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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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magnadearel rolled 1 20-sided dice: 13 Total: 13 (1-20)

magnadearel

PostPosted: Fri Jul 31, 2020 10:51 pm
Burning Aces Wing
Banashe of Brown Severith
HP: 36/38
Status Effect:
XP:
Target Accuracy: +7 (+2)
Flame Length: +7
General Stamina: +7 (+3)
General Agility: +6
Between Accuracy: +7 (+1)
Pain Resilience: +6
Instinct: +7
Luck: +6


Severith reached around for his rider to feed him more firestone. He chomped down it and right onto his tongue. It hurt. The hurt was lessened when one of the bronzes from the wing offered a bit of encouragement. Maybe it wasn't so bad. He would certainly keep fighting!


Hour 2; Round 3 Rolls
1. 6- The wind is getting pretty bad. You struggle through, but wind up having to be extra alert for the windblown Thread! This is not a good situation to be in! [Geens, and blues wind up easily avoiding the blown Thread, their smaller sizes a great advantage. [+3 Agility!] [Browns and bronzes aren't quite as lucky. They maneuver as they can, but still wind up scored. Minor Damage -2 HP
2. 16- The wind is fierce and fighting you. Greens, and blues will struggle against it, trying valiantly to keep in formation! [+1 Stamina] Browns and Bronzes can feel the strain, but it's nothing they can't seem to handle. [+3 Stamina]
3. 14- You notice one of your wingriders is in need! Three clumps of thread are heading straight for them, while they are flaming down another impressive sheet. Ah, but your dragon is clever, and quick, and manages to flame all three down with short spits of fire. If a green, or blue rider, the thread turns to harmless ash, and both of you can continue on your way. [+3 Target Accuracy] If a brown, or bronze, you can't quite get over there in time. You call out to warn them, and manage to at least catch one clump while your wingmates blink Between. [+1 Target Accuracy]
4. 1- A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]
5. 13- Ouch! Feeding your dragon some firestone has resulted in them biting their tongue! This is going to distract your dragon for the next three rolls. Their flaming aim will go down, and they might be slower to dodge out of Thread's way. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.] NULLIFED BY BRONZE DHREMORATH (Cheri)
 
Hattaki rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Fri Jul 31, 2020 10:52 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 25/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy


Well now, that's not a small strand. They always knew that clumps could make it down lower, they'd only JUST been above after all. Hoath jerked forward suddenly and blazed it into ashes that he flew by harmlessly, his starry wings stirring them into nothing but dust that was whisked away quickly.
 

Hattaki
Crew

Lonely Phantom

Cheri rolled 1 20-sided dice: 7 Total: 7 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jul 31, 2020 10:56 pm
BURNING ACES WING
Be'ren of Bronze Silmarath

HP: 35 - 4 = 31
Status Effect:
XP:

Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 7
Pain Resilience: 6
Instinct: 8
Luck: 6

-----

2/5

Quote:
You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.


'Ware! Silmarath called, taking note that one of his fellow dragons was in danger!
 
Cheri rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Fri Jul 31, 2020 10:58 pm
BURNING ACES WING
Be'ren of Bronze Silmarath

HP: 35 - 4 = 31
Status Effect:
XP: +1 target accuracy

Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 7
Pain Resilience: 6
Instinct: 8
Luck: 6

-----

3/5

Quote:
A larger clump of Thread falls down hard and fast. Thankfully, your dragon is on top of it, and manages to hit the target with a large belch of flame just as it passes. [+1 Target Accuracy]


Turning swiftly in the air, Silmarath let out a long stream of flame that charred the Thread before him from the sky.
 


Cheri

Vice Captain

Interstellar Pirate

Hattaki rolled 1 20-sided dice: 18 Total: 18 (1-20)

Hattaki
Crew

Lonely Phantom

PostPosted: Fri Jul 31, 2020 10:58 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 25/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience


Hissing violently, Hoath managed to hop Between quickly when a thread snapped down across both his wingsails. Luckily it didn't seem to have burrowed which meant that it would be nothing but light damage that didn't leave much in the way of scars, thankfully.

Oh what would Pern do without those pretty wings being perfect?

Shut up.
 
Hattaki rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Fri Jul 31, 2020 11:01 pm
Burning Aces
Ri’ven of Brown Hoath
HP: 25/40
Status Effect:
XP:
Target Accuracy: 7
Flame Length: 6
General Stamina: 8
General Agility: 6
Between Accuracy: 6
Pain Resilience: 7
Instinct: 7
Luck: 6



Day 1
Roll 1: Nothing
Roll 2: -6 HP
Roll 3: Nothing
Roll 4: +1 Flame Length
Roll 5: -6 HP

Day 2
Roll 1: Flame Length +1
Roll 2: Nothing
Roll 3: -8 HP
Roll 4: +1 Luck ~ Negated by Painful
Roll 5: +2 Instinct ~ Negated by Painful

Day 3
Roll 1: Nothing, a safe breather
Roll 2: +1 Agility
Roll 3: +1 Target Accuracy
Roll 4: +1 Pain Resilience
Roll 5: Nothing


Irritated at the tiny dig from his rider, Hoath began flaming left and right, nearly in a circle around himself, charring it all to ash about him with a violence that he normally avoided.
 

Hattaki
Crew

Lonely Phantom

Cheri rolled 1 20-sided dice: 20 Total: 20 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jul 31, 2020 11:02 pm
BURNING ACES WING
Be'ren of Bronze Silmarath

HP: 35 - 4 = 31
Status Effect:
XP: +1 target accuracy, +2 between accuracy

Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 7
Pain Resilience: 6
Instinct: 8
Luck: 6

-----

4/5

Quote:
You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!

1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump. Death -- optional.

2: You appear close to the clump. Your dragons wings are grazed, but another quick hop and you're fully clear of the danger. [Minor Damage -1 HP.

3: You're fully clear of the danger! Phew! That was close! +1 Extra Between Accuracy

4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy


In a truly impressive bit of maneuvering, Silmarath and Be'ren jumped between, returning exactly where the bronze's flame would best reach the Thread that they'd evaded moments before. Then, without missing a beat, they hopped between again - safely out of harm's way.
 
Cheri rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Fri Jul 31, 2020 11:03 pm

gaia_star
 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 20-sided dice: 15 Total: 15 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Fri Jul 31, 2020 11:11 pm
BURNING ACES WING
Be'ren of Bronze Silmarath

HP: 35 - 4 = 31
Status Effect:
XP: +1 target accuracy, +2 between accuracy, +1 agility

Target Accuracy: 7
Flame Length: 6
General Stamina: 7
General Agility: 6
Between Accuracy: 7
Pain Resilience: 6
Instinct: 8
Luck: 6

-----

5/5

Quote:
The greens, and blues don't seem to be having trouble sweeping up thread. Yeehaw! This isn't so bad! [+3 Agility] Browns and bronzes, you're struggling just a bit more getting around all the blowing clumps and individual strands. Still, it's good practice! [+1 Agility]


Although Silmarath was small for his color, he certainly was still a bronze... and could not entirely move with the same freedom as a smaller color. Nevertheless, he was glad of the opportunity to stretch his wings.
 
Dea and #Teddy# rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sat Aug 01, 2020 12:59 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 11/42
Status Effect: Painful 0/2
XP:
Target Accuracy: 2
Flame Length: 3 (+2 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia felt some relief wash over her when the changeover was announced. Their Weyrleader's speech seemed to give her and Nanuth some renewed energy. With the rest of their wing, they hopped Between and re-appeared where Trespassers had just been. Maybe they would have better luck at this level, least that was her hope. Unfortunately, she didn't get to hold onto that thought for long, when one of their wingmates come out of Between and their dragon was flaming. A roar of pain came from her dragon as he turned to protect her from most of the damage. Though the flames did lick at her already sore leg, just as they jump Between. As they return to their place, both she and her brown were in pain.

Nanuth...can we...Misty asked softly.

Yes, we will go to the healers, as I promised,Nanuth agreed. He blinked back to the Weyrbowl, so they could be tended to.

(Next roll at the healers)



Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).
2.
3.
4.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 2 Total: 2 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Sat Aug 01, 2020 1:06 am
Rolling D4 for Misty and Nanuth. Please be nice, dice!  
Dea and #Teddy# rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sat Aug 01, 2020 2:52 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 38/42
Status Effect:
XP:
Target Accuracy: 2
Flame Length: 3 (+2 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia was hoping things would improve from here as they popped back into position. She thought she had noticed Nanuth's clutch sire down in the bowl when they had been down there. They would have to check later, right now they had work to do. However, just as they had been about to deal with any Thread, another of their wingmates popped out of Between flaming. And just like before, they got flamed. She heard Nanuth's familiar roar as they blinked back into Between. When they got back into formation, she could feel how irritated he was.

What is going on today?! That is twice, luckily just a little this time..but, I am seriously tired of this,Nanuth growled.

Easy, love, they didn't mean it. I am sure it was an accident, hopefully things will get better,the little red head soothed.



Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

2. (healer) 21) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3. (healer) 97) 90-99. You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
4. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
- 3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.
5.
 

Dea and #Teddy#

Shy Regular

Dea and #Teddy# rolled 1 4-sided dice: 3 Total: 3 (1-4)

Dea and #Teddy#

Shy Regular

PostPosted: Sat Aug 01, 2020 2:56 am
D4 again for Misty and Nanuth..please be nice!  
Dea and #Teddy# rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Sat Aug 01, 2020 3:12 am
Burning Aces Wing
Zamistia of Brown Nanuth
HP: 38/42
Status Effect:
XP:
Target Accuracy: 2
Flame Length: 3 (+2 to be added after Threadfall)
General Stamina: 4
General Agility: 2
Between Accuracy: 3
Pain Resilience: 3
Instinct: 2
Luck: 2 (+1 to be added after Threadfall)


Zamistia could feel her brown was still steaming a bit under her, but he was using it to keep himself in place, despite the wind. Thankfully, they finally got a moment to breathe as they didn't have any Thread near them. It seemed Harbingers were doing a wonderful job above them.

Now, let's hope the next thing we get is Thread to show who is boss,Nanuth huffed. He wanted something he could control, being flamed twice was not something he enjoyed.




Rolls

Hour 1, Round one (High Altitude)
1. 9) The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length (used save for Meep's Dob)
2. 1)
Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage).

3. 14) The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length (negated by painful effect)
4. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck] (negated by painful effect)
5. 16) The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina (negated by painful effect)

Hour 1, Round 2 (High Altitude)
1. 18 ) Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
2. 5) The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1
3. 2) A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
-1 Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

4. 7) This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

If you are a bronze, brown, or blue 30' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

5. 13) A large swath of Thread heads your way! Roll a D4 to see what happens!
-1 Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP


Hour 2, Round 1 (Mid Altitude)
(+5 HP added from Weyrleader during changeover)
1. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
-2 The burn is painful, but you think you'll be okay! Moderate Damage -7 HP. They also now suffer a Painful status for the next 2 turns. This will negate any gained XP, and cause double damage if the prompt includes damage (or has you roll for damage).

2. (healer) 21) 2-35.The healer looks at your wound and gives a shake of their head. The prognosis doesn't look good, but they're determined to patch you up as best they can! Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return!
3. (healer) 97) 90-99. You're in luck! The wound isn't as bad as first feared. They're able to see to you almost immediately, and are able to quickly get you patched up and on your way. The Weyrhealers are effective and quite efficient! You May Return to Your Wing! Full HP Returned if White! +20 HP for Greens! +25 HP for Blues! +30 HP for Browns! +35 HP for Bronzes and Golds! Status Effect Removed!
4. 12) This is bad. Very bad. One of your wingmates appears out of Between flaming, but instead of catching a nearby target, they catch you instead. Your dragon roars in pain, blinking hastily Between! Just how bad is the damage? Roll a D4!
- 3 If you're a green, or blue, you hastily weave out of the way. Your wingtips are a little singed, but you make it out without issue! Thank goodness you're so agile! If you're a brown or bronze, take Moderate Damage -4 HP.. A little crispy, but you can carry on the fight.

5. 11) The wind is rough, but you and your dragon are managing. You get a breather as your dragon flies into a small break of Threadfall. The upper altitudes must be doing a good job sweeping up!
 

Dea and #Teddy#

Shy Regular

Meepfur rolled 1 20-sided dice: 20 Total: 20 (1-20)

Meepfur
Crew

PostPosted: Sat Aug 01, 2020 8:51 am
Burning Aces
M'yk of brown Dobrokhoth
HP: 37/37
Status Effect: If applicable.
XP:
Target Accuracy: 10
Flame Length: 10
General Stamina: 9
General Agility: 6
Between Accuracy: 8
Pain Resilience: 11
Instinct: 8
Luck: 7


Hour 2, Round 1
1. +30 HP, Cleared
2. -1 HP

Dobrokhoth appeared from Between bugling, delighted to be back in the air at last...but unfortunately for him, he appeared a bit too close to a clump of Thread, which grazed his wing. With a startled blort, he hopped Between again. Whoops!

Hour 1, Round 1
1. -8 HP
2. -8 HP, Painful for 3 turns
3. -8 HP
4. burn some thredz
5. burn some more thredz
Hour 1, Round 2
1. +2 Stamina
2. -6 HP
3. +5 HP, Denied
4. +5 HP, Denied
5. +5 HP, Denied
 
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Threadfall

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