons... well the HQ thing is fixed in my new list, I had missed out on that at first XD and the Leman russ is also changed to 2 lascannon squads. Also, veterans in command squads CANNOT carry special weapons, form heavy weapon teams or carry vox casters. Please provide a correct rewrite of your list if you want helpful input for your list. You now also has to remove those special weapons squads still, you took heavy weapons platoons but not special weapons squads, and need another command squad for those two lascannon squads in place of the Leman Russ(assuming that my logic is correct and that you're taking them as a Heavy Support choice rather than your command platoon's two anti-tank hvy weapons squads) as they now act as a platoon. Also, you can't take those three fire support teams for your HQ Command platoon because there is a 0-2 limit.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 06, 2008 3:51 pm
Sejanus, I think he made a mention of fielding this in Apocalypse, so certain restraints can be removed. The platoon structure remains as it was, but the extra support squads can be taken without a hitch if I'm not mistaken.
Another way to field both special weapons squads (two flamers and a sniper rifle is one of the worst combinations btw) and heavy weapon platoons is to drop the veterans doctrine, seeing as you are not fielding hardened veterans squads anyway.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 06, 2008 7:05 pm
I keep forgetting Apocalypse has the anything-goes force orginasation thing... But I guess that would mean you could field practically anything from the Guard list you wanted just by claiming it was from a different Guard army.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 07, 2008 2:22 am
Tech Magos Sejanus I keep forgetting Apocalypse has the anything-goes force orginasation thing... But I guess that would mean you could field practically anything from the Guard list you wanted just by claiming it was from a different Guard army. Indeed, so it would seem. I am personally wondering if it is possible to field 2.500 pts. of Cadians alongside 500 pts. of Vostroyans and 500 pts. of Elysians, each force using their own rules and doctrines.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|