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Fred smiths

PostPosted: Fri Dec 14, 2007 11:37 am


hmmm ive made a layout list tell me if its ok

4ximperial guards
1xkarskin squad
3xbassys ^^
3xautocannons (heavy support)
3xlascannons(heavy support)
1xcommand squad
1xcommisar yarrick

^^ of course i dont have the money yet sooo what da think, and what could i add
PostPosted: Fri Dec 14, 2007 11:57 am


If that's not Apocalypse, read the Codex. Or if you've not got a Codex, buy a Codex. There's limitations on things like heavy support.


-Mykal

A.R.G.U.S Mykal


Mat

Dangerous Soldier

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PostPosted: Fri Dec 14, 2007 12:13 pm


captain1
hmmm ive made a layout list tell me if its ok

4ximperial guards
1xkarskin squad
3xbassys ^^
3xautocannons (heavy support)
3xlascannons(heavy support)
1xcommand squad
1xcommisar yarrick

^^ of course i dont have the money yet sooo what da think, and what could i add


A layout list that makes sense

4x imperial guards ~ Squads im guessing, gonna need some platoon commads
1x Kasrkin squads ~ special weapons maybe
3x Bassys? ~ Three Basilisks is really a waste when not in a Apoc game
3x Autocannon a solid Fire Support Squad choice but I would rather integrate the m with my squads
3X a solid anti tank support squad choice but again I would rather integrate them into my squads
1x Command squad ~ ok so what is going into it
1x Commisar Yarrick ~ I doubt you will get 2000 points from this list unless you max out everything with upgrades probley wont be able to feild him
PostPosted: Fri Dec 14, 2007 12:27 pm


ok let me try again i just decided i wanted em yesterday ^^ok here it goes smile hopefully an apocolipse army

4ximperial guard squads-bulk of the army used for decoys and protecting better units~the squads have 20 men in ^^
1xkarskin squad-special support, defend objectives
1xcadian snipers-providing little bits of cover~6 men ^^
4xcommisars-moral boosts
1xcommand squad
1xsquad of rough riders-charging~10 men
4xcadian sentials-scouting, speedy support to hold out until elite units arrive
3xautocannon-taking out groups of men
3xlascannons-taking out vehicles
1xyarrick

^^bigger!!! is better!

Fred smiths


Hoxtalicious

Greedy Partner

PostPosted: Fri Dec 14, 2007 1:55 pm


captain1
ok let me try again i just decided i wanted em yesterday ^^ok here it goes smile hopefully an apocolipse army

4ximperial guard squads-bulk of the army used for decoys and protecting better units~the squads have 20 men in ^^
1xkarskin squad-special support, defend objectives
1xcadian snipers-providing little bits of cover~6 men ^^
4xcommisars-moral boosts
1xcommand squad
1xsquad of rough riders-charging~10 men
4xcadian sentials-scouting, speedy support to hold out until elite units arrive
3xautocannon-taking out groups of men
3xlascannons-taking out vehicles
1xyarrick

^^bigger!!! is better!
Please read the codex three times and write a proper army list, then we'll talk again.

Because from the looks of it, you don't know what a platoon is and how the command structure of the Imperial Guard actually works. So please, read the codex (lacking one, buy one) carefully through.
PostPosted: Sat Dec 15, 2007 1:36 am


sad i failed *bang* ok the next time im going to GW is january

Fred smiths


Hoxtalicious

Greedy Partner

PostPosted: Sat Dec 15, 2007 4:27 am


I'll try to make this sound easy for you.

The Imperial Guard fields the platoon as a single Troops choice. A platoon is made up of one command squad (made up of one junior officer and four guardsmen) and between two and five guardsmen squads (each made up of one sergeant and nine men).

Hard to digest, maybe a visual aid can help you? Check this sample army list from the GW site.

Hope this helps, but most importantly, get a codex and read it thoroughly at least twice.
PostPosted: Sat Dec 15, 2007 11:21 am


captain1
sad i failed *bang* ok the next time im going to GW is january


Havent we threatend you with death in the past?

Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100

Ruric Torrune

PostPosted: Sat Dec 15, 2007 6:55 pm


Mat
captain1
sad i failed *bang* ok the next time im going to GW is january


Havent we threatend you with death in the past?


YES!!!!
PostPosted: Sun Dec 16, 2007 12:52 am


Ruric Torrune
Mat
captain1
sad i failed *bang* ok the next time im going to GW is january


Havent we threatend you with death in the past?


YES!!!!


yes it is now goodbye im gonna jump off a cliff

Fred smiths


King Kento

PostPosted: Sun Dec 16, 2007 1:25 am


Lt. Brookman
I'll try to make this sound easy for you.

The Imperial Guard fields the platoon as a single Troops choice. A platoon is made up of one command squad (made up of one junior officer and four guardsmen) and between two and five guardsmen squads (each made up of one sergeant and nine men).

Hard to digest, maybe a visual aid can help you? Check this sample army list from the GW site.

Hope this helps, but most importantly, get a codex and read it thoroughly at least twice.


I remember after years of Eldar and Marines, when i first opened the Imp Gaurd codex, it was just a moment of "...". Either way I very much liek the unit layout, but it did take a bit for me to get used to the diea of 3 - 6 squads making up one troop choice amongst other things.
PostPosted: Sun Dec 16, 2007 1:28 am


captain1
Ruric Torrune
Mat
captain1
sad i failed *bang* ok the next time im going to GW is january


Havent we threatend you with death in the past?


YES!!!!


yes it is now goodbye im gonna jump off a cliff


User Image

King Kento


Hoxtalicious

Greedy Partner

PostPosted: Sun Dec 16, 2007 2:25 am


King Kento
I remember after years of Eldar and Marines, when i first opened the Imp Gaurd codex, it was just a moment of "...". Either way I very much liek the unit layout, but it did take a bit for me to get used to the diea of 3 - 6 squads making up one troop choice amongst other things.
This is what adds character and flavour to the Imperial Guard, but also provides the strength to compete against other armies. Cheap troops with cheap heavy and assault weapons plus access to cheap low-tier characters.

Explaining the platoon system to new players can be annoying at times. Whenever you field three or so platoons there are cries of "OMFG you are fielding three HQ's and nine troops choices, you cheating c*nt!" In other cases people will call it cheesy, especially when they see the command platoon plus five support squads packed with various heavy weapons for the first time.

Only downside to the platoon system is that they are inflexible and not suited for small point games. While marines can field two small combat squads and a commander, the Imperial Guard has to field at the very least forty men from various squads plus a Chimera to meet the standard 1 HQ 2 Troops requirement.

Of course, I am keeping Doctrines out of the equation.
PostPosted: Sun Dec 16, 2007 7:29 am


Are there still restriced troops that you have to use doctrine 'points' for in an Apocalypse army?

Valandil517


Hoxtalicious

Greedy Partner

PostPosted: Sun Dec 16, 2007 11:59 am


Valandil517
Are there still restriced troops that you have to use doctrine 'points' for in an Apocalypse army?
No, but only for Apocalypse.

My Cadian army fields Ogryn and enginseers in Apocalypse games, something I'd normally never field due to the Cadian doctrine set.
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