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Rumours and Previews - Dark Elves! Goto Page: [] [<<] [<] 1 2 3 ... 19 20 21 22 23 24 ... 29 30 31 32 [>] [>>] [»|]

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notmuch_23

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PostPosted: Mon Jun 18, 2012 4:07 pm


NINETY bucks for the 6th ed rulebook?
PostPosted: Mon Jun 18, 2012 4:17 pm


notmuch_23
NINETY bucks for the 6th ed rulebook?
Canadian dollars. The first price is USD.

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notmuch_23

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PostPosted: Mon Jun 18, 2012 4:24 pm


$74.25 is still a lot of money, and besides: the American Dollar is only worth about $1.02 Canadian right now...
PostPosted: Tue Jun 19, 2012 12:07 am


notmuch_23
$74.25 is still a lot of money, and besides: the American Dollar is only worth about $1.02 Canadian right now...
It is about the same price as the fantasy rulebook and that one is also a massive 400+ page, hard cover, full colour publication. I'd say you get your money's worth. The other option is to wait until September for the 6th edition starter to arrive.

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PostPosted: Tue Jun 19, 2012 3:49 am


Some rule rumours:

Quote:
- Hull Points are in, it is stated that Ghost Arks, Land Raiders, and Defilers each have 4 Hull Points apiece. Necrons have the ability to strip hull points for each roll of a 6 to penetrate/glance vehicles, making rapid-firing gauss weaponry very powerful at removing armour.

- Speaking of rapid fire, you can indeed move and fire once up to the full range of the weapon (it is explicitly stated that Fire Warriors can fire their weapons up to 30" away), no confirmation on the 3x fire for Relentless at half range though.

- Assault moves are indeed 2d6", but added together. Units equipped with jump packs can re-roll the dice to see how far they charge.

- The Rage USR gives you +2 attacks on the charge

- All flying monstrous creatures have the ability to fly 24", doing something called a "Vector Strike", which is a certain amount of automatic hits to a unit they fly over, at the base strength of the creature.

- Monstrous creatures' attacks are explicitly AP 2

- Every army must select a "Warlord" or single general to lead the army, this leader gets an ability. They can choose between three different types of abilities, "Personal", "Inspirational" or "Strategic". They then roll on one of those charts to see what ability it is. The two examples given were a Grand Master giving all friendlies within 12" his Ld of 10 (Inspirational), and a Chaos Lord being a scoring unit (Personal, the ability itself was called "Immovable Object")

- Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this "6-to-hit" rule.

- You have the ability to buy different terrain (it even has its own slot on the new FOC), e.g, you can buy a Bastion with a Quad-Gun (which has the aforementioned Skyfire USR). There seem to be quite a few options for what terrain you can buy, but naturally most of them are typically represented by terrain kits GW sells.

- Now we're on the topic of the FOC, the rules for allies weren't laid out specifically, but it is heavily implied that its not the same as in WHFB. They refer to allied units as "Detachments", and there is an example of a player with a Chaos Space Marine force having some detachments of Chaos Daemons in his army. Basically, I was given the impression that it is far more common (and frequent) for a detachment from another 40k army to join a larger one, than it is for a Fantasy army to have Allies. Think more along the lines of the Storm of Magic rules for using TK, VC, or Daemons.

- Here's a biggie: Units -can- go on Overwatch, giving them the ability to fire upon an enemy unit which charges them, but at BS 1. Eldar (and any other army with access to the Clairvoyance psychic power set) can use a psychic power to give a unit the ability to fire at their usual BS.

- Monstrous Creatures have access to a special "Smash" attack, allowing them to halve their attacks, but double their strength. It mentions that this gives them the ability to destroy tanks more easily.

- It's somewhat hinted that AP will have some kind of affect against vehicles. This is because part of the Munitorum dice set includes vehicle damage dice. It specifies that some of the dice are "AP 1, AP 2, and AP 3 Damage dice", or something to that effect.

- 4 Disciplines of Psychic powers, basically what we were thinking in terms of Clairvoyance, Biomancy, etc etc. There's a chart near the back of the WD detailing which (if any) psychic disciplines a particular army gains access to. It's interesting to see that a large amount of armies don't have access to any at all.
PostPosted: Tue Jun 19, 2012 6:39 am


Yay, random commander abilities! sweatdrop

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PostPosted: Tue Jun 19, 2012 8:44 am


random assault moves? random command abilities? why not let both sides roll 2d6 and highest win the battle? /sarcasm off
the focus on the psychic powers makes me suspicious of getting the magichammer effect of the WFB...
does overwatch involve forfeiting turn's shooting? if so it is probably a last option for units with no targets to shoot at...
some units with full bs overwatch will be almost suicidal to charge - fire dragons anyone?
I am personally amused by the idea of getting some hard-as-nails special character to roll on the "personal" table to make him scoring - imagine scoring Calgar... truly immovable object razz
PostPosted: Tue Jun 19, 2012 10:22 am


Beasts of War are on the job!!! http://www.beastsofwar.com/warhammer-40k/40k-6th-released-june30/

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BloodyMary76

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PostPosted: Tue Jun 19, 2012 1:06 pm


Kaori Kapoigne
Beasts of War are on the job!!! http://www.beastsofwar.com/warhammer-40k/40k-6th-released-june30/


I thought everyone hated Beasts of War?

I'm also a bit skeptical about the pricing. While I'm sure it's packed with content, they could have trimmed it down to a more standard fifty to sixty dollars most rulebooks on the market cost, or offered a softcover / digital version instead of only hardbacks. (Granted I know they do the mini books, but those have lots of content thrown out)

Either way, eh.
PostPosted: Tue Jun 19, 2012 5:06 pm


STFU and Color
Kaori Kapoigne
Beasts of War are on the job!!! http://www.beastsofwar.com/warhammer-40k/40k-6th-released-june30/


I thought everyone hated Beasts of War?

I'm also a bit skeptical about the pricing. While I'm sure it's packed with content, they could have trimmed it down to a more standard fifty to sixty dollars most rulebooks on the market cost, or offered a softcover / digital version instead of only hardbacks. (Granted I know they do the mini books, but those have lots of content thrown out)

Either way, eh.


War is costly business, even in the grim darkness of the far future...

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PostPosted: Wed Jun 20, 2012 1:46 am


This just in, the 6th edition rulebook will feature Dark Angels on their cover. I have seen it with my very own eyes.

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PostPosted: Wed Jun 20, 2012 2:24 am


Lady Blodwynn
This just in, the 6th edition rulebook will feature Dark Angels on their cover. I have seen it with my very own eyes.

http://i.imgur.com/eToIN.jpg


eek YES! blaugh

Lady Blodwynn
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o.o Tape measure looks aaaaawesooooome. surprised
I want one! heart

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PostPosted: Wed Jun 20, 2012 2:28 am


Asmondai
Lady Blodwynn
This just in, the 6th edition rulebook will feature Dark Angels on their cover. I have seen it with my very own eyes.

http://i.imgur.com/eToIN.jpg


eek YES! blaugh

Lady Blodwynn
http://i.imgur.com/G5sOP.jpg


o.o Tape measure looks aaaaawesooooome. surprised
I want one! heart
The tape measure is awfully tacky in my own humble opinion, but the dice and that charge pack shaped tin more than make up for it.
PostPosted: Wed Jun 20, 2012 5:46 am


I like what I see, looks like I'm back into 40k before long. sweatdrop

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Vikki Stardust

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PostPosted: Wed Jun 20, 2012 6:59 am


Lt. Brookman
I like what I see, looks like I'm back into 40k before long. sweatdrop
NOOOOOOOOOOOOOOOOOOOOOOOOOOO! gonk
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