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Posted: Tue Sep 19, 2006 10:37 pm
Any Ideas For A Dark Eldar Campaign, Or Why They Would Be There, Aside From Generic Plot Types?
sweatdrop
razz
**
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Posted: Wed Sep 20, 2006 12:21 pm
Dark Eldar are always tehre for only 1 of 3 reasons. 1) Make a new Commorraugh, 2) Gain Power / Slaves, 3) Summon Daemons to pimpslap other races.
I agree with the clever name Idea, though.
Also, DE can be tooled out, just they're expensive that way, and still fragile. Shadow Fields are awesome, though.
Mandrakes are always good, too.
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Posted: Fri Sep 22, 2006 7:28 pm
How Effective Are Hellions?
sweatdrop
razz
**
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Posted: Fri Sep 22, 2006 8:59 pm
I effectively used one of their skyboards as a Chaos Lord jumppack long, long ago when the Raptors looked like crap.
Does that count? sweatdrop
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Posted: Tue Oct 10, 2006 11:00 pm
"The Dark Eldar are a dire threat to the Imperium, they have more than enough manpower and more than enough gall to strike us. But not surprisingly they are waiting, biding their time to attack when mankind is at it's weakest. They are as savage and bloodthirsty as the Orks, agile and cunning like their Eldar brethren, vastly numerous and deadly like the Tyranid menace, and corrupted and diabolic like the very forces of Chaos. Thankfully the Dark Eldar have not risen to attack the Imperium on a wide scale as the Traitor Legions or the Tyranid Hive Fleets have. But if the Dark Eldar were to rise and launch an assault on Imperial ground, I have little doubt that they would deal a crushing blow to the Imperium if ignored."
Brother-Captain Iandus of the Ordo Xenos, M40.93
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Posted: Mon Dec 25, 2006 6:28 pm
[quote="A.R.G.U.S Mykal Check the rules on the Mandrakes. ********, they're good. -Mykal You are not right mandrakes are slow and cost twice as much as a warrior oh we are great with our few low strengh A's
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Posted: Mon Dec 25, 2006 6:53 pm
someguyhere A.R.G.U.S Mykal Check the rules on the Mandrakes. ********, they're good.
-Mykal You are not right mandrakes are slow and cost twice as much as a warrior oh we are great with our few low strengh A's Please don't screw up my quotes again. Thanks.
Mandrakes are Elite choices. I don't see anyone bitching about Terminators being "expensive marines for just +1 attack and a better save".
Mandrakes. "Hey, right. That's a Mandrake. You can't shoot at it, but when I want bfore the third turn I can take away 2 of those models and move them to any of these other ones, so there's 3 there."
That's a nice little tactic.
That's their purpose in the game.
-Mykal
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Posted: Wed Dec 27, 2006 8:41 pm
Mandrakes are awesome, i agree. TYhe ability to "be" three locations and move up the board for three turns, during which they cannot be shot and on the third turn you reveal he location and the unit cis then placed in the selected spot and can move and shot and assault normally. A very good unit for making someone guess where your attack is coming from and you can effectivly spluit a person forces into thirds in order to intercpt them. They good. Very good. However, might i suggest wyches? Wyches mounted in a raider can 1. in a raider, move 12" 2. thanks to the nets(or something else, i know there is an upgrade, that all that matters) on a raider depoly 3" out of it. 3. since its an open topped and thay have a useful combat drug, they can now assault 12" 4. 27"inch assault range! Most effective wych army ive seen. 6 units mounter in raiders, 2 of which have webway portals and the other remain in reserve. First turn those 2 units would jet forward as far as they could and deploy those portals then on the second turn all reserves come from either portal, can move and assault as normal. My tau stood no chance. Niether did my blood angels. crap.
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Posted: Wed Jan 17, 2007 5:42 pm
Just curious, how old is the current Dark Eldar codex? Recently, I've been wanting to start up my own force of these evil little devils, but with rules so outdated... Blech. Still, I don't see a new Dark Eldar codex in site anywhere in the near future. Not with so many of GW's golden boy chapters also in need of an update (Blood Angels, etc.) as well as Space Orks. -.-;;
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Posted: Wed Mar 14, 2007 7:31 pm
A.R.G.U.S Mykal someguyhere A.R.G.U.S Mykal Check the rules on the Mandrakes. ********, they're good.
-Mykal You are not right mandrakes are slow and cost twice as much as a warrior oh we are great with our few low strengh A's Please don't screw up my quotes again. Thanks.
Mandrakes are Elite choices. I don't see anyone bitching about Terminators being "expensive marines for just +1 attack and a better save".
Mandrakes. "Hey, right. That's a Mandrake. You can't shoot at it, but when I want bfore the third turn I can take away 2 of those models and move them to any of these other ones, so there's 3 there."
That's a nice little tactic.
That's their purpose in the game.
-Mykal Yes but termis get a 5+ inv save to alone with being able to carry a storm bolter as norm. So what if you can't shoot at a mandrake why would you? They can't kill very much unless you sink 150 points into them and get a full squad. They lack any killing power. OK once on turn three they showed up whatever charge a dire squad did't kill anything that 75 points would have been better spent on something like more warp beasts if only. So they only are good in the fact that you can grab an objective with them or contest a table quater by putting them in a bunker or some thing to get a 2+ cover save. Only use.
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Posted: Wed Mar 14, 2007 11:00 pm
mandrakes are great for sneaking around, but really lack combat punch... champion-level leader with agoniser would be great aid...
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Posted: Thu Mar 15, 2007 6:46 am
someguyhere A.R.G.U.S Mykal someguyhere A.R.G.U.S Mykal Check the rules on the Mandrakes. ********, they're good.
-Mykal You are not right mandrakes are slow and cost twice as much as a warrior oh we are great with our few low strengh A's Please don't screw up my quotes again. Thanks.
Mandrakes are Elite choices. I don't see anyone bitching about Terminators being "expensive marines for just +1 attack and a better save".
Mandrakes. "Hey, right. That's a Mandrake. You can't shoot at it, but when I want bfore the third turn I can take away 2 of those models and move them to any of these other ones, so there's 3 there."
That's a nice little tactic.
That's their purpose in the game.
-Mykal Yes but termis get a 5+ inv save to alone with being able to carry a storm bolter as norm. So what if you can't shoot at a mandrake why would you? They can't kill very much unless you sink 150 points into them and get a full squad. They lack any killing power. OK once on turn three they showed up whatever charge a dire squad did't kill anything that 75 points would have been better spent on something like more warp beasts if only. So they only are good in the fact that you can grab an objective with them or contest a table quater by putting them in a bunker or some thing to get a 2+ cover save. Only use.
Unlike Marines which require little to no tactics, (FIRE MEN FIRE CHARGE MEN CHARGE) the Mandrakes are key to the survival of the Dark Eldar. It can keep the opponant guessing halfway into the game, by which time you should be able to pick away at most of theur other army.
Dark Eldar are a thinkers army, and cen be right bloody devastating if used well. The problem is, Marine players see the bad statline and then go anhead and bullshit their units because they can't see past the 3s and 4s.
-Mykal
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Posted: Sat Mar 17, 2007 2:20 pm
A.R.G.U.S Mykal
Unlike Marines which require little to no tactics, (FIRE MEN FIRE CHARGE MEN CHARGE) the Mandrakes are key to the survival of the Dark Eldar. It can keep the opponant guessing halfway into the game, by which time you should be able to pick away at most of theur other army.
Dark Eldar are a thinkers army, and cen be right bloody devastating if used well. The problem is, Marine players see the bad statline and then go anhead and bullshit their units because they can't see past the 3s and 4s.
Marines do in fact require tactics, considering there are intelligent players out there. yeay if youre playing some newbie who got tau on an anime kick and just through soemthing together, then yes move shoot move.
But honestly, anyone with some skill can take out marines, and so it takes skill to play marines as well. Theres plenty of players regardless of the army they choose that look down on some unit for apretty minor reason, or even stats.
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Posted: Sun Mar 18, 2007 4:02 am
A herd of sheep commanded by a lion will defeat a lion pack led by a sheep... Players, not armies make victories on tabletop. Still SM are quite forgiving due to great stats and ATSKNF. But even they will fail when thrown charging into genestealers or trying to outshoot Tau or IG.
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Posted: Sun Mar 18, 2007 6:15 am
Space Marines could outshoot Tau or Imperial Guard if you did them up right. Better armour and ballistic skill tips a shooting war of attrition in their favor.
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