|
|
|
|
|
|
|
|
|
Posted: Fri Aug 22, 2008 1:32 am
i got a question for yall i realized half way thru a battle that my broadside model has no support system on it, i didnt know what half of the stuff meant when i first put it together now something im reading about has really perked my interest if i get advanced stabilization on my model... that means i get slow and purposeful. does that mean i can move, rolling 2d6 and picking the better one, and still shoot? or does anyone else have anything suggested? (keeping in mind, i only have 1 broadside atm, if that matters at all)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 22, 2008 5:20 am
Slow and Purposeful does indeed mean that you can move, fire a rapid/heavy weapon, and assault.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 23, 2008 2:10 am
awesome, im so gonna get that... be even more of a nuissence to my friend... he hates the XV88 enough to begin with.... and another Q... i can get ... target lock, i think it is... adds +1 BS is there any point to that on a broadside? i kinda noticed that all weapons (cept the twinlinked plasma(i think)) have blast template... which i think means an auto hit... its just a matter of wounding... so, does anyone know of a strategy that i may be blind to atm, with that upgrade?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 24, 2008 1:05 pm
Neogoth666 awesome, im so gonna get that... be even more of a nuissence to my friend... he hates the XV88 enough to begin with.... and another Q... i can get ... target lock, i think it is... adds +1 BS is there any point to that on a broadside? i kinda noticed that all weapons (cept the twinlinked plasma(i think)) have blast template... which i think means an auto hit... its just a matter of wounding... so, does anyone know of a strategy that i may be blind to atm, with that upgrade? NONE of the Broadside weapon systems are Blast weapons, so I'm not sure where you're getting that idea from. Targeting Arrays are dead useful on Broadsides that plan ond being stationary turrets for most of the game, as they put out 12 pulse shots from the Smart Missiles at 66% accuracy, and the Arrays boost the railguns to 89% accuracy. I used to swear by Targeting Arrays over Stabilization, but with one third of missions now FORCING my Broadsides to walk on, Stabilization is looking better and better. Also, Blast weapons don't auto hit, they scatter, so in the case of a theoretical twin-linked blast weapon, you'd be entitled to re-roll the scatter and distance dice.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 26, 2008 5:01 am
wow, thanks for pointing that out.... i dont know where i got the idea they were blast weapons..... i guess i thought the smart missles were, considering they are missles after all (explosions etc) ... dammit. oh well, ill just find something with blast template and use it wipe out my friends nids
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 27, 2008 7:22 pm
Neogoth666 wow, thanks for pointing that out.... i dont know where i got the idea they were blast weapons..... i guess i thought the smart missles were, considering they are missles after all (explosions etc) ... dammit. oh well, ill just find something with blast template and use it wipe out my friends nids Keep in mind that Broadsides ARE good against 'nids, they're just not really mobile. The TL-railguns of a Broadside team are second to nothing in the Tau list for downing Carnifexes and Hive Tyrants quickly. And while they might not have a big blast, Smart Missile Systems ARE four shots each, and are a fair gun for wiping hordes with.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 27, 2008 8:52 pm
Oryn Neogoth666 wow, thanks for pointing that out.... i dont know where i got the idea they were blast weapons..... i guess i thought the smart missles were, considering they are missles after all (explosions etc) ... dammit. oh well, ill just find something with blast template and use it wipe out my friends nids Keep in mind that Broadsides ARE good against 'nids, they're just not really mobile. The TL-railguns of a Broadside team are second to nothing in the Tau list for downing Carnifexes and Hive Tyrants quickly. And while they might not have a big blast, Smart Missile Systems ARE four shots each, and are a fair gun for wiping hordes with. yepyep, i havent a single complaint against using smart missles on his gaunts that dare to get close enough to my army (im a firm believer in the non-mobile and redicoulously overpowered wall of guns technique, so he has no option BUT to get close) and as for the tyrants and 'fex, i have yet to get a chance to use the railgun on one. the biggest thing he has atm is a biovore, which is a bit of a nuissence... butthead fires a spore in the middle of my army, god that gets annoying, ends up drawing too much fire on it, instead of on his nids that are charging at me lol fortunatly tho, all it takes is two or three well aimed shots to down it, but he likes to hide behind things this raises a question... i know most guns CANNOT fire through walls... or over in the case of comparison... he is convinced that his biovore can launch mines over obsticals... which is hella pain in the rear when hes got the thing boxed off and i gotta rush some units at it... so the question is, can the biovore launch mines OVER obsticals, such as walls, pillars, hills, etc.... altho now that i think about it... if it was able to, it would just have to be a guessed shot wouldnt it? like barrage weapons
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 28, 2008 9:03 pm
Neogoth666 this raises a question... i know most guns CANNOT fire through walls... or over in the case of comparison... he is convinced that his biovore can launch mines over obsticals... which is hella pain in the rear when hes got the thing boxed off and i gotta rush some units at it... so the question is, can the biovore launch mines OVER obsticals, such as walls, pillars, hills, etc.... altho now that i think about it... if it was able to, it would just have to be a guessed shot wouldnt it? like barrage weapons Biovores, much like our Airbursting Fragmentation Projector, are Barrage weapons. Barrage weapons can fire indirectly. You can check if a weapon is Barrage or not by checking it's Range stat. If the range is preceded by a 'G' Then the weapon is Barrage. The G is a hold over from the times when you did actually guess range, but you no longer do that.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 29, 2008 12:03 am
the profile says "These (Spore Mines) are fired as barrage weapons with the following profile: Range: 48" Strength: Varies, AP: Varies, Type: Heavy1"
so..... it doesnt have G48" but it does say that it is a barrage weapon, and the rulebook says to guess when it comes to barrage weapons. but most barrage weapons ive seen have G in the range....
so im positive now he can fire over things, but does he have to use a scatter-die on his shots now?
EDIT:: sorry mods for the off-topic-ness... if i need to ask another question about this ill move it to the nids thread
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 29, 2008 1:14 am
Neogoth666 the profile says "These (Spore Mines) are fired as barrage weapons with the following profile: Range: 48" Strength: Varies, AP: Varies, Type: Heavy1" so..... it doesnt have G48" but it does say that it is a barrage weapon, and the rulebook says to guess when it comes to barrage weapons. but most barrage weapons ive seen have G in the range.... so im positive now he can fire over things, but does he have to use a scatter-die on his shots now? EDIT:: sorry mods for the off-topic-ness... if i need to ask another question about this ill move it to the nids thread Your questions are beginning to cross the line from curiosity about other armies' rules to copyright breaking. Barrage weapons follow the rules for Blast weapons (page 30 of your rulebook) with the special exceptions mentioned for Barrage weapons (on page 32). I can't tell you more than that.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 29, 2008 12:02 pm
Exactly, stay on topic and buy the fifth edition rulebook.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 29, 2008 6:56 pm
alright alright sweatdrop sorry, so... to get things back on topic: broadsides have gotta be my favorite unit in the tau empire, not just cause of the twinlinked ion cannons, i wouldnt care if they werent as powerful, theyve got range, and they look wicked. also, on the subject of battlesuits, i know this is gonna sound real immature, but does anyone think that GW will eventually come out with beam swords and the likes for crisis suits? i can see now alot of people making gundam armies lol
EDIT:: sorry, rail rifles, not ion cannons O_O brainfart
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 29, 2008 10:01 pm
Neogoth666 alright alright sweatdrop sorry, so... to get things back on topic: broadsides have gotta be my favorite unit in the tau empire, not just cause of the twinlinked ion cannons, i wouldnt care if they werent as powerful, theyve got range, and they look wicked. also, on the subject of battlesuits, i know this is gonna sound real immature, but does anyone think that GW will eventually come out with beam swords and the likes for crisis suits? i can see now alot of people making gundam armies lol EDIT:: sorry, rail rifles, not ion cannons O_O brainfart Still wrong, actually. Broadsides have Railguns, not Rail Rifles. As far as 'beam swords' go, that's a resounding NO. Tau are dedicated to ranged combat, and the last thing we'll see is a fancy CC upgrade for suits. The closest we'll ever get is Commander Farsight and his Dawn Blade, though I suppose if you wanted to, you could convert a Farsight model to have a beam sword rather than the chunky Dawn Blade.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 30, 2008 7:54 am
Why would you take a beam sword when you can take a flamer on your Crisis Suit? They work better for when you're deep striking behind enemy lines for what I call "Shake and Bake" missions.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 31, 2008 1:37 pm
lol @ shake and bake
uhm, well... i suppose they look enough like mobile suits id figured theyd just go with it and make such things... that and well, farsight already has a cc weapon, so why not make more?
but i guess their whole "combat rules" n stuff say to stay at guns range
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|