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[PRP Quest] Treasure Hunting [Jake/Sherry] Goto Page: [] [<<] [<] 1 2 3 ... 19 20 21 22 [>] [»|]

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[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 6:35 pm


gaia_crown [ Round 2: ]

- All players must now scale the hill. Roll 1d100.
- If you roll 85 or higher you have made it to the top! You're kind of amazing you know
- If you did NOT roll 85 or higher you still need to keep on climbing. Keep on climbing... away..... You need to continue rolling until you roll 85 or higher.
- For ever time you do not roll 85 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you hit 0 HP, you must start again from Round 1!
- If you made it past this round, you can proceed to round 3:
[A.V.] rolled 3 100-sided dice: 52, 24, 63 Total: 139 (3-300)
PostPosted: Tue Nov 13, 2012 6:38 pm


He stiffled a yawn and looked at the vial.
"Mmm, yah, that's great."


He turned back towards the mountain and started climbing.
So tired.

Stamina: 8


[A.V.]


Dangerous Hunter

Grifferie rolled 3 100-sided dice: 58, 33, 27 Total: 118 (3-300)


Grifferie

Crew

Deus Sherry

PostPosted: Tue Nov 13, 2012 6:41 pm


He didn't even appreciate it.

"No. You don't understand. I made it all the way up the mountain, and past the lava pit. Without getting hurt." And now she had this thing to prove it.

She was proud of herself, ok?

Stamina: 17
[A.V.] rolled 3 100-sided dice: 95, 82, 68 Total: 245 (3-300)
PostPosted: Tue Nov 13, 2012 6:45 pm


"Good for you."
<...Can't you at least PRETEND to care? You yourself should know how hard it was to get up there and get PAST everything.>
Eh.

After climbing for who knows how long, his hand found the ledge, and he hoisted himself up to the top.

Stamina: 7 (last two rolls don't count)


[A.V.]


Dangerous Hunter

Grifferie rolled 3 100-sided dice: 38, 59, 88 Total: 185 (3-300)


Grifferie

Crew

Deus Sherry

PostPosted: Tue Nov 13, 2012 6:48 pm


stare Sherry was not pleased by his reaction.


"I'm gonna push you in the lava pit." It was an empty threat. (A fact which made Armagnac a little sad.)

Stamina: 14
PostPosted: Tue Nov 13, 2012 6:50 pm


gaia_crown [ Round 3: ]

- You must now make it past the molten lava pits. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you, return to Round 1)
2: Nothing happens
3: - 50% of your remaining HP
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -25% of your remaining HP
10: Instant death

- All players need to roll 3 times to make it to the next round EACH


[A.V.]


Dangerous Hunter

[A.V.] rolled 3 10-sided dice: 4, 8, 10 Total: 22 (3-30)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 6:51 pm


You probably don't need to push him, Sherry, he'd get himself killed anyways.

...

Correction. Get BOTH of them killed.
Whelp. Time to portal out.

[ Exit ]

Stamina: 4
PostPosted: Tue Nov 13, 2012 6:52 pm


Good job, Jake.

Sherry was so gonna tell you about how she got through last time without so much as a singe.

[EXIT]


Grifferie

Crew

Deus Sherry

[A.V.] rolled 4 20-sided dice: 13, 9, 4, 8 Total: 34 (4-80)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 6:54 pm


Stamina Roll

Jake: 32
Sherry: 12

------------------------

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
[A.V.] rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Tue Nov 13, 2012 6:57 pm


This was... what. Their 5th run? 6th? 10th?
He lost track.


[A.V.]


Dangerous Hunter

Grifferie rolled 1 6-sided dice: 6 Total: 6 (1-6)


Grifferie

Crew

Deus Sherry

PostPosted: Tue Nov 13, 2012 6:58 pm


Sherry had no idea, either. She didn't care. She was still excited about her prize. Even if Jerkface wasn't.
PostPosted: Tue Nov 13, 2012 7:00 pm


And- oh, hi there familiar faces. Did you come to-
Nope. Nope. So done.

[ Exit ]


[A.V.]


Dangerous Hunter



Grifferie

Crew

Deus Sherry

PostPosted: Tue Nov 13, 2012 7:01 pm


Seriously, Jake. Warn a girl next time.

She'd almost summoned Armagnac again.

[EXIT]
[A.V.] rolled 4 20-sided dice: 12, 3, 9, 13 Total: 37 (4-80)
PostPosted: Tue Nov 13, 2012 7:04 pm


Stamina Roll

Jake: 15
Sherry: 32

------------------------

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


[A.V.]


Dangerous Hunter

[A.V.] rolled 1 6-sided dice: 2 Total: 2 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 7:09 pm


[ Enter ]

His owner was running out of witty stuff to say. :T
Reply
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