darth603
BaneTheSlayer
What should I equipt on my Crisis suit?.
I remember seeing an article on this in a WD a while back...
Suchu posted a good generalist. Flamer, burst cannon, multi- tracker for dealing with swarm armies; TL fusion blaster, missile pod for close- up tankbusting; TL missile pod and Plasma for longer ranged tankbusting. The latter two IMO should have markerlight support if you want to swap twin- linking for a multi- tracker.
Seriously? Very small magnets. Lets you switch out the guns as needed.
Specifically? The most versatile(and thus widely used) is the infamous "Fireknife" configuration. That's Plasma Rifle, Missile Pod, and Multi-Tracker. Named ofter the Tau'Ro'Cha team configuration that features this load on the suits(with a HWDC and Gun Drones for the Shas'vre, IIRC). The Missile Pods give it long-range firepower, as well as allowing it to kill light vehicles like Razorbacks and Sentinels. The Plasma Rifle is good against heavily-armored infantry like Necrons and Space Marines of all flavors, and with 3 shots at 24"(4 at 12"), it doesn't do too bad against horde armies, either.
For general Anti-infantry, a combination of Burst Cannon and Plasma Rifle is good. The Plasma is again, good against Power Armor, while the Burst Cannon mops up lighter infantry. Both can still add in a little suppourt against infantry not of it's preferred type. There is one problem with this configuration, though(or any config packing a burst cannon, for that matter). As you should know, the Tau army already has an assload of Strength 5(AP5) weaponry, and really doesn't need much more. On top of that, there's Stealth Suits. If you're going to blow an Elites slot on Burst Cannons, you may as well get six instead of three. 18 S5 shots is a daunting thing to face, even for Space Marines.
If you got an Elite Spot(and points) to spare, the old TL Fusion Blaster makes for a nasty Mon'at. You might want to consider tossing in a Drone Controller and/or Shield Generator to up his survivability, though. At the very least, it forces the enemy to waste more shots to take out that Melta-packing Crisis Suit you just dropped behind his tanks.
If you want pure long-range suppourt, go for the TL Missile Pods. They're extremely versatile, capable ot taking down all but the hardest targets.
Flamers are an iffy proposition. After all, if you're close enough to flame a unit, they're close enough to charge you in the next turn. Or worse yet, rapid-fire. You should never carry a flamer unless you fight a lot of Ork/Tyranids, or are about to charge into combat. And you should never carge a Crisis Suit into combat against anything tougher than a Guardsman(and you might wanna rethink that if a Power Weapon or Fist is in the squad.