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Xenos Mortium

PostPosted: Fri Jul 20, 2007 1:37 pm


King Kento
The Halo marines aren't composed like an army? Further, as Ive seen (im not a halo player) their marines are not religious figures, nor divided into seperate chapters, or monastic, nor autonomous to their government, and so on. And even on their similarities, theres degrees. 40k marine armor is very different from halo armor, and 40k marine surgical upgrades are a bit more extreme than the halo ones. It is just the names, very little past that.


Point and Case. End of discussion.
PostPosted: Sat Jul 21, 2007 6:19 am


Xenos Mortium
King Kento
The Halo marines aren't composed like an army? Further, as Ive seen (im not a halo player) their marines are not religious figures, nor divided into seperate chapters, or monastic, nor autonomous to their government, and so on. And even on their similarities, theres degrees. 40k marine armor is very different from halo armor, and 40k marine surgical upgrades are a bit more extreme than the halo ones. It is just the names, very little past that.


Point and Case. End of discussion.



The definition of a marine is just a soldier who serves on ships. It would make sense to assume that any soldier who serves on a space ship would be called a space marine. That was the only point i was making. Not that they're similar, just that they're both space marines.

Nuclearwinter


Asmondai
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PostPosted: Mon Jul 23, 2007 5:27 am


Well, me and my friend had a "trial by fire" with the new Blood Angels codex.
Me with Dark Angels (Deathwings and Ravenwings) vs Friends Blood Angels.
Points value limit: 2000,
BA: 2000ps,
DA: 1991ps.

Result:
DA gained 1940ps
BA gained 1721ps
Differences: 219ps: A Draw!

It was an bloody massager. gonk
Both armies suffered severe casualities and only units left we´re my land raider and friends rhino.
Have to say those death companies with a chaplain is a real nasty unit. eek
PostPosted: Tue Jul 31, 2007 1:30 pm


As i may have mentioned. I have a BT army. I have 3 large crusader squads and i have a problem transporting them. i have two rhinos but there of no use as i love to make use of the large BT squads. I have been using BT for ages but i'v never found a solution...what am i missing? i would love to hear a fresh perspective biggrin

eric the ghost


A.R.G.U.S Mykal

PostPosted: Tue Jul 31, 2007 1:36 pm


eric the ghost
As i may have mentioned. I have a BT army. I have 3 large crusader squads and i have a problem transporting them. i have two rhinos but there of no use as i love to make use of the large BT squads. I have been using BT for ages but i'v never found a solution...what am i missing? i would love to hear a fresh perspective biggrin


Either cut down the squads or slog them on foot using cover.
*shrug*


-Mykal
PostPosted: Tue Jul 31, 2007 2:08 pm


yeh the slogging option is what I've been doing so far. i was thinking about drop pods...

oh well. any one want to know any thing bout BT's?

eric the ghost


eric the ghost

PostPosted: Tue Jul 31, 2007 2:21 pm


i was'nt going to....i've played quite a few games with BT...someone new to the army mite want to know something.Perhaps someone who isn't new mite want to swap tricks, tactics or ideas...sorry i though that was the purpose of these things. nvm
PostPosted: Tue Jul 31, 2007 5:54 pm


eric the ghost
yeh the slogging option is what I've been doing so far. i was thinking about drop pods...

oh well. any one want to know any thing bout BT's?


Drop pods take up to ten people, unless there's a rule for taking more for larger squads. I'm not realy sure. I've played Black Templar for a wile, and havn't realy found drop pods to be that use full. Not for shooting anyway, and mine always have a tendency of landing where I don't want them to. Foot slogging through cover is probbly the best way to go.

Ruric Torrune


Asmondai
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PostPosted: Tue Jul 31, 2007 10:25 pm


Don´t know much about the BT´s, except the crusader squads and that they
get to use Vow´s. sweatdrop
Drop pods are a good way to get your troops closer into the enemylines
without the fear of taking a heavy beating in the first few turns. ninja
And it´s much saver then the deep strike, because the drop pods always moves to the minimum of half theyr scattering distance,
if they get too close to enemy models or obsticles. 3nodding
Foot slogging is also a save bet, but ou better pray there is enought good
places to take cover in the battlefield. ^^"
PostPosted: Wed Aug 01, 2007 10:25 am


yeah i check my dex after i logged off last night. Id never really looked at the drop pods properly. foot slogging works fine. i just wondered if any one had one of those moments of inspiration and worked out a handy method.

eric the ghost


plibbles

PostPosted: Wed Aug 01, 2007 3:55 pm


since its 20 man units just run them behind a crusader. then pop them out when your a little closer let there special ability do the rest,when you lose one man you roll d6 like a massacre result.moving through terrain for cover is so slow.
PostPosted: Wed Aug 01, 2007 7:38 pm


does anyone have any suggestions for painting marines? I try to paint the armor but it dosn't look... gritty enough.

Nuclearwinter


Daemon_King

PostPosted: Wed Aug 01, 2007 9:11 pm


Nuclearwinter
does anyone have any suggestions for painting marines? I try to paint the armor but it dosn't look... gritty enough.

You can make the armour look damaged some what.
PostPosted: Thu Aug 02, 2007 2:49 am


Daemon_King
Nuclearwinter
does anyone have any suggestions for painting marines? I try to paint the armor but it dosn't look... gritty enough.

You can make the armour look damaged some what.


Indeed, GW´s website has a good instructions of how to paint battle damages
for the marines. 3nodding
http://uk.games-workshop.com/spacemarines/damage/1/

Asmondai
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