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Posted: Mon Jul 09, 2007 6:12 am
Xenos Mortium Asmondai Nuclearwinter King Kento PyroXTech Quick question, the Rhyno comes with a storm bolter but it can take the pintle mounted storm bolter upgrade, what's the difference? Having two storm bolters. Thats the difference. 50 points for one storm bolter rhino, 60 points for rhino with 2 storm bolters. personally I put pintle SBs on everything.yeah, it's nice for moping up pesky remmaints of units, leaving your firepower to be better concentrated elsewhere. I agree. 3nodding Plus it gives a target to annoy your oppoment. whee And something one of my opponents got to learn is that when a tank is immobilized and has all weapons destroyed, then it counts as being destroyed. He made the mistake of only having one storm bolter on his Rhino. no, I think it still counts as being there. and besides, rhinos now have an ability to remobilize on a roll of a 6, so it dosn't make sense to destroy just after the storm bolter came off. What i think you were getting that confused with is this: if the tank is imobolized and has it's weapon destroyed and then you roll another weapon destroyed or imobolized roll, THEN the tank goes boom.
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Posted: Mon Jul 09, 2007 8:57 am
Nuclearwinter Xenos Mortium Asmondai Nuclearwinter King Kento PyroXTech Quick question, the Rhyno comes with a storm bolter but it can take the pintle mounted storm bolter upgrade, what's the difference? Having two storm bolters. Thats the difference. 50 points for one storm bolter rhino, 60 points for rhino with 2 storm bolters. personally I put pintle SBs on everything.yeah, it's nice for moping up pesky remmaints of units, leaving your firepower to be better concentrated elsewhere. I agree. 3nodding Plus it gives a target to annoy your oppoment. whee And something one of my opponents got to learn is that when a tank is immobilized and has all weapons destroyed, then it counts as being destroyed. He made the mistake of only having one storm bolter on his Rhino. no, I think it still counts as being there. and besides, rhinos now have an ability to remobilize on a roll of a 6, so it dosn't make sense to destroy just after the storm bolter came off. What i think you were getting that confused with is this: if the tank is imobolized and has it's weapon destroyed and then you roll another weapon destroyed or imobolized roll, THEN the tank goes boom. Well, if a tank is immobilized normally it can't claim table quarters and gives half VPs to the opponent. If it cannot move or shoot it counts as being destroyed, as that as per the purposes of the game, it is destroyed. And can you refresh me on this rolling of 6 rule, I'm not a Marine player.
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Posted: Mon Jul 09, 2007 1:35 pm
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Posted: Mon Jul 09, 2007 2:23 pm
Xenos Mortium Nuclearwinter Xenos Mortium Asmondai Nuclearwinter yeah, it's nice for moping up pesky remmaints of units, leaving your firepower to be better concentrated elsewhere. I agree. 3nodding Plus it gives a target to annoy your oppoment. whee And something one of my opponents got to learn is that when a tank is immobilized and has all weapons destroyed, then it counts as being destroyed. He made the mistake of only having one storm bolter on his Rhino. no, I think it still counts as being there. and besides, rhinos now have an ability to remobilize on a roll of a 6, so it dosn't make sense to destroy just after the storm bolter came off. What i think you were getting that confused with is this: if the tank is imobolized and has it's weapon destroyed and then you roll another weapon destroyed or imobolized roll, THEN the tank goes boom. Well, if a tank is immobilized normally it can't claim table quarters and gives half VPs to the opponent. If it cannot move or shoot it counts as being destroyed, as that as per the purposes of the game, it is destroyed. And can you refresh me on this rolling of 6 rule, I'm not a Marine player. even a vehicale that can't move or shoot still has a purpose, it acts as a roadblock, i'll take a look through the rulebook when I get a chance but even if my tank has nothing less I'd still want it just as a roadblock. and if you look in the latest SM codex, you'll see that if a rhino gets immoblized then you get to roll a D6 each turn to see if it re-mobilizes itself.
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Posted: Mon Jul 09, 2007 2:45 pm
Once vehicle is immobilized and all weapons are destroyed it is still alive it can no longer claim quaters or objectives and gives have VP. I beleive that futher Weapon detroyed or immobilized rolls would destroy it though. I would verify this but my rulebook is packed in a basement on the other side of the world
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Posted: Thu Jul 12, 2007 9:25 pm
so what does anyone thing of this 1500 point list I wanna try out:
HQ: Captain W/ Boltpistol, Combat shield, Thunderhammer
Troops: x3 - 10 man squad with 2 plasma guns (clense and purify)
x3 - 10 man squad with 2 melta guns (same thing)
Fast Attack:
x3 - land speeder W/ hvybolter and assult cannon
Hvy Support:
Whirlwind
theres about 60 marines in the army and it's only 1500 points, I think it would rock some face but perhaps there's somthing I overlooked, any thoughts?
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Posted: Thu Jul 12, 2007 10:09 pm
Nuclearwinter so what does anyone thing of this 1500 point list I wanna try out: HQ: Captain W/ Boltpistol, Combat shield, Thunderhammer Troops: x3 - 10 man squad with 2 plasma guns (clense and purify) x3 - 10 man squad with 2 melta guns (same thing) Fast Attack: x3 - land speeder W/ hvybolter and assult cannon Hvy Support: Whirlwind theres about 60 marines in the army and it's only 1500 points, I think it would rock some face but perhaps there's somthing I overlooked, any thoughts? I´ve always carried a squad or two of Devastators to give me an anti-tank & anti-infrantry support. Maybe "sell" 2 or 3 tactical squads away and buy one heavy-bolter armed and missile launcher armed dev-squads? And maybe a plasma-pistol for the Captain.... Either way, the list itself looks alright. 3nodding
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Posted: Thu Jul 12, 2007 10:14 pm
Asmondai Nuclearwinter so what does anyone thing of this 1500 point list I wanna try out: HQ: Captain W/ Boltpistol, Combat shield, Thunderhammer Troops: x3 - 10 man squad with 2 plasma guns (clense and purify) x3 - 10 man squad with 2 melta guns (same thing) Fast Attack: x3 - land speeder W/ hvybolter and assult cannon Hvy Support: Whirlwind theres about 60 marines in the army and it's only 1500 points, I think it would rock some face but perhaps there's somthing I overlooked, any thoughts? I´ve always carried a squad or two of Devastators to give me an anti-tank & anti-infrantry support. Maybe "sell" 2 or 3 tactical squads away and buy one heavy-bolter armed and missile launcher armed dev-squads? And maybe a plasma-pistol for the Captain.... Either way, the list itself looks alright. 3nodding the assult cannons can flank and take out fast, lightly armor vechiles, and the meltas will take care of anything else. I feel like devistator squads put all your anti-tank firepower into one basket.
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Posted: Thu Jul 12, 2007 10:20 pm
Nuclearwinter the assult cannons can flank and take out fast, lightly armor vechiles, and the meltas will take care of anything else. I feel like devistator squads put all your anti-tank firepower into one basket. That´s true, but most of the time my dev´s survive from battles without even taking a hit. ninja Tac´s, commanders and tanks are the most that takes most of the tolls in the battles.
Besides, with my luck, the assault cannons rule is only good againts infrantries and I´ve never, ever, hit nor woundet anything with a melta weapons. crying I´m much better with a plasma-weapons and missile-launchers. ninja
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Posted: Fri Jul 13, 2007 6:08 am
Asmondai Nuclearwinter the assult cannons can flank and take out fast, lightly armor vechiles, and the meltas will take care of anything else. I feel like devistator squads put all your anti-tank firepower into one basket. That´s true, but most of the time my dev´s survive from battles without even taking a hit. ninja Tac´s, commanders and tanks are the most that takes most of the tolls in the battles.
Besides, with my luck, the assault cannons rule is only good againts infrantries and I´ve never, ever, hit nor woundet anything with a melta weapons. crying I´m much better with a plasma-weapons and missile-launchers. ninja well, the thing is: a devistator squad is a... wait a second... I just gave my self a GREAT IDEA!!!!!! I was gonna bring up this point: Devistators are Heavy Support choices so they normally get depoyed first, and because of this most players can merely use the terrain to have their tanks avoid the firepower. However! there's a chapter trait that can FIX this! by taking the Trait "Honor your Wargear" you can take a Devistator squad as an ELITE choice AND give them infiltrate or tank hunters! the results would be.... devistating! (no pun intended) not only would the enemy most likely have deployed is tanks BEFORE your anti tank unit, but now you have the ability to take out the tank even more efficiently or have a better chance of getting it in LOS on the first turn with infiltrate. any thoughts on this?
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Posted: Fri Jul 13, 2007 10:04 pm
Nuclearwinter Asmondai Nuclearwinter the assult cannons can flank and take out fast, lightly armor vechiles, and the meltas will take care of anything else. I feel like devistator squads put all your anti-tank firepower into one basket. That´s true, but most of the time my dev´s survive from battles without even taking a hit. ninja Tac´s, commanders and tanks are the most that takes most of the tolls in the battles.
Besides, with my luck, the assault cannons rule is only good againts infrantries and I´ve never, ever, hit nor woundet anything with a melta weapons. crying I´m much better with a plasma-weapons and missile-launchers. ninja well, the thing is: a devistator squad is a... wait a second... I just gave my self a GREAT IDEA!!!!!! I was gonna bring up this point: Devistators are Heavy Support choices so they normally get depoyed first, and because of this most players can merely use the terrain to have their tanks avoid the firepower. However! there's a chapter trait that can FIX this! by taking the Trait "Honor your Wargear" you can take a Devistator squad as an ELITE choice AND give them infiltrate or tank hunters! the results would be.... devistating! (no pun intended) not only would the enemy most likely have deployed is tanks BEFORE your anti tank unit, but now you have the ability to take out the tank even more efficiently or have a better chance of getting it in LOS on the first turn with infiltrate. any thoughts on this? Raptors, successor Dark Angels, and a few other chapters. Its a nifty idea if you like infiltration, and its been done to good effect before. Im not sure why youre posting this though like its a discovery. Not trying to be rude if it seems that way, its just, thats the intended use.
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Posted: Fri Jul 13, 2007 10:21 pm
King Kento Nuclearwinter Asmondai Nuclearwinter the assult cannons can flank and take out fast, lightly armor vechiles, and the meltas will take care of anything else. I feel like devistator squads put all your anti-tank firepower into one basket. That´s true, but most of the time my dev´s survive from battles without even taking a hit. ninja Tac´s, commanders and tanks are the most that takes most of the tolls in the battles.
Besides, with my luck, the assault cannons rule is only good againts infrantries and I´ve never, ever, hit nor woundet anything with a melta weapons. crying I´m much better with a plasma-weapons and missile-launchers. ninja well, the thing is: a devistator squad is a... wait a second... I just gave my self a GREAT IDEA!!!!!! I was gonna bring up this point: Devistators are Heavy Support choices so they normally get depoyed first, and because of this most players can merely use the terrain to have their tanks avoid the firepower. However! there's a chapter trait that can FIX this! by taking the Trait "Honor your Wargear" you can take a Devistator squad as an ELITE choice AND give them infiltrate or tank hunters! the results would be.... devistating! (no pun intended) not only would the enemy most likely have deployed is tanks BEFORE your anti tank unit, but now you have the ability to take out the tank even more efficiently or have a better chance of getting it in LOS on the first turn with infiltrate. any thoughts on this? Raptors, successor Dark Angels, and a few other chapters. Its a nifty idea if you like infiltration, and its been done to good effect before. Im not sure why youre posting this though like its a discovery. Not trying to be rude if it seems that way, its just, thats the intended use.no it's just that I've just realized the advantages of having a devastator squad deploy as elites instead of heavy, and how all the agrivation i've dealt with LOS for them is essentially been taken away.
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Posted: Sun Jul 15, 2007 6:39 am
King Kento ..successor Dark Angels.. Incorrect, successors, not even dark angels themselfs can´t have devastastator squads as elite-choice. sweatdrop
I used to have a successor chapter made by using chapter-traits and I´ve found the dev´s as elites quite usefull. 3nodding
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Posted: Mon Jul 16, 2007 12:02 am
Asmondai King Kento ..successor Dark Angels.. Incorrect, successors, not even dark angels themselfs can´t have devastastator squads as elite-choice. sweatdrop
I used to have a successor chapter made by using chapter-traits and I´ve found the dev´s as elites quite usefull. 3nodding Incorrerect, yourself. There is nothing preventing someone from using whichever rules they prefer for a made up chapter. Further Ive seen a few dark angels successor chapters based around infiltration and stealth.
Looking at your first sentence though, Im wondering if you misunderstood me and not the rules, then again it looks like youve got some typos. Mind trying to elaborate?
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Posted: Mon Jul 16, 2007 1:26 am
King Kento Incorrerect, yourself. There is nothing preventing someone from using whichever rules they prefer for a made up chapter. Further Ive seen a few dark angels successor chapters based around infiltration and stealth.
Looking at your first sentence though, Im wondering if you misunderstood me and not the rules, then again it looks like youve got some typos. Mind trying to elaborate? That´s funny, cause when I asked about having special rules from Dark Angels codex and chapter trait from Space Marine codex put together, I got a "NO" anwser. SEE THIS LINK! Hence, no Chapter Traits for Dark Angels and successor chapters.
Hmmmm, you did not mean that Dark Angels dev-squads can be chosen as elite-choice and given tank hunter or inviltration rule? @.@
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