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Posted: Fri Nov 12, 2010 6:20 pm
Murphys law on superglue states it always glues your fingers better than anthing else
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Posted: Fri Nov 12, 2010 7:04 pm
Van Evok Murphys law on superglue states it always glues your fingers better than anthing else Personally, I blame it on the heat of my fingers. Edit: :: sigh :: I finally got the damned Penitent Engine to stay in a half-decent position by propping it up. I remove the supports a day later, then check back a few hours after that since it doesn't look right from a distance. Damned thing had fallen right the ******** over. Is this the same kind of crap people went through with metal dreadnoughts?
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Posted: Sun Nov 14, 2010 5:57 am
This combination is a godsent for people who deal with large metal or resin models. Just be sure to use it in a well ventilated work space. Pinning before applying the glue and zip-kicker is even better, making the bond nigh on indestructible.
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Posted: Tue Jun 14, 2011 4:15 pm
Well, I went back and built those Penitent Engines a few months ago...
I committed what is probably a mortal sin of the modelling hobby. I used copious amounts of green stuff. I felt so dirty afterward, which had absolutely nothing to do with my neckbeardism.
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Posted: Thu Jul 28, 2011 3:21 pm
Attention, for full list and info, read WD 380 and 381 please. Authors are Robin Cruddance and Mat Ward..
Army special rules:
Acts of Faith: Each turn D6 faith points are generated. Any left by the end of the turn are discarded. Acts of faith are performed on a 5+ with a few modifiers in place to help boost the roll.
Shield of Faith: units with this rule gain a 6+ invulnerable save.
Units: Canoness, Sororitas Command Squad (Celestians, Dialogus w. laud hailer and Hospitaller with med-kit), Priests (priests and confessor w. flak armour, laspistols, chainswords & rosarius), Ecclesiarchy Battle Conclaves (Arco-flagellants w CCW's & FNP, crusaders w. power weapon & storm shield and death cult assassins w. power weapons), Repentia (repentia w. no armour and eviscerators, mistress with power armour & dual whips), Penitent Engines, Battle Sisters, Celestian squads, Dominion squads, Seraphim squads (pistols are not TL, fire twice instead), Retributor squads, Exorcists, Rhinos (repair), Immolators, Arch-Confessor Kyrinov (Fearless, super-mace, rosarius), Uriah Jacobus (super shotgun - 24" S4 AP 4 assault 2 and banner of saints) and Saint Celestine.
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Posted: Thu Jul 28, 2011 5:19 pm
Yes. Yes! YES!
I get to use my Hospitallers without an Inquisitor! WOOHOO!!!!
And I get to keep my Living Saint! : D'
WOOOOOOOOOOOOOOOO!!!!!!
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Posted: Fri Jul 29, 2011 6:47 am
lol somebody finally noticed those rags on repentias dont really look like 4+ armor razz I hope living saint is at least as good as some marine bosses...
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Posted: Fri Jul 29, 2011 11:29 am
Saint Celestine: 7/7/3/3/3/7/5/10/2+ (4+)
She still has the divine intervention rule where she flies back onto the board when you roll a 4+, arriving at the point she died. Her power weapon wounds on a 4+ regardless, unless a lower score is needed and its also still a heavy flamer.
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Posted: Fri Jul 29, 2011 11:42 am
Expected a higher S and T.
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Posted: Fri Jul 29, 2011 11:59 am
Jason Kharo Expected a higher S and T. plasma weapons - even weaker ones with s6 - instakill her... still if someone is lucky with that divine intervention she can be a nuisance...
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Posted: Fri Jul 29, 2011 12:13 pm
Yeah, that's the only problem I see with her. Saying that, Matt Ward hates SoB...
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Posted: Fri Jul 29, 2011 12:33 pm
An understatement if I ever saw one.
In all seriousness, I am not having high hopes for this one, at all. The actual army list next month had better come with some choice surprises and some truly amazing point costs.. talk2hand
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Posted: Sat Aug 06, 2011 3:25 pm
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Posted: Tue Aug 09, 2011 7:43 am
Upcoming force organization chart:
HQ: Canoness, Celestine, Command Squads (Sisters, "Blessed Banner", "Simulacrum Imperialis", Hospitaller, Dialogus), Kyrinov, Uriah, Battle Conclaves (DCAs, Crusaders, Arco-Flagellants) Elites: Preachers in here, along with Repentia (Mistress, Repentia) and Celestians from the models available (Superiors, Sisters, "Simulacrum Imperialis", Specials and Heavies) Troops: Just SoB squads, from the look of it (Superiors, Sisters, "Simulacrum Imperialis", Specials, Heavies) Fast Attack: Dominions (Superiors, "Simulacrum Imperialis", Sisters, Specials), Seraphim (Superiors, Seraphim, Seraphim w/ Hand-Flamers) Heavies: Exorcists, Retributors (Superiors, Sisters, "Simulacrum Imperialis", Heavies) and Penitent Engines Dedicated Transports: Rhinos and Immolators
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Posted: Tue Aug 09, 2011 8:24 am
ok, so no inquisition at all, basically all-ministorum force smile command squads are nice touch (I guess hospitalier allows FNP) confessor with battle conclave is probably a scary melee unit (offensive: DCAs, defensive:crusaders) - 9DCAs on the charge inflict 36 ws5 s4 power weapons attacks plus any bonus confessor grants - ouch!, while crusaders have cheapest 3++ inv in the game, plus power weapons to swing... if repentia are still striking last - and now without any armor - they win the "most useless unit" award, I guess even tactical marines will slaughter them in melee... pity, because they are cool in the fluff and nice models if basic sisters are still bs4 and reasonaly cheap at 3+ save, they are quite viable troop choice dominions and seraphim need more info on evertyhing from cost to special weapons ratio to any special rules exorcists probably will be mainstay long range antitank, while retributors provide cheap massed heavy bolters and penitent engines are questionable - again question of stats, prices and special rules (squadrons? fleet?) transports - nothing new here probably, making mech sisters as viable as usual - and this was basic competitive build of sisters lately
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