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Posted: Sun Jan 13, 2008 10:58 pm
The beast falls down dead from the massive blow of attacks. The 5 magic beasts disintegrate into 6 charge coins. They are collected by the party and you move on. You continue to walk across the vast dome shaped cavern with the eerily glowing walls.
…and then you see it, out of the corner of your eye, a bright glow. As you adventure closer it begins to take a shape. The shape of a fountain well.

Congratulation You have found the Magic fountain. All items are recharged.
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Posted: Mon Jan 14, 2008 3:48 pm
"Ooow! Shiny..." Bellamin stares wide eye into the pool for a good 30 seconds before remembering why he was here in the first place. Dipping his wand into the pool to recharge, he looked around. "So? Where to now?"
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Heirophant_of_the_Broken Crew
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Posted: Mon Jan 14, 2008 6:05 pm
Vincent dips Demety's charge coin into the fountain before turning to the others, "Well, I came for this but...why not continue to investigate the cave and get more charge coins before heading out. With the six of us, we could easily investigate most of the cavern ourselves."
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Posted: Mon Jan 14, 2008 7:33 pm
Yes in tribute of out fallen friend's never know when enuf is enuf attitude we will continu on. Who knows we might even find the source of the magic in this place, and the origin of these beasts.
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Master of Gladiators rolled 2 4-sided dice:
1, 3
Total: 4 (2-8)
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Posted: Mon Jan 14, 2008 7:36 pm
1st for fountain, 2nd for beasts.
In an odd turn of events, you stumble upon the Fountain of Magic, immediately after the death of Gerbo, Archmage of the Order of Magic Preservation. Barring your approach to the fountain stand several opponents; 2 Elite accompanied by 3 Magic Beasts.
The Beasts will randomly Attack and Smash. 1,2-Fury 3,4-Firu 5,6-Perrian
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Master of Gladiators rolled 5 4-sided dice:
1, 1, 2, 1, 4
Total: 9 (5-20)
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Posted: Mon Jan 14, 2008 7:40 pm
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Master of Gladiators rolled 5 6-sided dice:
5, 1, 2, 5, 4
Total: 17 (5-30)
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Posted: Mon Jan 14, 2008 7:41 pm
Targets:
Elite1 will Attack and Smash Perrian. Elite2 will Attack and Smash Fury. MB1 will Attack and Smash Fury. MB2 will Attack and Smash Perrian. MB3 will Attack and Smash Firu.
You may continue when ready.
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Wedry rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Mon Jan 14, 2008 8:05 pm
(We are so dead)
Realizing the situation just went from bad to worse, Fury attempts to maximize his staying power by focusing on his Defense, while assisting the Spiritual Fist in it's work on the first Beast...
Defense: 9 Spirit Bracer: -1 chg, 5 Special damage to MB1 Dice: Defense SA: Spiritual Fist for 10 Special to MB1 Action: Power Up (Defense +3) Heal: Party Member with lowest HP, post regen Regen: 3 points
HP: 25/25 AP: 2 MP: 12
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Posted: Mon Jan 14, 2008 8:07 pm
((Fury, check Master of Gladiator's inbox. I sent a message with a question there.))
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Perrian generated a random number between
1 and 3 ...
2!
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Posted: Mon Jan 14, 2008 8:26 pm
((Fury, now you can change to offensive or defensive))
Perrian sent off a healing ability towards the person who needed it the most then healed himself before he braced himself for the attacks.
Ability: Heal on lowest health after regen Spell: Heal on self before damage (6 points) Dice: Defense
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Firu Nicorusu rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Tue Jan 15, 2008 7:17 pm
(Die roll for attack on MB1, and using 2 AP from the party pool for Power-Up on Defence.)
HP:30 AP:6 MP:14
Defence:7
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Master of Gladiators rolled 5 12-sided dice:
1, 4, 2, 2, 4
Total: 13 (5-60)
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Posted: Tue Jan 15, 2008 8:30 pm
Fury Heals Perrian for 5 points.
The Beasts attack in a mass of chaos and confusion. Elite 1 and MB2 attack and Smash Perrian, striking him for 27 points of damage. Elite 2 and MB1 attack and Smash Fury, for 11 points total. MB3 singles out Firu, Smashing for 5 points of special Damage.
Fury and Firu gang up on MB1, nearly taking it out with 24 points of combined damage. Perrian tosses out a Heal, in an attempt to keep himself in the game for one more round...
Perrian Heals Perrian for 6 points. Perrian Heals Fury for 5 Points. Perrian Regenerates 2 points. Fury Regenerates 3 points. Firu Regenerates 5 points.
Perrian's Angelic Pact takes is canceled by Angelic ties.
Elite 1: 40/40 AP: 0 MP: 1 Elite 2: 40/40 AP: 0 MP:1 MB1: 1/25 AP: 0 MP:1 MB2: 25/25 AP: 0 MP: 1 MB3: 25/25 AP: 0 MP:1
Fury: 18/25 AP: 2 MP: 12
Firu: 30/30 AP: 6 MP:14 Perrian: 12/40 AP: 10 MP: 0
~Party Pool~ AP: 12 MP:9
The Elites and the Beasts will randomly Attack and cast Energy Burst.
1-2 Fury 3-4 Firu 5-6 Perrian
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Master of Gladiators rolled 5 6-sided dice:
2, 2, 4, 1, 4
Total: 13 (5-30)
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Posted: Tue Jan 15, 2008 9:07 pm
Targets:
The Elites will Attack and Energy Burst Fury. MB1 and MB3 will Attack and Energy Burst Perrian. MB2 will Attack and Energy burst Firu.
You may continue when ready.
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Posted: Tue Jan 15, 2008 9:22 pm
"Fury, Firu, I know I'm probably going to die this round with the attacks so I will protect both of you, friends. Please, don't give up and try to do your best to get to the end. Don't forget to give me a fair share, please!" Perrian said and ran up to attack MB1 in hopes of killing it. He winched as the angelic pact takes it price. He sent two white charges into the air which flew up there and waited to heal who needed healing. "Good bye friends, for now." He said as a white glow surrounded him. The white glow left from his body and surrounded Firu and Fury, protecting them from all damage.
Spell: Heal on lowest health after regen Abilities: Heal on lowest health after regen Angelic Sacrfice
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Posted: Tue Jan 15, 2008 9:39 pm
(MOG... Isn't it funny how Firu always is atleast only mildly injured? Has he even been critically injured this whole run?)
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