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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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ellreka

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PostPosted: Sun Dec 30, 2007 2:02 pm


ProtoXtreme
Tut tut. You should’ve been ready. I keep backups of all my stuff.


well.....what i thought was it was gunna be copy and pasted into the scroll but i see that i thought wrong....im going to FFXI now....theres really no reason to be here at the moment if i cant see if i can beat your tigers intimidate...wich i feel i cant....
PostPosted: Sun Dec 30, 2007 2:03 pm


go to the damn archives and get you freaking profile ready to be looked over!!!! scream

sasuke is my boyfriend


ellreka

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PostPosted: Sun Dec 30, 2007 2:05 pm


found it...posting it here so i dont gotta go back to the archives to retrieve it....

User-name: ellreka
Posting: almost every day unless im sick
Time zone: central
~Character Data~
Name:
Village: otogakure no sato
Clan/Bloodline: kenkomishi
Element Affinity: fire/water
Age: 22
Gender: male
Rank: anbu

~Appearance~

Headband: tied firmly to his anbu mask
Height: 6ft 1 in.
Weight: 150
Hair: black long with bangs over the eyes
Eyes: green
Physical Description: tall,muscular but a little chubby
Clothing: regular anbu outfit with equipment pouches on both legs and a back pouch
Background:
Personality: funny but when it comes to work serious
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Spot DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requeriments: Puppet users only, Chakra Control 5, Perform (Puppet play) 5. Mast master this jutsu before attempting to fight with puppets
Training days: 2 days

Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target.
Cp cost: 6 per blade.
Damage: weapon damage + chk mod
Requeriments: Chakra 25 +, Chakra Control 10, the weapons..
Training days: 14 days.
Special: Can control up to 5 blades + 2 more for every 10 ranks in Chakra Control

Chakra Kyūin Jutsu, (Chakra Absorption Technique)
Description: This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled.
Cp cost: 1/3 amount of chakra taken
Damage: Loss of CP
Requirements: Chakra Control 35
Training: 7 days
Special: Regain Cp.

Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. "Can be used as a form of defense"
Requeriments: "Long hair"

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique)
Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
Cp cost: 2 per shuriken created.
Damage: Normal shuriken damage
Requeriments: Kage Bushin. At leaste one shuriken.
Training days: 6 Days.

sound radar:keriitsu release
Description of Jutsu: the user activates his/her keriitsu and pick up sound waves around them and locates its source usually this jutsu is used as a training excercise for first level kenkomishi clan members
Cp Cost: 5+3 per round used
Damage: N/A
Requirements: must be of the kenkomishi clan,acadamy student or above
Training: 5 days
Special: spot checks+5, listen +3

motion copy:keriitsu analyzer
Description of Jutsu: in combination with "sound radar:keriitsu release" the user analyzes the sound he has pinpointed and makes a picture of what he/she has recieved then he/she uses the information he/she has made to make strategical attacks, spying information, or even simple tracking identifiers for the specific sound pattern used as an information gathering technique for first level kenkomishi clan members
Cp Cost: 5 for original use +5 if used with "sound radar:keriitsu release"
Damage: N/A
Requirements: be of the kenkomishi clan, acadamy student or above,must have learned "sound radar:keriitsu release"
Training: 5 days
Special: Listen +5, can add half of Listen to Spot. No spot bonus.. You could merge this with Analyser with an Int 15 requirement.

Suiton: Hahonryū (Water Release: Rapid Crasher)
This technique creates water that spirals in the user's hand and fires at a high speed at the enemy. Like a spinning fastball of water.
Cp cost: 60
Damage: 50 - 100
Requirements: Ninjutsu 30, Chakra Control 40
Training: 2 days



~Stats~
LV. 35
Experience: 840/5500

Hp: 700
Cp: 1155
Strength: 80 | mod = +30
Dexterity: 30 | mod = +10
Constitution: 34 | mod = +10
Intelligence: 24 | mod = +7
Wisdom: 19 | mod = +4
Charisma: 19 | mod = +4
Chakra: 81| mod = +30
Dodge Bonus: 24

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 65
Attack Ranged: 45

Base Save Bonus: 17
Fort: 27
Rex: 27
Will: 21

Damage: 31 - 36

[~Skills~
listen: 20+5/100
Hide: 50/100
Ninjutsu: 47/100
Genjutsu: 20 /100
Craft: 30/100
Ninja weapon(to): 50 /100
Chakra control: 60/100
Perform(puppet): 5/100
Kunai: 5/100
Innuendo:2/100
~Possessions~

Money:

¥en: 0
Ryo: 0

Equipment:
black funeral cloth with black colored chain
over it
Anbu gear
Ninja to
Kunai
shuriken
PostPosted: Sun Dec 30, 2007 2:08 pm


change it to the format told in the new scroll then run it by me XD

sasuke is my boyfriend


ProtoXtreme
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PostPosted: Sun Dec 30, 2007 2:11 pm


Where the hell did your skills go? =_=;
PostPosted: Sun Dec 30, 2007 2:13 pm


ProtoXtreme
Where the hell did your skills go? =_=;


um....thats them...or i mustve done something wrong....one of the two 3nodding

ellreka

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sasuke is my boyfriend

PostPosted: Sun Dec 30, 2007 2:14 pm


shrimpy skillz man XD
PostPosted: Sun Dec 30, 2007 2:14 pm


One more thing: Quit godmoding, ellreka! Roll, dangit! Roll to Spot, and roll against Intimidation checks! You would’ve been too intimidated to even move, considering your Charisma mod. unless rolling a perfect 20 (since I didn't roll a 1). -_-;

ProtoXtreme
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ellreka

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PostPosted: Sun Dec 30, 2007 2:14 pm


heh...it seems i dont have a background either....i need to type one...thought i had one O_O;
PostPosted: Sun Dec 30, 2007 2:15 pm


*points to previous post*

ProtoXtreme
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ellreka

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PostPosted: Sun Dec 30, 2007 2:16 pm


ProtoXtreme
One more thing: Quit godmoding, ellreka! Roll, dangit! Roll to Spot, and roll against Intimidation checks! You would’ve been too intimidated to even move, considering your Charisma mod. unless rolling a perfect 20 (since I didn't roll a 1). -_-;


i dont mean to but since the tiger walked away i thought "hey it mustve canceld the intimidation check" ......
PostPosted: Sun Dec 30, 2007 2:17 pm


sasuke is my boyfriend
shrimpy skillz man XD


well you give me like +2 skill when i do training otherwise they wouldnt be so shrimpeh.....and i havent done much to train them eitherXD

ellreka

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sasuke is my boyfriend

PostPosted: Sun Dec 30, 2007 2:21 pm


Just because the thing walked away does NOT mean that you don't have to roll against her check.


wtf...? what did you say? XD
PostPosted: Sun Dec 30, 2007 2:23 pm


sasuke is my boyfriend
Just because the thing walked away does NOT mean that you don't have to roll against her check.


wtf...? what did you say? XD


you gave meh:

+2 *innuendo*
15 exp or so

the last time i posted something in the exp thread.... sweatdrop

and i dont train my skills enough for them to be really high xd

ellreka

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ProtoXtreme
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PostPosted: Sun Dec 30, 2007 2:24 pm


Kira? Can I stab him? Can I, can I? Just speared once... Shif will come back patched up and in good condition, good as new, I swear! 3nodding

*wacks ellreka with newspaper* Ba-ka for godmoding! And Kiro's not some 'thing'! Hey, I can still have him come back and eat you but then the kids would be scared...
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Otogakure ((Hidden Village of Sound)) [Rice Country]

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