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Posted: Tue Feb 16, 2010 1:30 pm
Been working on an Atelier fan game in RPG Maker VX. ^_^ Saori of A Reyvateil's Melody helped out with the graphics on the bridge.
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Posted: Wed Feb 17, 2010 12:32 pm
Amazing progress so far! *A*
Were you able to find some artists yet?
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Posted: Wed Feb 17, 2010 11:45 pm
No, I'm still looking. It is a pretty big list though, so it might be awhile, and seeing that the art quality will have to be similar to the original games makes it a little harder.
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Posted: Thu Feb 18, 2010 1:09 pm
That will be difficult since it's a independent fan-project (and more or less, is only ran through personal motivation and interest than possible monetary gain). ^^;
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Posted: Fri Feb 19, 2010 7:49 pm
Exactly the case. ^_^ For most of the NPC's and side characters I can just do costume edits of other characters, but I'm wanting Elirica to be entirely original to the game. I do know several people that could probably do it, but their all busy with projects of their own, and I don't wont to bother them. sweatdrop Fortunately, there is no hurry, so I can take some time to work on getting the scripts and environment up to scale, and hopefully by then, something will turn up.
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Posted: Mon Mar 08, 2010 1:04 am
Started work on graphics fro the battle system. ^_^  This is an unfinished demo of Elirica's stance animation. I used parts of Lita and Viese from Atelier Iris 1 and 2.
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Posted: Sun Mar 21, 2010 9:03 pm
Nice work so far~!
Ahaha I apologize for my lack of any response for a while. I was caught up with other obligations, activities, and interests so my time on GaiaOnline was minimized. *sigh* I miss "vacation" already... I'm anticipating the summertime just for that. I abhor the summer weather however... it seems that it gets increasingly warmer each year...
The only thing that looks a bit unnatural is how Elirica's hair flows. o_o; Does her hair naturally stand/stick out like that? If it's straight.. I think it might be best to redraw it so that most of it is concealed behind that sprite and just let a few strands of the revealed part to flow. Otherwise, the rendition came out great!
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Posted: Mon Mar 22, 2010 1:05 pm
Yep, I noticed that as well and already fixed it, here is a newer version. ^_^  I also had to resize it down for various reasons. On a side note, I have not added the character details, since her official portrait hasn't been drawn as of yet.
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Posted: Sat Jun 19, 2010 7:01 pm
Uwa.. it's been a while since I post here! >w<
How are you all doing?
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Posted: Mon Jun 21, 2010 11:22 am
I'm doing good, I just got back from visiting my relatives. ^_^
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Posted: Tue Jun 22, 2010 4:15 pm
That's nice~ >w<
I have a lot of things I should be doing.. but instead, I'm here browsing around on Gaia haha. xD
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Posted: Wed Jun 23, 2010 1:08 pm
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Posted: Mon Jun 28, 2010 9:59 am
Wow~ that's quite a development. o: The floors throw me off since it doesn't follow the logic of distance and stuff (and probably is too difficult to implement at the time). 8D;
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Posted: Mon Jun 28, 2010 1:23 pm
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Posted: Tue Jul 06, 2010 7:11 pm
The angle is much more better (and tolerable to fool my eyes of the illusion)~ oAo
Ah, I haven't gotten or played Mana Khemia II yet so no wonder the floor and wall graphics weren't all that familiar. 8D;
And ahh I'm taking a summer course I have a general dislike towards right now. n__n; It's Speech (or public speaking in general) ahaha...
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